REACTION
HEADLAND EXERCISE CODE
REACTION Sprints in lines with different cues. VRE01

In groups players perform series of no more than 4 10m runs towards the coach at with different stimuli. The stimuli can include: •Specific words (ready, go, now, let's go,…) •Multiple numbers. •Names of players in the group. •Colours of national flags. •Words with pre-established letters. •…

LEARNING LEVEL OBJECTIVES
All Development of reaction speed
NUMBER OF PLAYERS VARIATIONS
All in groups of 4-6 Vary cues for start, vary directions, starting positions, .
TRIM-CCTS AVERAGES PROGRESSION
0.37 Vary cues for start, vary directions, starting positions, .
DIMENSIONS SERIES DURATION REST
15x15m. 3-4 2-3'/series 30'' / rep. and
ASPECTS TO BE WORKED ON
1 Maintaining concentration and attention
2 React only to valid cues
3 Run at maximum speed
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REACTION
HEADLAND EXERCISE CODE
REACTION Game of knocking down cones VRE02

2 teams play each other In a 20x20m square. playing with their hands and allowed to take only 3 steps with the ball in hand. The coach says a number and via passes they must approach the cone with that number (numbered at the start of the game) and knock it over by throwing the ball, which earns a point. If during the possession a team drops the ball, it passes to the other team. The coach changes number repeatedly to give rhythm to the game. Very large groups are not advisable, so we recommend dividing the team into 4 groups on 2 pitches.

LEARNING LEVEL OBJECTIVES
All Development of reaction speed
NUMBER OF PLAYERS VARIATIONS
All in groups of 4- Vary number of cones, vary directions, ways of passing bal
TRIM-CCTS AVERAGES PROGRESSION
0.41 Vary number of cones ,vary directions, way of passing ball
DIMENSIONS SERIES DURATION REST
20x20m. 1-2 2-3'/series Minimun
ASPECTS TO BE WORKED ON
1 Maintaining attention in possession
2 Constant mobility
3 Maintain concentration
4 Occupy whole pitch to arrive quickly at all objectives
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REACTION
HEADLAND EXERCISE CODE
REACTION North-South-East-West VRE03

In groups (4 - 6), one group positions itself in the middle of a 30x30m square., el coach calls out at random north, south, east and west, and the players must move in those directions. We will perform series of no more than 20’’, changing group after finishing. We can invert directions, i.e. if I say north, go south,… We can also give each hemisphere a specific name, such as “dressing room”, “stand”, “mountain”, “road”, “goal”,…

LEARNING LEVEL OBJECTIVES
All Development of reaction speed
NUMBER OF PLAYERS VARIATIONS
All in groups of 4-6 Vary cues for run, vary directions, Change axes, ...
TRIM-CCTS AVERAGES PROGRESSION
0.23 Vary cues for start, vary directions, Change axes, ...
DIMENSIONS SERIES DURATION REST
30x30m. 3-4 20'/series 90'' / series
ASPECTS TO BE WORKED ON
1 Maintaining maximum attention
2 React quickly to cues
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REACTION
HEADLAND EXERCISE CODE
REACTION Imitate gestures in groups. VRE04

In groups and looking at the coach , who will name 6 different technical or motor gestures and explain and show them to the group. Once the correlation between gesture and number is clear, the coach will say numbers randomly and the players must repeat the gestures corresponding to these numbers. after 20’’ he will say a number indicating a sprint towards him. On completion another group does the drill.

LEARNING LEVEL OBJECTIVES
All Development of reaction speed
NUMBER OF PLAYERS VARIATIONS
All in groups of 4-6 Vary cues for start, vary directions, starting positions, .
TRIM-CCTS AVERAGES PROGRESSION
0.10 Vary cues for start ,vary directions, starting positions, .
DIMENSIONS SERIES DURATION REST
15x15m. 3-4 20'/series 60'' / series.
ASPECTS TO BE WORKED ON
1 Maintaining maximum attention
2 React quickly to cues
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REACTION
HEADLAND EXERCISE CODE
REACTION Piggy-in-the-middle + change VRE05

2 or 3 piggy-in-the-middles depending on the number of players. The players outside the piggy-in-the-middle have a bib in their hands. On the coach's signal they must drop the bib and run to another piggy-in-the-middle to pick up one of the bibs on the ground. The player who ends up with no bib enters to steal. If there are more than 2 piggy-in-the-middles players can go to one or the other according to the coach's instructions (even-odd,...)

LEARNING LEVEL OBJECTIVES
12-13 years Reaction speed and acceleration speed
NUMBER OF PLAYERS VARIATIONS
All Distances, touches , number of players, voice of command
TRIM-CCTS AVERAGES PROGRESSION
0.28 Increase distances, frequency of change.
DIMENSIONS SERIES DURATION REST
30x30 1-2 7'-15' 1'-2'
ASPECTS TO BE WORKED ON
1 Obligatory to leave bib in its place
2 Constantly maintain a fast rhythm in the piggy-in-the-middle
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REACTION
HEADLAND EXERCISE CODE
REACTION Speed reaction + Applied strength + 2x1 VRE06

Task performed at 3 stations. Defender passes the ball to one side or another of the advanced striker at the moment when the latter begins to jump the second hurdle. He touches the opposing lateral cone and defends the move. The advanced striker jumps 2 hurdles and receives the ball from the defender looking for a 2x1. Deeper striker begins the multis at the same time as the more advanced one and attacks on the other side. Important the reaction to the pass and quick execution

LEARNING LEVEL OBJECTIVES
14-15 years reaction speed applied strength, 2x1
NUMBER OF PLAYERS VARIATIONS
All distances, actions, number of players
TRIM-CCTS AVERAGES PROGRESSION
0.26 Increase repetitions, distances, decision-taking.
DIMENSIONS SERIES DURATION REST
30x50 2-4 x 3 ej 15’ 1’ rep/3’ser
ASPECTS TO BE WORKED ON
1 Moment of the first pass.
2 Defender reaches cones.
3 Correct decision-making
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REACTION
HEADLAND EXERCISE CODE
REACTION Speed+Tactics 3x2 VRE07

Attack 3:2+1G3 attackers the drill begins when the coach passes the ball to one of the 3, starting an attack against 2 defenders who start at the same time. The attackers begin the drill 40m from the goal and the defenders from the goal line.

