APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
Match with 2 G and 2 wings goals |
ALO01 |
Match 7x7 with goal in large goal (2) or
small lateral goals (1) with 2 goalkeepers

LEARNING
LEVEL |
OBJECTIVES |
All |
Permanent
help, support, changes of direction,
overlaps, att |
NUMBER
OF PLAYERS |
VARIATIONS |
16 |
Reduce
distance, reduce superiority, reduce
touches,
|
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.42 |
Reduce
distance, reduce superiority, reduce
touches,
|
DIMENSIONS |
SERIES |
DURATION |
REST |
60x50 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being developed
to direct them towards those establi |
2 |
Analysis of the efficiency
of all the variables of the model of play,
given the |
3 |
Strongly favour control of play, in order
to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play
to adapt our attackin |
5 |
Develop both basics in attacking phase
against said defence , and basics of tran |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
Match with 2 G and 4 wings
goals |
ALO02 |
Match 6x6 with goal in large goal
(2) or small lateral goals (1) with
2 goalkeepers

LEARNING LEVEL |
OBJECTIVES |
All |
Permanent help, support, changes
of direction, attacking zon |
NUMBER OF PLAYERS |
VARIATIONS |
12 |
Reduce
distance, less superiority, fewer
touches , reduce |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.40 |
Reduce
distance, less superiority, fewer
touches , Reduce g |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x50 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, given the |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our attackin |
5 |
Develop both basics in attacking
phase against said defence , and
basics of tran |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
Imaginary line 6x6 with 6g in
2 zones (3 |
ALO03 |
Possession with superiority in 2
zones (3x3 in each) looking to
progress and then finish by entering
or receiving in the scoring zone.
Maximum 3 passes in starting zone

LEARNING LEVEL |
OBJECTIVES |
All |
Support, passing lanes, wall
passes , changes of direction,
|
NUMBER OF PLAYERS |
VARIATIONS |
14 |
Reduce
jokers, reduce spaces, reduce
passes and time,
|
TRIM-CCTS AVERAGES |
PROGRESSION |
0.40 |
Reduce
jokers, reduce spaces, Reduce
passes and time,
|
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, given the |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our attackin |
5 |
Develop both basics in attacking
phase against said defence , and
basics of tran |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
4-4 vs. 4-4 in 1G and 3g.
|
ALO04 |
Distributed as in the diagram, 2
teams of 8 players play a match in
which both play with a line of 4 in
defence and a 4-man diamond in
midfield. One team attacks a large
goal in the centre and the other 3
small goals on the goal line, 2 on
the wings and one in the middle. The
team defending the 3 goals swings
from side to side of the pitch to
prevent central linear progression
in the creative zone and in the
finishing zone attacks a goal
defended by a goalkeeper , so its
attacks will be more direct and its
defences less right-sided-and more
pendulum-like. The team defending
the large goal meanwhile executes a
more right-sided-Defence in the
finishing zone , with closer marking
to prevent finishing , and will
attack more indirectly to progress
down the wings or the central line
in the creative zone via changes of
direction, slowing down the play,

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and
situation established |
NUMBER OF PLAYERS |
VARIATIONS |
17 |
Any
variation of system, numerical
variations, nş goals, obj |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.41 |
Various depending on objectives. |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, in the di |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our attackin |
5 |
Generate perception based on being
in situation of finishing (large
goal) or pr |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
4-2 defensive line against 4-3
offensive |
ALO05 |
Following the spatial distribution
shown in the diagram, 2 teams of 6
players play a match with the
objective of one team playing in
defensive zone with a goalkeeper ,
one line of 4 and 2 pivots and
another team that plays in attacking
zone with 3 forwards and a diamond
(the centre midfielder will be one
joker who exchanges functions of
pivot with green team, and of
forward with the yellows). The team
defending simulates the defensive
zone of 4-2-3-1, with its 2 lines
deeper and its objective is to
neutralise the opposing team (which
simulates the 2 more advanced lines
of a 3-4-3) and when it recovers the
ball it will try to advance
combining with the joker (blue), and
thus score a point. The attackers
meanwhile must try to finish the
attack via a more elaborate
(indirect) attack ,by controlling
play , moving the opponent and
seeking space to enter the finishing
zone and go for goal, For this they
are helped by the joker, who when
they have he ball plays as central
midfielder.

