SHOT |
HEADLAND |
EXERCISE |
CODE |
SHOT |
Shot post-action 3 positions |
TIR02 |
Set up as in the diagram, shots on goal
alternately after action with team mate in
the 3 zones.
Change of zone after set time.
The zones will be 3; 1.Wall-pass with team
mate and shot with
right instep .2.1x1 with
team mate opposite and low shot with
instep.3. Rolled wall-pass after
timing and
overlapping and shot with left instep .The
player who shoots remains at the cone,
and
the other takes the ball and joins the line.

LEARNING
LEVEL |
OBJECTIVES |
All |
Acquisition of
shooting skills following previous
interacti |
NUMBER
OF PLAYERS |
VARIATIONS |
All in 3 groups. |
Vary previous
action, distance, attacking zone, contact
surf |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.25 |
Increase speed
of execution, add opponent, Increase
degree |
DIMENSIONS |
SERIES |
DURATION |
REST |
40x50m. |
3 |
5-6'/series |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Kicking mechanism |
2 |
Position of goalkeeper |
3 |
Target of kick, ... |
4 |
Change of rhythm after
previous action. |
5 |
|
|
SHOT |
HEADLAND |
EXERCISE |
CODE |
SHOT |
Shot speed in funnel |
TIR03 |
Set up as in the diagram, in pairs
one player with the ball when he
chooses has to score a goal with the
sole obligation of passing between 2
cones before shooting at goal . The
other player when the former begins
the move, and not before, tries to
win the ball from him , if he
succeeds in stealing the ball then
he can shoot at goal. If the move
becomes prolonged the train counts
down to end it. At the end the
players change roles.

LEARNING LEVEL |
OBJECTIVES |
All |
Improve shooting skills in
situation of minimum availabilit |
NUMBER OF PLAYERS |
VARIATIONS |
All in 2 groups. |
Vary
distances, wing, oblige 1x1,
passive-active defence, . |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.40 |
Reduce
defending distance, more lateral,
limit time, ... |
DIMENSIONS |
SERIES |
DURATION |
REST |
30x40m. |
2 |
4'/series. |
2' / series |
ASPECTS TO BE WORKED ON |
1 |
Classical aspects of shot |
2 |
Peripheral vision
whilst dribbling |
3 |
Fast exterior dribbling |
4 |
|
5 |
|
|
SHOT |
HEADLAND |
EXERCISE |
CODE |
SHOT |
2x1 with overlap-dribble |
TIR04 |
Set up as in the diagram A (who
performs a defensive role) passes to
B, who lays off to C, who takes on A
who has come to the edge of the
area. While C takes on A, B overlaps
behind him, so C chooses whether to
combine with B or tries a 1x1
against the defender in an attempt
to finish. After the shot they all
rotate anti-clockwise.

LEARNING LEVEL |
OBJECTIVES |
All |
Establish decision mechanisms to
improve shooting situation |
NUMBER OF PLAYERS |
VARIATIONS |
All in 3 groups. |
Vary
distances, attacking zone, both
sides, active-passive d |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.36 |
Establish active defence, defence
closer, limit time, ... |
DIMENSIONS |
SERIES |
DURATION |
REST |
40x30m. |
2 |
5-6'/series |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Mechanics of shooting |
2 |
Decide on
adversary |
3 |
Wait for movement of teammate. |
4 |
Effective
decision-making |
5 |
Speed in decision-making |
|
SHOT |
HEADLAND |
EXERCISE |
CODE |
SHOT |
Shot post-control 4 positions |
TIR05 |
Set up as in the diagram, shots on
goal alternately following control
in the 4 zones, 2 the same on the
right and 2 on the left . Change of
zone after set time. The 2 actions
will be: 1.In zones 1 and 4: The
outside player passes to the inside
player when he executes a support
ting movement by escaping from
marker towards the pole, in front of
which he controls with his inside
leg and turns to leave the ball
outside and prepare to shoot. 2.In
zones 2 and 3: The player at the
outside cone passes to the inside
player who has his back turn
protecting reception of the ball
with his body, turning outwards and
continuing inside with the outside
leg which passes inside after the
turn outside protecting with the
body and seeking finishing action.
The player who shoots remains at the
cone, and the other takes the ball
and joins the line.

LEARNING LEVEL |
OBJECTIVES |
All |
Improvement of shooting skills and
of favourable situation. |
NUMBER OF PLAYERS |
VARIATIONS |
All in 4 groups. |
Vary
previous action, distance,
attacking zone, contact surf |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.26 |
Increase speed of execution, add
opponent, Increase degree |
DIMENSIONS |
SERIES |
DURATION |
REST |
40x60m. |
4 |
4-5'/series |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Classical aspects of shot |
2 |
Good orientation
back to goal. |
3 |
Good execution of previous action. |
4 |
Change of rhythm
after previous action. |
5 |
|
|
SHOT |
HEADLAND |
EXERCISE |
CODE |
SHOT |
Precision-surface circuit 3
goals. |
TIR06 |
Set up as in the diagram, players
execute different shots at each
station, always with emphasis on
execution and well-timed arrival.
Change of zone after set time. In
each zone players perform the
following shot:1.Low shot with
instep of both feet from low
passes.2.Shot with top of foot after
control at different heights,
seeking medium-high height with
power .3.Shot with instep from low
lateral passes, seeking parallel and
diagonal angles. After shot players
take ball and return to Station,
except in 3 where they change line
and side after set time within the
series.