LEARNING LEVEL OBJECTIVES
All Reaction speed, speed, inferiority-superiority.
NUMBER OF PLAYERS VARIATIONS
All distances, positions, number of players.
TRIM-CCTS AVERAGES PROGRESSION
0.30 Increase repetitions, series, distance, deception, adversar
DIMENSIONS SERIES DURATION REST
40x60 2-4 x 5 ejer 15'-20' 40” rep/2’ser
ASPECTS TO BE WORKED ON
1 Drill begins at moment of pass
2 Defenders try to defend outside area
3 Finish move quickly
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REACTION
HEADLAND EXERCISE CODE
REACTION Speed React-Accel-Dec Shot VRE08

Set up as shown in the diagram, 4 strikers play against 1 defender. The green defender starts the drill when he wants. He has 4 possible passes, to right or left wing and short or long. According to his pass, the drill begins, with him defending and the rest of the players moving - Long pass: winger attacks ball and lateral cross. Inside players, cross behind cone and attack goal. Opposing winger attacks at far post. - Short pass: winger attacks ball and crosses with the opposite foot. Inside players, start at far cone and attack at far post. Opposing winger, starts at outside cone and second phase or striker lays off to penalty spot.

LEARNING LEVEL OBJECTIVES
14-15 years Speed of reaction, acceleration and decision-making
NUMBER OF PLAYERS VARIATIONS
All distances, positions, number of players.
TRIM-CCTS AVERAGES PROGRESSION
0.23 Increase repetitions, series, distance, deception, adversar
DIMENSIONS SERIES DURATION REST
40x60 2-4 x 5 ejer 15'-20' 1’ rep/3’ser
ASPECTS TO BE WORKED ON
1 Quality in the first pass
2 Speed in decision-making regarding movement to execute
3 Speed in arriving to shoot
4 if a player makes a mistake, goal does not count
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REACTION
HEADLAND EXERCISE CODE
REACTION Speed React-Accel shot VRE09

Set up as shown in the diagram, 3 attackers against 1 defender. Player number 1 begins the drill on the wing when he is ready. The rest of the players react to his movement. Distances of 20m. Maximum intensity. Complete rest, with time taken to walk to next station normally sufficient. * Sprint 20m and lateral centre. * Kneeling start, sprint to the near post to shoot. * Start with back turned, turn and sprint to defend. * Lying down, sprint and shot at far post

LEARNING LEVEL OBJECTIVES
All Speed of reaction and acceleration, shot
NUMBER OF PLAYERS VARIATIONS
All distances, positions, number of players, attack.
TRIM-CCTS AVERAGES PROGRESSION
0.27 Increase repetitions, series, distance, deception, adversar
DIMENSIONS SERIES DURATION REST
30x60 2-4 x 4 ejer 15’ 45" rep/2' ser
ASPECTS TO BE WORKED ON
1 Maximum intensity
2 Try to gain position
3 Quality of cross for arrival of strikers on run
4 Do not precipitate start
5 Perform action on both wings



 


 

REACTION
HEADLAND EXERCISE CODE
REACTION Jug VRE10

All the team in pairs in a circle, leaving a space of 1-2m between pairs. Each player is linked by the arm next to their team mate, and the free arm must be positioned like the handle of a jug. One player escapes from another chaser, always running outside the circle. the player who is escaping can free himself by hooking his arm to another pair of those in the circle. At that moment the member of the pair he has not linked up with will have to escape. If a player is caught, he changes roles with the chaser.

LEARNING LEVEL OBJECTIVES
All Reaction speed
NUMBER OF PLAYERS VARIATIONS
All Size of circle.
TRIM-CCTS AVERAGES PROGRESSION
0.23 Increase working time
DIMENSIONS SERIES DURATION REST
20x20 1-2 10-15' nothing
ASPECTS TO BE WORKED ON
1 Always escape outside circle
2 Hooking up to adjacent player not allowed
3 To free oneself, obligatory to hook onto teammate's arm
4 Players can escape in both directions
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REACTION
HEADLAND EXERCISE CODE
REACTION Piggyback tag VRE11

A game of the plague (tag), but the player being chased can get "home" by jumping on a team-mate's back, at which point neither of them can be caught. A player is not allowed to get a piggyback from the same team mate twice in a row

LEARNING LEVEL OBJECTIVES
All Reaction speed
NUMBER OF PLAYERS VARIATIONS
All distances, way of freeing oneself, number of chasers
TRIM-CCTS AVERAGES PROGRESSION
0.44 Increase distance, time, chasers.
DIMENSIONS SERIES DURATION REST
20x20 1-3 3'-5'/series 1'
ASPECTS TO BE WORKED ON
1 Player not allowed to climb on same partner twice in a row
2 Players cannot spend much time on a teammate's back
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