SHOT
HEADLAND EXERCISE CODE
SHOT Shot post-action 3 positions TIR02

Set up as in the diagram, shots on goal alternately after action with team mate in the 3 zones.
Change of zone after set time. The zones will be 3; 1.Wall-pass with team mate and shot with
right instep .2.1x1 with team mate opposite and low shot with instep.3. Rolled wall-pass after
timing and overlapping and shot with left instep .The player who shoots remains at the cone,
and the other takes the ball and joins the line.


LEARNING LEVEL OBJECTIVES
All Acquisition of shooting skills following previous interacti
NUMBER OF PLAYERS VARIATIONS
All in 3 groups. Vary previous action, distance, attacking zone, contact surf
TRIM-CCTS AVERAGES PROGRESSION
0.25 Increase speed of execution, add opponent, Increase degree
DIMENSIONS SERIES DURATION REST
40x50m. 3 5-6'/series 1' / series
ASPECTS TO BE WORKED ON
1 Kicking mechanism
2 Position of goalkeeper
3 Target of kick, ...
4 Change of rhythm after previous action.
5  


 



 
SHOT
HEADLAND EXERCISE CODE
SHOT Shot speed in funnel TIR03

Set up as in the diagram, in pairs one player with the ball when he chooses has to score a goal with the sole obligation of passing between 2 cones before shooting at goal . The other player when the former begins the move, and not before, tries to win the ball from him , if he succeeds in stealing the ball then he can shoot at goal. If the move becomes prolonged the train counts down to end it. At the end the players change roles.

LEARNING LEVEL OBJECTIVES
All Improve shooting skills in situation of minimum availabilit
NUMBER OF PLAYERS VARIATIONS
All in 2 groups. Vary distances, wing, oblige 1x1, passive-active defence, .
TRIM-CCTS AVERAGES PROGRESSION
0.40 Reduce defending distance, more lateral, limit time, ...
DIMENSIONS SERIES DURATION REST
30x40m. 2 4'/series. 2' / series
ASPECTS TO BE WORKED ON
1 Classical aspects of shot
2 Peripheral vision whilst dribbling
3 Fast exterior dribbling
4  
5  


 




 
SHOT
HEADLAND EXERCISE CODE
SHOT 2x1 with overlap-dribble TIR04

Set up as in the diagram A (who performs a defensive role) passes to B, who lays off to C, who takes on A who has come to the edge of the area. While C takes on A, B overlaps behind him, so C chooses whether to combine with B or tries a 1x1 against the defender in an attempt to finish. After the shot they all rotate anti-clockwise.

LEARNING LEVEL OBJECTIVES
All Establish decision mechanisms to improve shooting situation
NUMBER OF PLAYERS VARIATIONS
All in 3 groups. Vary distances, attacking zone, both sides, active-passive d
TRIM-CCTS AVERAGES PROGRESSION
0.36 Establish active defence, defence closer, limit time, ...
DIMENSIONS SERIES DURATION REST
40x30m. 2 5-6'/series 1' / series
ASPECTS TO BE WORKED ON
1 Mechanics of shooting
2 Decide on adversary
3 Wait for movement of teammate.
4 Effective decision-making
5 Speed in decision-making


 



 
SHOT
HEADLAND EXERCISE CODE
SHOT Shot post-control 4 positions TIR05

Set up as in the diagram, shots on goal alternately following control in the 4 zones, 2 the same on the right and 2 on the left . Change of zone after set time. The 2 actions will be: 1.In zones 1 and 4: The outside player passes to the inside player when he executes a support ting movement by escaping from marker towards the pole, in front of which he controls with his inside leg and turns to leave the ball outside and prepare to shoot. 2.In zones 2 and 3: The player at the outside cone passes to the inside player who has his back turn protecting reception of the ball with his body, turning outwards and continuing inside with the outside leg which passes inside after the turn outside protecting with the body and seeking finishing action. The player who shoots remains at the cone, and the other takes the ball and joins the line.


 

LEARNING LEVEL OBJECTIVES
All Improvement of shooting skills and of favourable situation.
NUMBER OF PLAYERS VARIATIONS
All in 4 groups. Vary previous action, distance, attacking zone, contact surf
TRIM-CCTS AVERAGES PROGRESSION
0.26 Increase speed of execution, add opponent, Increase degree
DIMENSIONS SERIES DURATION REST
40x60m. 4 4-5'/series 1' / series
ASPECTS TO BE WORKED ON
1 Classical aspects of shot
2 Good orientation back to goal.
3 Good execution of previous action.
4 Change of rhythm after previous action.
5  


 

 
SHOT
HEADLAND EXERCISE CODE
SHOT Precision-surface circuit 3 goals. TIR06

Set up as in the diagram, players execute different shots at each station, always with emphasis on execution and well-timed arrival. Change of zone after set time. In each zone players perform the following shot:1.Low shot with instep of both feet from low passes.2.Shot with top of foot after control at different heights, seeking medium-high height with power .3.Shot with instep from low lateral passes, seeking parallel and diagonal angles. After shot players take ball and return to Station, except in 3 where they change line and side after set time within the series.

