REACTION |
HEADLAND |
EXERCISE |
CODE |
REACTION |
Sprints in lines with different
cues. |
VRE01 |
In groups players perform series of no
more than 4 10m runs towards the coach at with different stimuli. The
stimuli can include: •Specific words (ready, go, now, let's go,…)
•Multiple numbers. •Names of players in the group. •Colours of national
flags. •Words with pre-established letters. •…

LEARNING LEVEL |
OBJECTIVES |
All |
Development
of reaction speed |
NUMBER
OF PLAYERS |
VARIATIONS |
All in groups of 4-6 |
Vary cues
for start, vary directions, starting positions, . |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.37 |
Vary cues
for start, vary directions, starting positions, . |
DIMENSIONS |
SERIES |
DURATION |
REST |
15x15m. |
3-4 |
2-3'/series |
30'' / rep. and |
ASPECTS TO BE WORKED ON |
1 |
Maintaining concentration and attention |
2 |
React only to valid cues |
3 |
Run at maximum speed |
4 |
|
5 |
|
|
REACTION |
HEADLAND |
EXERCISE |
CODE |
REACTION |
Game of knocking down cones |
VRE02 |
2 teams play each other In a 20x20m
square. playing with their hands and allowed to take only 3 steps with
the ball in hand. The coach says a number and via passes they must
approach the cone with that number (numbered at the start of the game)
and knock it over by throwing the ball, which earns a point. If during
the possession a team drops the ball, it passes to the other team. The
coach changes number repeatedly to give rhythm to the game. Very large
groups are not advisable, so we recommend dividing the team into 4
groups on 2 pitches.

LEARNING LEVEL |
OBJECTIVES |
All |
Development
of reaction speed |
NUMBER
OF PLAYERS |
VARIATIONS |
All in groups of 4- |
Vary number
of cones, vary directions, ways of passing bal |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.41 |
Vary number
of cones ,vary directions, way of passing ball |
DIMENSIONS |
SERIES |
DURATION |
REST |
20x20m. |
1-2 |
2-3'/series |
Minimun |
ASPECTS TO BE WORKED ON |
1 |
Maintaining attention in possession |
2 |
Constant mobility |
3 |
Maintain concentration |
4 |
Occupy whole pitch to
arrive quickly at all objectives |
5 |
|
|
REACTION |
HEADLAND |
EXERCISE |
CODE |
REACTION |
North-South-East-West |
VRE03 |
In groups (4 - 6), one group positions
itself in the middle of a 30x30m square., el coach calls out at random
north, south, east and west, and the players must move in those
directions. We will perform series of no more than 20’’, changing group
after finishing. We can invert directions, i.e. if I say north, go
south,… We can also give each hemisphere a specific name, such as
“dressing room”, “stand”, “mountain”, “road”, “goal”,…

LEARNING LEVEL |
OBJECTIVES |
All |
Development
of reaction speed |
NUMBER
OF PLAYERS |
VARIATIONS |
All in groups of 4-6 |
Vary cues
for run, vary directions, Change axes, ... |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.23 |
Vary cues
for start, vary directions, Change axes, ... |
DIMENSIONS |
SERIES |
DURATION |
REST |
30x30m. |
3-4 |
20'/series |
90'' / series |
ASPECTS TO BE WORKED ON |
1 |
Maintaining maximum attention |
2 |
React quickly to cues |
3 |
|
4 |
|
5 |
|
|
REACTION |
HEADLAND |
EXERCISE |
CODE |
REACTION |
Imitate gestures in groups. |
VRE04 |
In groups and looking at the coach , who
will name 6 different technical or motor gestures and explain and show
them to the group. Once the correlation between gesture and number is
clear, the coach will say numbers randomly and the players must repeat
the gestures corresponding to these numbers. after 20’’ he will say a
number indicating a sprint towards him. On completion another group does
the drill.