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and
situation established |
NUMBER OF PLAYERS |
VARIATIONS |
14 |
We can
focus on attackers or defenders,
vary match systems |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.42 |
Numerical inferiority,
reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, given the |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our attackin |
5 |
Develop both basics in attacking
phase against said defence , and
basics of tran |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
3-1 defensive line against 2-3
offensi |
ALO06 |
3-1 defensive line against 2-3
offensive

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and
situation established |
NUMBER OF PLAYERS |
VARIATIONS |
9 |
We can
focus on attackers or defenders,
vary match systems |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.43 |
Numerical inferiority,
reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x40 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, given the |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our attackin |
5 |
Develop both basics in attacking
phase against said defence , and
basics of tran |
|
APPLICATIONS
FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
3-1 defensive line against 2-3 offensi |
ALO07 |
3-1 defensive line against 2-3 offensive

LEARNING LEVEL |
OBJECTIVES |
All |
Define movements on basis of
zone and situation established |
NUMBER OF PLAYERS |
VARIATIONS |
9 |
We can focus on attackers or
defenders, vary match systems |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.43 |
Numerical inferiority,
reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x40 |
2 |
7' |
1' |
ASPECTS TO BE
WORKED ON |
1 |
Observing
patterns of play being developed to direct them towards
those establi |
2 |
Analysis of the efficiency of all the
variables of the model of play, given the |
3 |
Strongly
favour control of play, in order to analyse perceptive
intention of ele |
4 |
Generate constant interpretation of basics
of rival's play to adapt our attackin |
5 |
Develop both
basics in attacking phase against said defence , and
basics of tran |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
4-2 defensive line against
1-2-3-1 offen |
ALO08 |
Following the spatial distribution
shown in the diagram, 2 teams of 6
players play a match with the
objective of one team playing in
defensive zone with a goalkeeper ,
one line of 4 and 2 pivots and
another team that plays in attacking
zone with 1 forward, 3 attacking
midfielders, one double pivot and
one central defender(the central
defender will be one joker who
exchanges central defender functions
with the green team, and those of
forward with the yellow team). The
team defending simulates the
defensive zone of 4-2-3-1, with its
2 lines deeper and its objective is
to neutralise the opposing team
(which simulates the 2 more advanced
lines of a 4-2-3-1) and when it
recovers the ball it will try to
advance combining with the joker
(blue), and thus score a point. The
attackers meanwhile must try to
finish the attack via a more
elaborate (indirect) attack ,by
controlling play , moving the
opponent and seeking space to enter
the finishing zone and go for goal.
For this they will have the help of
the joker, who when they have the
ball plays the role of central
midfielder

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and
situation established |
NUMBER OF PLAYERS |
VARIATIONS |
14 |
We can
focus on attackers or defenders,
vary match systems |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.41 |
Numerical inferiority,
reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, given the |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our attackin |
5 |
Develop both basics in attacking
phase against said defence , and
basics of tran |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
4-3 defensive line against
offensive 1-3 |
ALO09 |
Following the spatial distribution
shown in the diagram, 2 teams of 7
players play a match with Objective
en el who One team plays in
defensive zone with a goalkeeper ,
one line of 4 and 3 midfielders and
another team that plays in attacking
zone with one striker, 3 attacking
midfielders,3 midfielders and one
central defender (the central
defender will be one joker who
exchanges central defender functions
with the green team, and those of
forward with the yellow team). The
team defending simulates the
defensive zone of 4-3-3, with its 2
lines deeper and its objective is to
neutralise the opposing team (who
simulate 3 more advanced lines of a
3-3-3-1) and when it recovers the
ball it will try to advance
combining with the joker (blue), and
thus score a point. The attackers
meanwhile must try to finish the
attack via a more elaborate
(indirect) attack ,by controlling
play , moving the opponent and
seeking space to enter the finishing
zone and try to score, For this they
will have the help of the joker, who
when they have the ball plays the
role of central midfielder.

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and
situation established |
NUMBER OF PLAYERS |
VARIATIONS |
16 |
We can
focus on attackers or defenders,
vary match systems |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.42 |
Numerical inferiority,
reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, given the |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our attackin |
5 |
Develop both basics in attacking
phase against said defence , and
basics of tran |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
Line X defensive against X
offensive |
ALO10 |
Line X defensive against X offensive