LEARNING LEVEL OBJECTIVES
All Improve shooting accuracy from different positions
NUMBER OF PLAYERS VARIATIONS
All in 3 groups. Vary previous action, distance, attacking zone, contact surf
TRIM-CCTS AVERAGES PROGRESSION
0.25 Increase speed de execution, Increase degree of difficulty
DIMENSIONS SERIES DURATION REST
60x50m. 3 5-6'/series 1' / series
ASPECTS TO BE WORKED ON
1 Kicking mechanisms
2 Position of goalkeeper
3 Target of kick, ...
4  
5  


 

 
SHOT
HEADLAND EXERCISE CODE
SHOT Actions 1 x 0 on goal. TIR07

Set up as in the diagram, players execute 1 x 0 moves in 2 goals. The goalkeeper passes the ball to the striker, who has 6 seconds to finish the move. When the move ends they rotate anti-clockwise

LEARNING LEVEL OBJECTIVES
All Develop actions of taking on goalkeeper to achieve effective
NUMBER OF PLAYERS VARIATIONS
All in 4 positions. Execution time, star zone, different angles, established spe
TRIM-CCTS AVERAGES PROGRESSION
0.22 Reduce execution time, start zone nearby, reduction of angl
DIMENSIONS SERIES DURATION REST
20 x 30m. 2-3 4'-7'/series 1' / series
ASPECTS TO BE WORKED ON
1 Speed of displacement.
2 Seek maximum angle for shot.
3 Analysis of positioning of goalkeeper in 2 axes
4 Executive actions, feints, surfaces,...
5 Efficiency and effectiveness


 

 
SHOT
HEADLAND EXERCISE CODE
SHOT actions 1 x 1 to goal. TIR08

Set up as in the diagram, players perform 1x1 moves in 2 goals. The goalkeeper passes the ball to the striker, who has 8 seconds to finish the move against a defender who challenges him from a position opposite. If the defender steals the ball, he has 6 seconds in which to shoot at the other goal. When the move ends they rotate anti-clockwise.

LEARNING LEVEL OBJECTIVES
All Develop actions of taking on goalkeeper to achieve effective
NUMBER OF PLAYERS VARIATIONS
All in 4 positions. Execution time, star zone, different angles, established spe
TRIM-CCTS AVERAGES PROGRESSION
0.40 Reduce execution time, nearby starting zone , reduce angles
DIMENSIONS SERIES DURATION REST
25 x 30m. 2-3 4'-7' 1' / series
ASPECTS TO BE WORKED ON
1 Speed of displacement.
2 Seek maximum angle for shot.
3 Analysis of positioning of goalkeeper and defender
4 Executive actions, feints, surfaces,...
5 Efficiency and effectiveness, in both shot and dribble



 


 
SHOT
HEADLAND EXERCISE CODE
SHOT Various preparations for shots in 3 posi TIR09

As shown in the diagram and animation, players perform 3 different shot sequences at 3 stations . These sequences can be established previously in mechanised fashion or players given freedom of action to allow for individual and group decision-making. The actions will be as follows, always between 3 players :A plays with B, who after control with left foot seeks quick exterior pass to C, who breaks into space with turn and tries to finish with left foot preferably to the far post. After shot rotate positions. A plays with B,who lays back to C,who after entering behind B,seeks to finish with a free shot. After shot rotate positions. A plays with B, who returns to A, after the latter enters, to play with C, in advanced position. C after receiving and controlling, lays off for arrival of B, who after control, seeks to finish with a free shot. After shot rotate positions. the action is performed on both sides, with passive defence or no defence, according to stage and level.

LEARNING LEVEL OBJECTIVES
All Consolidate mechanisms of execution of shot, as well as deve
NUMBER OF PLAYERS VARIATIONS
3 groups (6 mínimun Any variation previous action, vary target of shots, variati
TRIM-CCTS AVERAGES PROGRESSION
0.33 Increase emphasis on defence, Increase difficulty of accura
DIMENSIONS SERIES DURATION REST
a ˝ of field 3 4’ 1' / series
ASPECTS TO BE WORKED ON
1 Analyse mechanisms of execution of the action of shooting
2 Establish perceptive patterns for different tactical intentions, determining eff
3 Analysis of situation of opponent and goalkeeper for decision-taking and executi
4 Evaluation of angled moves outside-inside , o inside-outside depending on posi
5 Accuracy and efficiency in finishing



 

 
SHOT
HEADLAND EXERCISE CODE
SHOT Perceptive shot back to goal 4 positions TIR10

As shown in the diagram and animation, players shoot at goal from 4 back-to-the-goal positions. The players in the front row A and A’, pass the ball to the players positioned opposite them (B and B’), who always combine face-on ad return the ball so that depending on the movements of both B, and C, they pass to either of them for finishing. The passes can be to feet or into space, inside or outside, always according to the communication - words or gestures - between both. The combination can be executed with only players on the same side of the pitch, or with los 4. The action can be executed with passive defence or no defence, according to stage and level.