LEARNING LEVEL |
OBJECTIVES |
All |
Improve shooting accuracy from
different positions |
NUMBER OF PLAYERS |
VARIATIONS |
All in 3 groups. |
Vary
previous action, distance,
attacking zone, contact surf |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.25 |
Increase speed de execution,
Increase degree of difficulty
|
DIMENSIONS |
SERIES |
DURATION |
REST |
60x50m. |
3 |
5-6'/series |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Kicking mechanisms |
2 |
Position of
goalkeeper |
3 |
Target of kick, ... |
4 |
|
5 |
|
|
SHOT |
HEADLAND |
EXERCISE |
CODE |
SHOT |
Actions 1 x 0 on goal. |
TIR07 |
Set up
as in the diagram, players execute 1 x 0
moves in 2 goals. The goalkeeper passes
the ball to the striker, who has 6
seconds to finish the move. When the
move ends they rotate anti-clockwise

LEARNING LEVEL |
OBJECTIVES |
All |
Develop actions of taking on
goalkeeper to achieve effective |
NUMBER OF PLAYERS |
VARIATIONS |
All in 4
positions. |
Execution time, star zone,
different angles, established spe |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.22 |
Reduce
execution time, start zone nearby,
reduction of angl |
DIMENSIONS |
SERIES |
DURATION |
REST |
20 x 30m. |
2-3 |
4'-7'/series |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Speed of displacement. |
2 |
Seek maximum angle
for shot. |
3 |
Analysis of positioning of
goalkeeper in 2 axes |
4 |
Executive actions,
feints, surfaces,... |
5 |
Efficiency and effectiveness |
|
SHOT |
HEADLAND |
EXERCISE |
CODE |
SHOT |
actions 1 x 1 to goal. |
TIR08 |
Set up as in the diagram, players
perform 1x1 moves in 2 goals. The
goalkeeper passes the ball to the
striker, who has 8 seconds to finish
the move against a defender who
challenges him from a position
opposite. If the defender steals the
ball, he has 6 seconds in which to
shoot at the other goal. When the
move ends they rotate
anti-clockwise.

LEARNING LEVEL |
OBJECTIVES |
All |
Develop actions of taking on
goalkeeper to achieve effective |
NUMBER OF PLAYERS |
VARIATIONS |
All in 4
positions. |
Execution time, star zone,
different angles, established spe |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.40 |
Reduce
execution time, nearby starting
zone , reduce angles |
DIMENSIONS |
SERIES |
DURATION |
REST |
25 x 30m. |
2-3 |
4'-7' |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Speed of displacement. |
2 |
Seek maximum angle
for shot. |
3 |
Analysis of positioning of
goalkeeper and defender |
4 |
Executive actions,
feints, surfaces,... |
5 |
Efficiency and effectiveness, in
both shot and dribble |
|
SHOT |
HEADLAND |
EXERCISE |
CODE |
SHOT |
Various preparations for shots in 3 posi |
TIR09 |
As shown in the diagram and animation, players perform 3
different shot sequences at 3 stations . These sequences can
be established previously in mechanised fashion or players
given freedom of action to allow for individual and group
decision-making. The actions will be as follows, always
between 3 players :A plays with B, who after control with
left foot seeks quick exterior pass to C, who breaks into
space with turn and tries to finish with left foot
preferably to the far post. After shot rotate positions. A
plays with B,who lays back to C,who after entering behind
B,seeks to finish with a free shot. After shot rotate
positions. A plays with B, who returns to A, after the
latter enters, to play with C, in advanced position. C after
receiving and controlling, lays off for arrival of B, who
after control, seeks to finish with a free shot. After shot
rotate positions. the action is performed on both sides,
with passive defence or no defence, according to stage and
level.

LEARNING LEVEL |
OBJECTIVES |
All |
Consolidate mechanisms of
execution of shot, as well as deve |
NUMBER OF PLAYERS |
VARIATIONS |
3 groups (6 mínimun |
Any variation previous action,
vary target of shots, variati |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.33 |
Increase emphasis on defence,
Increase difficulty of accura |
DIMENSIONS |
SERIES |
DURATION |
REST |
a ˝ of field |
3 |
4’ |
1' / series |
ASPECTS TO BE
WORKED ON |
1 |
Analyse
mechanisms of execution of the action of shooting |
2 |
Establish perceptive patterns for
different tactical intentions, determining eff |
3 |
Analysis of
situation of opponent and goalkeeper for decision-taking
and executi |
4 |
Evaluation of angled moves outside-inside
, o inside-outside depending on posi |
5 |
Accuracy and
efficiency in finishing |
|
SHOT |
HEADLAND |
EXERCISE |
CODE |
SHOT |
Perceptive shot back to goal 4
positions |
TIR10 |
As shown in the diagram and
animation, players shoot at goal
from 4 back-to-the-goal positions.
The players in the front row A and
A’, pass the ball to the players
positioned opposite them (B and B’),
who always combine face-on ad return
the ball so that depending on the
movements of both B, and C, they
pass to either of them for
finishing. The passes can be to feet
or into space, inside or outside,
always according to the
communication - words or gestures -
between both. The combination can be
executed with only players on the
same side of the pitch, or with los
4. The action can be executed with
passive defence or no defence,
according to stage and level.