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and
situation established |
NUMBER OF PLAYERS |
VARIATIONS |
14 |
We can
focus on attackers or defenders,
vary match systems |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.41 |
Numerical inferiority,
reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, given the |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our attackin |
5 |
Develop both basics in attacking
phase against said defence , and
basics of tran |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
4-2-3-1 vs. 4-2-3-1, 1G-3g.
|
ALO11 |
Distributed as in the diagram, a
match between 2 teams of 7 players
in which both teams base their play
on a 1-4-2-3-1. One team plays in
defensive zone with a goalkeeper, a
line of 4 , 2 defensive midfielders
and an attacking midfielder, and the
other team plays in offensive zone
with a centre back, 2 defensive
midfielders, 3 attacking midfielders
and a striker. The defending team
simulates the defensive zone of the
4-2-3-1, with its two lines further
back and its objective will be to
neutralize the opposing team and
when the ball is recovered its
attempts to progress to the creation
line scoring a goal in any of the 3
goals, thus scoring a point. The
strikers meanwhile must attempt to
finish the attack by means of a more
elaborate (indirect) attack, by
controlling play, moving the
opposition and seeking space in
order to enter the finishing zone
and attempt to score. Thus we
observe the pros and cons, in attack
and in defence, in the same system,
which enables us to analyze via
attack our defensive shortcomings
and vice versa.

LEARNING LEVEL |
OBJECTIVES |
All |
Perceive pros and cons of our
system, 1-4-2-3-1 in this cas |
NUMBER OF PLAYERS |
VARIATIONS |
16 |
We can
focus on attackers or defenders,
vary match systems |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.43 |
Numerical inferiority,
reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, in the di |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our attackin |
5 |
Generate perception based on being
in situation of finishing (large
goal) or pr |
|
APPLICATIONS
FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
2-3-1 vs. 2-3-1, 1G-3G.
|
ALO12 |
2-3-1 vs. 2-3-1, 1G-3g.

LEARNING LEVEL |
OBJECTIVES |
All |
Perceive pros and cons of our
system, 4-2-3-1 in this case |
NUMBER OF PLAYERS |
VARIATIONS |
14 |
We can focus on attackers or
defenders, vary match systems |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.42 |
Numerical inferiority,
reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x40 |
2 |
7' |
1' |
ASPECTS TO BE
WORKED ON |
1 |
Observing
patterns of play being developed to direct them towards
those establi |
2 |
Analysis of the efficiency of all the
variables of the model of play, in the di |
3 |
Strongly
favour control of play, in order to analyse perceptive
intention of ele |
4 |
Generate constant interpretation of basics
of rival's play to adapt our attackin |
5 |
Generate
perception based on being in situation of finishing (large
goal) or pr |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
3-1-2 vs. 3-1-2, 1G-3g.
|
ALO13 |
3-1-2 vs. 3-1-2, 1G-3g.

LEARNING LEVEL |
OBJECTIVES |
All |
Perceive pros and cons of our
system, 4-3-1-2 in this case |
NUMBER OF PLAYERS |
VARIATIONS |
14 |
We can
focus on attackers or defenders,
vary match systems |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.42 |
Numerical inferiority,
reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x40 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, in the di |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our attackin |
5 |
Generate perception based on being
in situation of finishing (large
goal) or pr |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
4-4-2 vs. 4-4-2, 1G-3g.
|
ALO14 |
Following the spatial distribution
shown in the diagram, 2 teams of 7
players play a match in which both
teams base their play on 1-4-4-2.
One team plays in defensive zone
with a goalkeeper, one line of 4, 1
pivot and 2 centre-backs, and the
other team plays in offensive zone
with one central defender, 4
midfielders and 2 strikers. The team
defending simulates the defensive
zone of 4-2-3-1, with its 2 lines
deeper and its objective is to
neutralise the opposing team and
when it recovers the ball it will
try to advance scoring in any of the
3 goals, and thus score a point. The
attackers meanwhile must try to
finish the attack via a more
elaborate (indirect) attack, by
controlling play , moving the
opponent and seeking space to enter
the finishing zone and try to score.
Thus we observe the pros and cons,
in attack and in defence, of the
same system , which will help us to
analyse via the attack or defensive
shortcomings and vice versa.

LEARNING LEVEL |
OBJECTIVES |
All |
Perceive pros and cons of our
system, 1-4-4-2 in this case |
NUMBER OF PLAYERS |
VARIATIONS |
16 |
We can
focus on attackers or defenders,
vary match systems |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.41 |
Numerical inferiority,
reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, in the di |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our attackin |
5 |
Generate perception based on being
in situation of finishing (large
goal) or pr |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
4-4-2 vs. 4-4-2, 1G-3g.
|
ALO14 |
Following the spatial distribution
shown in the diagram, 2 teams of 7
players play a match in which both
teams base their play on 1-4-4-2.
One team plays in defensive zone
with a goalkeeper, one line of 4, 1
pivot and 2 centre-backs, and the
other team plays in offensive zone
with one central defender, 4
midfielders and 2 strikers. The team
defending simulates the defensive
zone of 4-2-3-1, with its 2 lines
deeper and its objective is to
neutralise the opposing team and
when it recovers the ball it will
try to advance scoring in any of the
3 goals, and thus score a point. The
attackers meanwhile must try to
finish the attack via a more
elaborate (indirect) attack, by
controlling play , moving the
opponent and seeking space to enter
the finishing zone and try to score.
Thus we observe the pros and cons,
in attack and in defence, of the
same system , which will help us to
analyse via the attack or defensive
shortcomings and vice versa.

