KEEPING TECHNIC
HEADLAND EXERCISE CODE
KEEPING TECHNIC 5x2 TMN01

In a 7x7m square 5 players (4 outside, one on each side, and one inside) keep possession for a set time without the ball being stolen by the defenders. Players can use 2 touches, 1 or 1-2. Emphasis on the interior player getting behind the 2 inside, as well as on constantly providing support.

LEARNING LEVEL OBJECTIVES
All Apply techniques developed in situations of reduced play
NUMBER OF PLAYERS VARIATIONS
7 Vary dimensions, nΊ of touches, put outside touches inside,
TRIM-CCTS AVERAGES PROGRESSION
0.44 Reduce space, put players inside , reduce touches, reduce
DIMENSIONS SERIES DURATION REST
7x7m. 7-14 60-90'' per ser active rest
ASPECTS TO BE WORKED ON
1 Constant support
2 Mobility.
3 Peripheral vision
4 Interior play, ...
5  

 

KEEPING TECHNIC
HEADLAND EXERCISE CODE
KEEPING TECHNIC 6x3 TMN02

In a 20x14m.rectangle, a 3x3 possession inside with 3 jokers (2 outside on the short sides and one inside). Maximum of 3 touches, with timed possession, changing possession when the ball is lost. Emphasis on spatial location, particularly on the unoccupied sides, combinations with the jokers ,…

LEARNING LEVEL OBJECTIVES
All Apply techniques developed in situations of reduced play
NUMBER OF PLAYERS VARIATIONS
9 Vary dimensions, nΊ of touches, put outside touches inside,
TRIM-CCTS AVERAGES PROGRESSION
0.45 Reduce spaces, put players inside , reduce touches, reduce
DIMENSIONS SERIES DURATION REST
20x14m. 6-9 90''-2'/series. 30'' / series
ASPECTS TO BE WORKED ON
1 Constant support
2 Mobility.
3 Peripheral vision
4 Spatial occupation
5  


 

 

KEEPING TECHNIC
HEADLAND EXERCISE CODE
KEEPING TECHNIC possession 3 teams(4x4+4). TMN03

In a 25x25m square, a possession of 4x4 players with 4 jokers inside. For a fixed time one team plays the role of joker, the other two changing roles when the ball is lost or stolen. One can establish the objective of achieving a certain number of passes, thus scoring a point. Emphasis on all general aspects of possession,support,mobility,communication ,…

LEARNING LEVEL OBJECTIVES
All Apply techniques developed in situations of reduced play
NUMBER OF PLAYERS VARIATIONS
12 Vary dimensions, nΊ of touches, put inside players outside,
TRIM-CCTS AVERAGES PROGRESSION
0.44 Reduce space, reduce touches, Reduce numerical superiority
DIMENSIONS SERIES DURATION REST
25x25m. 6-9 2-3'/series 30'' / series.
ASPECTS TO BE WORKED ON
1 Constant support
2 Mobility.
3 Peripheral vision
4 Spatial occupation
5  


 

 

KEEPING TECHNIC
HEADLAND EXERCISE CODE
KEEPING TECHNIC Possession 4 x 1 TMN04


As shown in the diagram and animation, players perform a possession or piggy-in-the-middle between 4 attackers, and one defender in the middle, in which the aim is to keep possession of the ball without the defender touching it. The drill relates to the offensive aspect of the game, focused on retaining the ball, permanent support, constant options for player in possession, and maximum use of space. Attacking players can have a maximum number of touches before passing to any team mate, freedom, 1-2 touches, freedom of movement within the square, outside, each one on his side,…when the ball is stolen, the last player to touch the ball, or the one who passed badly changes from attacker to defender, and the defender takes his place.

LEARNING LEVEL OBJECTIVES
All Introduction to group perception of possession of ball and a
NUMBER OF PLAYERS VARIATIONS
4 x 1 Vary spaces, freedom of touches, limitation of use of spaces
TRIM-CCTS AVERAGES PROGRESSION
0.30 Reduce distance, reduce superiority, reduce touches, vary
DIMENSIONS SERIES DURATION REST
7 x 7m. 4-8 90’’-3’ 30’’-1’/s
ASPECTS TO BE WORKED ON
1 Permanent solution for player in possession of ball in his 3 passing lanes
2 Peripheral spatial occupation in zones of maximum spatial width.
3 Evaluate effective distance of support from ball carrier to facilitate his acti
4 Perceptive analysis of action subsequent to reception of ball
5 Body orientation in reception, mechanisms of execution, technical effectiveness


 

 

KEEPING TECHNIC
HEADLAND EXERCISE CODE
KEEPING TECHNIC Square 4x4 + 6 (6o) TMN05

3 play each other inside supported by 6 players in support outside ( 2 are goalkeepers).

LEARNING LEVEL OBJECTIVES
All Permanent help, support, changes of direction, inside play,
NUMBER OF PLAYERS VARIATIONS
14 Reduce distance, reduce superiority, reduce touches,…
TRIM-CCTS AVERAGES PROGRESSION
0.47 Reduce distance, reduce superiority, reduce touches,…
DIMENSIONS SERIES DURATION REST
30x30m. 2 6' 1' / series


 

 

KEEPING TECHNIC
HEADLAND EXERCISE CODE
KEEPING TECHNIC Square 6x6 (4o-2i)+2 (2o) TMN06

3 play each other inside supported by 4 players in support outside (2 are goalkeepers).

LEARNING LEVEL OBJECTIVES
All Permanent help, support, changes of direction, inside play,
NUMBER OF PLAYERS VARIATIONS
14 Reduce distances, reduce superiority, reduce touches, ...
TRIM-CCTS AVERAGES PROGRESSION
0.46 Reduce distance, reduce superiority, reduce touches,…
DIMENSIONS SERIES DURATION REST
30x30m. 2 6' 1' / series
ASPECTS TO BE WORKED ON
1 Constant mobility
2 Look for support outside
3 Interior play
4 Do not compromise possession
5  


 

 

KEEPING TECHNIC
HEADLAND EXERCISE CODE
KEEPING TECHNIC Square 5x5 + 4 (2i-2o) TMN07

4 play each other inside supported by 4 jokers ( 2 inside and 2 outside).

LEARNING LEVEL OBJECTIVES
All Permanent help, support, changes of direction, inside play,
NUMBER OF PLAYERS VARIATIONS
12 Reduce distance, reduce superiority, reduce touches,…
TRIM-CCTS AVERAGES PROGRESSION
0.46 Reduce distance, reduce superiority, reduce touches,…
DIMENSIONS SERIES DURATION REST
30x30m. 2 6' 1' / series
ASPECTS TO BE WORKED ON
1 Constant mobility
2 Interior play
3 Good passes
4 Look for outside support
5 Do not compromise possession