LEARNING LEVEL |
OBJECTIVES |
All |
Consolidate mechanisms of
execution of shot, as well as of p |
NUMBER OF PLAYERS |
VARIATIONS |
All in 6
positions. |
Any
variation of previous action, vary
target of shots, va |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.29 |
Increase emphasis on
defense,
increase difficulty in accura |
DIMENSIONS |
SERIES |
DURATION |
REST |
a 1/3 0f field |
2-4
|
3’-7’
|
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Analyze mechanisms of execution of
the action of shooting |
2 |
Establish
perceptive patterns for different
tactical intentions, determining
eff |
3 |
Analysis of situation of opponent
and goalkeeper for decision-taking
and executi |
4 |
Evaluation of
angled moves outside-inside , o
inside-outside depending on posi |
5 |
Accuracy and efficiency in
finishing |
|
SHOT |
HEADLAND |
EXERCISE |
CODE |
SHOT |
Bombardment of shots game 3x2
|
TIR11 |
As shown in the diagram and animation, Players perform a
played situation of 3x2, in which the attacking players as
they choose ,will have 1’ to take as many shots as they can.
For this they will have a ball-collection zone (one per
attack) where they will get balls to generate shooting
situations in a distant finishing zone. after the shot, they
can enter the area for possible rebounds. When the minute is
up they change roles., according to stage and level.

LEARNING LEVEL |
OBJECTIVES |
All |
Consolidate mechanisms of
execution of shot, as well as cre |
NUMBER OF PLAYERS |
VARIATIONS |
3 x 2 + G
|
Number of players, distances
and freedom in shooting zone, |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.40 |
Increase emphasis on defence,
Increase difficulty in attain |
DIMENSIONS |
SERIES |
DURATION |
REST |
a 1/3 of field |
2-4 |
3’-7’ |
1' / series |
ASPECTS TO BE
WORKED ON |
1 |
Analyse
mechanisms of execution of the action of shooting |
2 |
Establish patterns of creation of spaces
for shot in finishing zone, in a colle |
3 |
Analysis of
situation of opponent and goalkeeper for decision-taking
and executi |
4 |
Evaluation of angled moves outside-inside
, o inside-outside depending on posi |
5 |
Accuracy and
efficiency in finishing |
|
SHOT |
HEADLAND |
EXERCISE |
CODE |
SHOT |
4x4+4(2o+2i) |
TIR12 |
Game of 4x4 with 2 jokers inside and
2 outside with no limit on touches.

LEARNING LEVEL |
OBJECTIVES |
All |
Break
free of marking, attacking zones,
rebounds, speed of p |
NUMBER OF PLAYERS |
VARIATIONS |
12+2G |
Reduce
jokers (inside and outside),
reduce spaces, reduce t |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.59 |
Reduce
jokers (inside and outside),
reduce spaces, reduce t |
DIMENSIONS |
SERIES |
DURATION |
REST |
30x25m. |
1-2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Seeking jokers |
2 |
Seek solutions
that do not compromise possession |
3 |
Keep team together in defence |
4 |
Seek situations
that facilitate shot on goal |
5 |
|
|
SHOT |
HEADLAND |
EXERCISE |
CODE |
SHOT |
Shot after dribbling 3 zones |
TIR01 |
Set up as in the diagram, shots on
goal alternately after dribbling
action in the 3 zones. Change of
zone after set time. The zones will
be 3; 1.Zig-zag dribble, head for
the pole, feint moving ball outwards
and shot with right instep .2.Fast
dribble with outstep, feint at pole
and shot with instep both
feet.3.Slalom dribble, head for
pole, feint moving ball outwards and
shot with left instep .

LEARNING LEVEL |
OBJECTIVES |
All |
Acquisition of shooting skills
with ball in possession |
NUMBER OF PLAYERS |
VARIATIONS |
All in 3 groups. |
Vary
previous action, distance,
attacking zone, contact surf |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.24 |
Increase speed of execution, add
opponent, Increase degree |
DIMENSIONS |
SERIES |
DURATION |
REST |
40x50m. |
3 |
5-6'/series |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Kicking mechanisms |
2 |
Position of
goalkeeper |
3 |
Target of kick, ... |
4 |
|
5 |
|
|
|