LEARNING LEVEL OBJECTIVES
All Consolidate mechanisms of execution of shot, as well as of p
NUMBER OF PLAYERS VARIATIONS
All in 6 positions. Any variation of previous action, vary target of shots, va
TRIM-CCTS AVERAGES PROGRESSION
0.29 Increase emphasis on defense, increase difficulty in accura
DIMENSIONS SERIES DURATION REST
a 1/3 0f field 2-4 3’-7’ 1' / series
ASPECTS TO BE WORKED ON
1 Analyze mechanisms of execution of the action of shooting
2 Establish perceptive patterns for different tactical intentions, determining eff
3 Analysis of situation of opponent and goalkeeper for decision-taking and executi
4 Evaluation of angled moves outside-inside , o inside-outside depending on posi
5 Accuracy and efficiency in finishing



 

 
SHOT
HEADLAND EXERCISE CODE
SHOT Bombardment of shots game 3x2 TIR11

As shown in the diagram and animation, Players perform a played situation of 3x2, in which the attacking players as they choose ,will have 1’ to take as many shots as they can. For this they will have a ball-collection zone (one per attack) where they will get balls to generate shooting situations in a distant finishing zone. after the shot, they can enter the area for possible rebounds. When the minute is up they change roles., according to stage and level.

LEARNING LEVEL OBJECTIVES
All Consolidate mechanisms of execution of shot, as well as cre
NUMBER OF PLAYERS VARIATIONS
3 x 2 + G Number of players, distances and freedom in shooting zone,
TRIM-CCTS AVERAGES PROGRESSION
0.40 Increase emphasis on defence, Increase difficulty in attain
DIMENSIONS SERIES DURATION REST
a 1/3 of field 2-4 3’-7’ 1' / series
ASPECTS TO BE WORKED ON
1 Analyse mechanisms of execution of the action of shooting
2 Establish patterns of creation of spaces for shot in finishing zone, in a colle
3 Analysis of situation of opponent and goalkeeper for decision-taking and executi
4 Evaluation of angled moves outside-inside , o inside-outside depending on posi
5 Accuracy and efficiency in finishing


 



 
SHOT
HEADLAND EXERCISE CODE
SHOT 4x4+4(2o+2i) TIR12

Game of 4x4 with 2 jokers inside and 2 outside with no limit on touches.

LEARNING LEVEL OBJECTIVES
All Break free of marking, attacking zones, rebounds, speed of p
NUMBER OF PLAYERS VARIATIONS
12+2G Reduce jokers (inside and outside), reduce spaces, reduce t
TRIM-CCTS AVERAGES PROGRESSION
0.59 Reduce jokers (inside and outside), reduce spaces, reduce t
DIMENSIONS SERIES DURATION REST
30x25m. 1-2 7' 1'
ASPECTS TO BE WORKED ON
1 Seeking jokers
2 Seek solutions that do not compromise possession
3 Keep team together in defence
4 Seek situations that facilitate shot on goal
5  


 

 
SHOT
HEADLAND EXERCISE CODE
SHOT Shot after dribbling 3 zones TIR01

Set up as in the diagram, shots on goal alternately after dribbling action in the 3 zones. Change of zone after set time. The zones will be 3; 1.Zig-zag dribble, head for the pole, feint moving ball outwards and shot with right instep .2.Fast dribble with outstep, feint at pole and shot with instep both feet.3.Slalom dribble, head for pole, feint moving ball outwards and shot with left instep .


 

LEARNING LEVEL OBJECTIVES
All Acquisition of shooting skills with ball in possession
NUMBER OF PLAYERS VARIATIONS
All in 3 groups. Vary previous action, distance, attacking zone, contact surf
TRIM-CCTS AVERAGES PROGRESSION
0.24 Increase speed of execution, add opponent, Increase degree
DIMENSIONS SERIES DURATION REST
40x50m. 3 5-6'/series 1' / series
ASPECTS TO BE WORKED ON
1 Kicking mechanisms
2 Position of goalkeeper
3 Target of kick, ...
4  
5