APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L Match with 2 G and 2 wings goals ALO01

Match 7x7 with goal in large goal (2) or small lateral goals (1) with 2 goalkeepers

LEARNING LEVEL OBJECTIVES
All Permanent help, support, changes of direction, overlaps, att
NUMBER OF PLAYERS VARIATIONS
16 Reduce distance, reduce superiority, reduce touches,…
TRIM-CCTS AVERAGES PROGRESSION
0.42 Reduce distance, reduce superiority, reduce touches,…
DIMENSIONS SERIES DURATION REST
60x50 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our attackin
5 Develop both basics in attacking phase against said defence , and basics of tran


 

 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L Match with 2 G and 4 wings goals ALO02


Match 6x6 with goal in large goal (2) or small lateral goals (1) with 2 goalkeepers

LEARNING LEVEL OBJECTIVES
All Permanent help, support, changes of direction, attacking zon
NUMBER OF PLAYERS VARIATIONS
12 Reduce distance, less superiority, fewer touches , reduce
TRIM-CCTS AVERAGES PROGRESSION
0.40 Reduce distance, less superiority, fewer touches , Reduce g
DIMENSIONS SERIES DURATION REST
60x50 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our attackin
5 Develop both basics in attacking phase against said defence , and basics of tran


 

 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L Imaginary line 6x6 with 6g in 2 zones (3 ALO03

Possession with superiority in 2 zones (3x3 in each) looking to progress and then finish by entering or receiving in the scoring zone. Maximum 3 passes in starting zone
 

LEARNING LEVEL OBJECTIVES
All Support, passing lanes, wall passes , changes of direction,
NUMBER OF PLAYERS VARIATIONS
14 Reduce jokers, reduce spaces, reduce passes and time,…
TRIM-CCTS AVERAGES PROGRESSION
0.40 Reduce jokers, reduce spaces, Reduce passes and time,…
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our attackin
5 Develop both basics in attacking phase against said defence , and basics of tran


 

 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 4-4 vs. 4-4 in 1G and 3g. ALO04

Distributed as in the diagram, 2 teams of 8 players play a match in which both play with a line of 4 in defence and a 4-man diamond in midfield. One team attacks a large goal in the centre and the other 3 small goals on the goal line, 2 on the wings and one in the middle. The team defending the 3 goals swings from side to side of the pitch to prevent central linear progression in the creative zone and in the finishing zone attacks a goal defended by a goalkeeper , so its attacks will be more direct and its defences less right-sided-and more pendulum-like. The team defending the large goal meanwhile executes a more right-sided-Defence in the finishing zone , with closer marking to prevent finishing , and will attack more indirectly to progress down the wings or the central line in the creative zone via changes of direction, slowing down the play,…

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
17 Any variation of system, numerical variations, nş goals, obj
TRIM-CCTS AVERAGES PROGRESSION
0.41 Various depending on objectives.
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our attackin
5 Generate perception based on being in situation of finishing (large goal) or pr


 

 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 4-2 defensive line against 4-3 offensive ALO05

Following the spatial distribution shown in the diagram, 2 teams of 6 players play a match with the objective of one team playing in defensive zone with a goalkeeper , one line of 4 and 2 pivots and another team that plays in attacking zone with 3 forwards and a diamond (the centre midfielder will be one joker who exchanges functions of pivot with green team, and of forward with the yellows). The team defending simulates the defensive zone of 4-2-3-1, with its 2 lines deeper and its objective is to neutralise the opposing team (which simulates the 2 more advanced lines of a 3-4-3) and when it recovers the ball it will try to advance combining with the joker (blue), and thus score a point. The attackers meanwhile must try to finish the attack via a more elaborate (indirect) attack ,by controlling play , moving the opponent and seeking space to enter the finishing zone and go for goal, For this they are helped by the joker, who when they have he ball plays as central midfielder.