LEARNING LEVEL |
OBJECTIVES |
All |
Perceive pros and cons of our
system, 1-4-4-2 in this case |
NUMBER OF PLAYERS |
VARIATIONS |
16 |
We can
focus on attackers or defenders,
vary match systems |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.41 |
Numerical inferiority,
reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, in the di |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our attackin |
5 |
Generate perception based on being
in situation of finishing (large
goal) or pr |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
4-3-3 vs. 4-3-3, 1G-3g.
|
ALO15 |
Distributed as in the diagram, a
match between 2 teams of 7 players
in which both teams base their play
on a 1-4-3-3. One team plays in
defensive zone with a goalkeeper, a
line of 4 and 3 midfielders, and the
other team plays in offensive zone
with one centre back, 3 midfielders
and 3 strikers. The defending team
simulates the defensive zone of
4-3-3, with its 2 lines further back
and its objective is to neutralize
the opposing team and when it
recovers the ball it tries to
progress to the line de creation and
score in any of the 3 goals, thus
scoring a point. The strikers
meanwhile must try to finalize the
attack by means of a more elaborate
(indirect) attack, by controlling
play, moving the opposition and
seeking space in order to enter the
finishing zone and try to score.
Thus we observe the pros and cons,
in attack and in defense, in the
same system, which enables us to
analyze via attack our defensive
shortcomings and vice versa..

LEARNING LEVEL |
OBJECTIVES |
All |
Perceive pros and cons of our
system, 1-4-3-3 in this case |
NUMBER OF PLAYERS |
VARIATIONS |
16 |
We can
focus on attackers or defenders,
vary match systems |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.41 |
Numerical inferiority,
reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, in the di |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our attackin |
5 |
Generate perception based on being
in situation of finishing (large
goal) or pr |
|
APPLICATIONS
FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
X vs. X, 1G-3g. |
ALO16 |
X vs. X, 1G-3g.

LEARNING LEVEL |
OBJECTIVES |
All |
Perceive pros and cons of our
system, X in this case |
NUMBER OF PLAYERS |
VARIATIONS |
16 |
We can focus on attackers or
defenders, vary match systems |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.41 |
Numerical inferiority,
reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE
WORKED ON |
1 |
Observing
patterns of play being developed to direct them towards
those establi |
2 |
Analysis of the efficiency of all the
variables of the model of play, in the di |
3 |
Strongly
favour control of play, in order to analyse perceptive
intention of ele |
4 |
Generate constant interpretation of basics
of rival's play to adapt our attackin |
5 |
Generate
perception based on being in situation of finishing (large
goal) or pr |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
Imaginary line 3-2 vs. 2-3
|
ALO17 |
imaginary
line 3-2 vs. 2-3

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and
situation established |
NUMBER OF PLAYERS |
VARIATIONS |
14 |
Any
variation of the system, numerical
variations, objective |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.48 |
Various depending on objectives. |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x40 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, given the |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our attackin |
5 |
Perception of actions of
progression and spatial finishing
without goals, focusi |
|
APPLICATIONS
FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
Imaginary line 2-3 vs. 3-2
|
ALO18 |
Imaginary line 2-3 vs. 3-2

LEARNING LEVEL |
OBJECTIVES |
All |
Define movements on basis of
zone and situation established |
NUMBER OF PLAYERS |
VARIATIONS |
14 |
Any variation of the system,
numerical variations, objective |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.48 |
Various depending on
objectives. |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x40 |
2 |
7' |
1' |
ASPECTS TO BE
WORKED ON |
1 |
Observing
patterns of play being developed to direct them towards
those establi |
2 |
Analysis of the efficiency of all the
variables of the model of play, given the |
3 |
Strongly
favour control of play, in order to analyse perceptive
intention of ele |
4 |
Generate constant interpretation of basics
of rival's play to adapt our attackin |
5 |
Perception of
actions of progression and spatial finishing without
goals, focusi |
|
|