LEARNING LEVEL |
OBJECTIVES |
All |
Development
of reaction speed |
NUMBER
OF PLAYERS |
VARIATIONS |
All in groups of 4-6 |
Vary cues
for start, vary directions, starting positions, . |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.10 |
Vary cues
for start ,vary directions, starting positions, . |
DIMENSIONS |
SERIES |
DURATION |
REST |
15x15m. |
3-4 |
20'/series |
60'' / series. |
ASPECTS TO BE WORKED ON |
1 |
Maintaining maximum attention |
2 |
React quickly to cues |
3 |
|
4 |
|
5 |
|
|
REACTION |
HEADLAND |
EXERCISE |
CODE |
REACTION |
Piggy-in-the-middle + change |
VRE05 |
2 or 3 piggy-in-the-middles depending on
the number of players. The players outside the piggy-in-the-middle have
a bib in their hands. On the coach's signal they must drop the bib and
run to another piggy-in-the-middle to pick up one of the bibs on the
ground. The player who ends up with no bib enters to steal. If there are
more than 2 piggy-in-the-middles players can go to one or the other
according to the coach's instructions (even-odd,...)

LEARNING LEVEL |
OBJECTIVES |
12-13 years |
Reaction
speed and acceleration speed |
NUMBER
OF PLAYERS |
VARIATIONS |
All |
Distances,
touches , number of players, voice of command |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.28 |
Increase
distances, frequency of change. |
DIMENSIONS |
SERIES |
DURATION |
REST |
30x30 |
1-2 |
7'-15' |
1'-2' |
ASPECTS TO BE WORKED ON |
1 |
Obligatory to leave bib in its place |
2 |
Constantly maintain a
fast rhythm in the piggy-in-the-middle |
3 |
|
4 |
|
5 |
|
|
REACTION |
HEADLAND |
EXERCISE |
CODE |
REACTION |
Speed reaction + Applied strength +
2x1 |
VRE06 |
Task performed at 3 stations. Defender
passes the ball to one side or another of the advanced striker at the
moment when the latter begins to jump the second hurdle. He touches the
opposing lateral cone and defends the move. The advanced striker jumps 2
hurdles and receives the ball from the defender looking for a 2x1.
Deeper striker begins the multis at the same time as the more advanced
one and attacks on the other side. Important the reaction to the pass
and quick execution

LEARNING LEVEL |
OBJECTIVES |
14-15 years |
reaction
speed applied strength, 2x1 |
NUMBER
OF PLAYERS |
VARIATIONS |
All |
distances,
actions, number of players |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.26 |
Increase
repetitions, distances, decision-taking. |
DIMENSIONS |
SERIES |
DURATION |
REST |
30x50 |
2-4 x 3 ej |
15’ |
1’ rep/3’ser |
ASPECTS TO BE WORKED ON |
1 |
Moment of the first pass. |
2 |
Defender reaches cones. |
3 |
Correct decision-making |
4 |
|
5 |
|
|
REACTION |
HEADLAND |
EXERCISE |
CODE |
REACTION |
Speed+Tactics 3x2 |
VRE07 |
Attack 3:2+1G3 attackers the drill begins
when the coach passes the ball to one of the 3, starting an attack
against 2 defenders who start at the same time. The attackers begin the
drill 40m from the goal and the defenders from the goal line.

LEARNING LEVEL |
OBJECTIVES |
All |
Reaction
speed, speed, inferiority-superiority. |
NUMBER
OF PLAYERS |
VARIATIONS |
All |
distances,
positions, number of players. |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.30 |
Increase
repetitions, series, distance, deception, adversar |
DIMENSIONS |
SERIES |
DURATION |
REST |
40x60 |
2-4 x 5 ejer |
15'-20' |
40” rep/2’ser |
ASPECTS TO BE WORKED ON |
1 |
Drill begins at moment of pass |
2 |
Defenders try to defend
outside area |
3 |
Finish move quickly |
4 |
|
5 |
|
|
REACTION |
HEADLAND |
EXERCISE |
CODE |
REACTION |
Speed React-Accel-Dec Shot |
VRE08 |
Set up as shown in the diagram, 4
strikers play against 1 defender. The green defender starts the drill
when he wants. He has 4 possible passes, to right or left wing and short
or long. According to his pass, the drill begins, with him defending and
the rest of the players moving - Long pass: winger attacks ball and
lateral cross. Inside players, cross behind cone and attack goal.
Opposing winger attacks at far post. - Short pass: winger attacks ball
and crosses with the opposite foot. Inside players, start at far cone
and attack at far post. Opposing winger, starts at outside cone and
second phase or striker lays off to penalty spot.