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
14 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.42 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our attackin
5 Develop both basics in attacking phase against said defence , and basics of tran


 

 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 3-1 defensive line against 2-3 offensi ALO06

3-1 defensive line against 2-3 offensive

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
9 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.43 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
60x40 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our attackin
5 Develop both basics in attacking phase against said defence , and basics of tran



 

 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 3-1 defensive line against 2-3 offensi ALO07

3-1 defensive line against 2-3 offensive

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
9 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.43 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
60x40 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our attackin
5 Develop both basics in attacking phase against said defence , and basics of tran


 

 


 
APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 4-2 defensive line against 1-2-3-1 offen ALO08

Following the spatial distribution shown in the diagram, 2 teams of 6 players play a match with the objective of one team playing in defensive zone with a goalkeeper , one line of 4 and 2 pivots and another team that plays in attacking zone with 1 forward, 3 attacking midfielders, one double pivot and one central defender(the central defender will be one joker who exchanges central defender functions with the green team, and those of forward with the yellow team). The team defending simulates the defensive zone of 4-2-3-1, with its 2 lines deeper and its objective is to neutralise the opposing team (which simulates the 2 more advanced lines of a 4-2-3-1) and when it recovers the ball it will try to advance combining with the joker (blue), and thus score a point. The attackers meanwhile must try to finish the attack via a more elaborate (indirect) attack ,by controlling play , moving the opponent and seeking space to enter the finishing zone and go for goal. For this they will have the help of the joker, who when they have the ball plays the role of central midfielder

 

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
14 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.41 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our attackin
5 Develop both basics in attacking phase against said defence , and basics of tran


 

 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 4-3 defensive line against offensive 1-3 ALO09

Following the spatial distribution shown in the diagram, 2 teams of 7 players play a match with Objective en el who One team plays in defensive zone with a goalkeeper , one line of 4 and 3 midfielders and another team that plays in attacking zone with one striker, 3 attacking midfielders,3 midfielders and one central defender (the central defender will be one joker who exchanges central defender functions with the green team, and those of forward with the yellow team). The team defending simulates the defensive zone of 4-3-3, with its 2 lines deeper and its objective is to neutralise the opposing team (who simulate 3 more advanced lines of a 3-3-3-1) and when it recovers the ball it will try to advance combining with the joker (blue), and thus score a point. The attackers meanwhile must try to finish the attack via a more elaborate (indirect) attack ,by controlling play , moving the opponent and seeking space to enter the finishing zone and try to score, For this they will have the help of the joker, who when they have the ball plays the role of central midfielder.
 

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
16 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.42 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our attackin
5 Develop both basics in attacking phase against said defence , and basics of tran


 

 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L Line X defensive against X offensive ALO10

Line X defensive against X offensive

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
14 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.41 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our attackin
5 Develop both basics in attacking phase against said defence , and basics of tran


 


 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 4-2-3-1 vs. 4-2-3-1, 1G-3g. ALO11

Distributed as in the diagram, a match between 2 teams of 7 players in which both teams base their play on a 1-4-2-3-1. One team plays in defensive zone with a goalkeeper, a line of 4 , 2 defensive midfielders and an attacking midfielder, and the other team plays in offensive zone with a centre back, 2 defensive midfielders, 3 attacking midfielders and a striker. The defending team simulates the defensive zone of the 4-2-3-1, with its two lines further back and its objective will be to neutralize the opposing team and when the ball is recovered its attempts to progress to the creation line scoring a goal in any of the 3 goals, thus scoring a point. The strikers meanwhile must attempt to finish the attack by means of a more elaborate (indirect) attack, by controlling play, moving the opposition and seeking space in order to enter the finishing zone and attempt to score. Thus we observe the pros and cons, in attack and in defence, in the same system, which enables us to analyze via attack our defensive shortcomings and vice versa.

LEARNING LEVEL OBJECTIVES
All Perceive pros and cons of our system, 1-4-2-3-1 in this cas
NUMBER OF PLAYERS VARIATIONS
16 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.43 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our attackin
5 Generate perception based on being in situation of finishing (large goal) or pr


 


 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 2-3-1 vs. 2-3-1, 1G-3G. ALO12


2-3-1 vs. 2-3-1, 1G-3g.


LEARNING LEVEL OBJECTIVES
All Perceive pros and cons of our system, 4-2-3-1 in this case
NUMBER OF PLAYERS VARIATIONS
14 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.42 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
60x40 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our attackin
5 Generate perception based on being in situation of finishing (large goal) or pr


 

 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 3-1-2 vs. 3-1-2, 1G-3g. ALO13

3-1-2 vs. 3-1-2, 1G-3g.



 

LEARNING LEVEL OBJECTIVES
All Perceive pros and cons of our system, 4-3-1-2 in this case
NUMBER OF PLAYERS VARIATIONS
14 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.42 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
60x40 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our attackin
5 Generate perception based on being in situation of finishing (large goal) or pr


 


 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 4-4-2 vs. 4-4-2, 1G-3g. ALO14

Following the spatial distribution shown in the diagram, 2 teams of 7 players play a match in which both teams base their play on 1-4-4-2. One team plays in defensive zone with a goalkeeper, one line of 4, 1 pivot and 2 centre-backs, and the other team plays in offensive zone with one central defender, 4 midfielders and 2 strikers. The team defending simulates the defensive zone of 4-2-3-1, with its 2 lines deeper and its objective is to neutralise the opposing team and when it recovers the ball it will try to advance scoring in any of the 3 goals, and thus score a point. The attackers meanwhile must try to finish the attack via a more elaborate (indirect) attack, by controlling play , moving the opponent and seeking space to enter the finishing zone and try to score. Thus we observe the pros and cons, in attack and in defence, of the same system , which will help us to analyse via the attack or defensive shortcomings and vice versa.

LEARNING LEVEL OBJECTIVES
All Perceive pros and cons of our system, 1-4-4-2 in this case
NUMBER OF PLAYERS VARIATIONS
16 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.41 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our attackin
5 Generate perception based on being in situation of finishing (large goal) or pr


 


 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 4-4-2 vs. 4-4-2, 1G-3g. ALO14

Following the spatial distribution shown in the diagram, 2 teams of 7 players play a match in which both teams base their play on 1-4-4-2. One team plays in defensive zone with a goalkeeper, one line of 4, 1 pivot and 2 centre-backs, and the other team plays in offensive zone with one central defender, 4 midfielders and 2 strikers. The team defending simulates the defensive zone of 4-2-3-1, with its 2 lines deeper and its objective is to neutralise the opposing team and when it recovers the ball it will try to advance scoring in any of the 3 goals, and thus score a point. The attackers meanwhile must try to finish the attack via a more elaborate (indirect) attack, by controlling play , moving the opponent and seeking space to enter the finishing zone and try to score. Thus we observe the pros and cons, in attack and in defence, of the same system , which will help us to analyse via the attack or defensive shortcomings and vice versa.

LEARNING LEVEL OBJECTIVES
All Perceive pros and cons of our system, 1-4-4-2 in this case
NUMBER OF PLAYERS VARIATIONS
16 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.41 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our attackin
5 Generate perception based on being in situation of finishing (large goal) or pr



 


 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 4-3-3 vs. 4-3-3, 1G-3g. ALO15

Distributed as in the diagram, a match between 2 teams of 7 players in which both teams base their play on a 1-4-3-3. One team plays in defensive zone with a goalkeeper, a line of 4 and 3 midfielders, and the other team plays in offensive zone with one centre back, 3 midfielders and 3 strikers. The defending team simulates the defensive zone of 4-3-3, with its 2 lines further back and its objective is to neutralize the opposing team and when it recovers the ball it tries to progress to the line de creation and score in any of the 3 goals, thus scoring a point. The strikers meanwhile must try to finalize the attack by means of a more elaborate (indirect) attack, by controlling play, moving the opposition and seeking space in order to enter the finishing zone and try to score. Thus we observe the pros and cons, in attack and in defense, in the same system, which enables us to analyze via attack our defensive shortcomings and vice versa..

LEARNING LEVEL OBJECTIVES
All Perceive pros and cons of our system, 1-4-3-3 in this case
NUMBER OF PLAYERS VARIATIONS
16 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.41 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our attackin
5 Generate perception based on being in situation of finishing (large goal) or pr


 

 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L X vs. X, 1G-3g. ALO16

X vs. X, 1G-3g.

LEARNING LEVEL OBJECTIVES
All Perceive pros and cons of our system, X in this case
NUMBER OF PLAYERS VARIATIONS
16 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.41 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our attackin
5 Generate perception based on being in situation of finishing (large goal) or pr



 


 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L Imaginary line 3-2 vs. 2-3 ALO17


imaginary line 3-2 vs. 2-3

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
14 Any variation of the system, numerical variations, objective
TRIM-CCTS AVERAGES PROGRESSION
0.48 Various depending on objectives.
DIMENSIONS SERIES DURATION REST
60x40 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our attackin
5 Perception of actions of progression and spatial finishing without goals, focusi


 


 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L Imaginary line 2-3 vs. 3-2 ALO18

Imaginary line 2-3 vs. 3-2


LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
14 Any variation of the system, numerical variations, objective
TRIM-CCTS AVERAGES PROGRESSION
0.48 Various depending on objectives.
DIMENSIONS SERIES DURATION REST
60x40 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our attackin
5 Perception of actions of progression and spatial finishing without goals, focusi