LEARNING LEVEL |
OBJECTIVES |
14-15 years |
Speed of
reaction, acceleration and decision-making |
NUMBER
OF PLAYERS |
VARIATIONS |
All |
distances,
positions, number of players. |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.23 |
Increase
repetitions, series, distance, deception, adversar |
DIMENSIONS |
SERIES |
DURATION |
REST |
40x60 |
2-4 x 5 ejer |
15'-20' |
1’ rep/3’ser |
ASPECTS TO BE WORKED ON |
1 |
Quality in the first pass |
2 |
Speed in decision-making
regarding movement to execute |
3 |
Speed in arriving to shoot |
4 |
if a player makes a
mistake, goal does not count |
5 |
|
|
REACTION |
HEADLAND |
EXERCISE |
CODE |
REACTION |
Speed React-Accel shot |
VRE09 |
Set up as shown in the diagram, 3
attackers against 1 defender. Player number 1 begins the drill on the
wing when he is ready. The rest of the players react to his movement.
Distances of 20m. Maximum intensity. Complete rest, with time taken to
walk to next station normally sufficient. * Sprint 20m and lateral
centre. * Kneeling start, sprint to the near post to shoot. * Start with
back turned, turn and sprint to defend. * Lying down, sprint and shot at
far post

LEARNING LEVEL |
OBJECTIVES |
All |
Speed of
reaction and acceleration, shot |
NUMBER
OF PLAYERS |
VARIATIONS |
All |
distances,
positions, number of players, attack. |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.27 |
Increase
repetitions, series, distance, deception, adversar |
DIMENSIONS |
SERIES |
DURATION |
REST |
30x60 |
2-4 x 4 ejer |
15’ |
45" rep/2' ser |
ASPECTS TO BE WORKED ON |
1 |
Maximum intensity |
2 |
Try to gain position |
3 |
Quality of cross for arrival of strikers
on run |
4 |
Do not precipitate start |
5 |
Perform action on both wings |
|
REACTION |
HEADLAND |
EXERCISE |
CODE |
REACTION |
Jug |
VRE10 |
All the team in pairs in a circle,
leaving a space of 1-2m between pairs. Each player is linked by the arm
next to their team mate, and the free arm must be positioned like the
handle of a jug. One player escapes from another chaser, always running
outside the circle. the player who is escaping can free himself by
hooking his arm to another pair of those in the circle. At that moment
the member of the pair he has not linked up with will have to escape. If
a player is caught, he changes roles with the chaser.

LEARNING LEVEL |
OBJECTIVES |
All |
Reaction
speed |
NUMBER
OF PLAYERS |
VARIATIONS |
All |
Size of
circle. |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.23 |
Increase
working time |
DIMENSIONS |
SERIES |
DURATION |
REST |
20x20 |
1-2 |
10-15' |
nothing |
ASPECTS TO BE WORKED ON |
1 |
Always escape outside circle |
2 |
Hooking up to adjacent
player not allowed |
3 |
To free oneself, obligatory to hook onto
teammate's arm |
4 |
Players can escape in
both directions |
5 |
|
|
REACTION |
HEADLAND |
EXERCISE |
CODE |
REACTION |
Piggyback tag |
VRE11 |
A game of the plague (tag), but the
player being chased can get "home" by jumping on a team-mate's back, at
which point neither of them can be caught. A player is not allowed to
get a piggyback from the same team mate twice in a row

LEARNING LEVEL |
OBJECTIVES |
All |
Reaction
speed |
NUMBER
OF PLAYERS |
VARIATIONS |
All |
distances,
way of freeing oneself, number of chasers |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.44 |
Increase
distance, time, chasers. |
DIMENSIONS |
SERIES |
DURATION |
REST |
20x20 |
1-3 |
3'-5'/series |
1' |
ASPECTS TO BE WORKED ON |
1 |
Player not allowed to climb on same
partner twice in a row |
2 |
Players cannot spend
much time on a teammate's back |
3 |
|
4 |
|
5 |
|
|
|