U15 - U16
|
SESSION WINTER 10
GAMES |
HEADLAND |
EXERCISE |
CODE |
GAMES |
Football tennis |
JIN01 |
As shown in the diagram, 2 teams of 4-5-6
players play each other on a 20x10m pitch (depending on number of
players ), divided by a fence or net in the middle. We can set the rules
as we wish, but normally use the following :the ball can bounce once in
one's own half but only before someone touches it. Each team is allowed
3 touches alternately. The service cannot be returned immediately. There
is no second service

LEARNING LEVEL |
OBJECTIVES |
All |
Development
of specific motor skills with ball |
NUMBER
OF PLAYERS |
VARIATIONS |
4-6 |
Change all
rules re bounce, touches , dimensions, ... |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.13 |
One bounce,
bounce only before touching, obligatory for all |
DIMENSIONS |
SERIES |
DURATION |
REST |
20x10m. |
2-4 |
10-20' in total |
nothing |
ASPECTS TO BE WORKED ON |
1 |
Use of different striking surfaces |
2 |
Body position when
executing actions |
3 |
Speed of body adjustment depending on
pass |
4 |
|
5 |
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ASSIST-KICK |
HEADLAND |
EXERCISE |
CODE |
ASSIST-KICK |
Basic interaction 1 |
PAS08 |
As shown in the diagram and animation,
players perform a sequence of pre-established
movements between 4 players , starting and finishing at the same point
and with the option
of executing this to one side or the other. The sequence of the
combination of skills is as follows:
A begins the move with a forward pass to the feet of B, after this he
dummies and escapes his
marker in support. B, after receiving the ball with one touch, combines
with A, who has offered
support facing him, helping him in a more intermediate zone.B, after
controlling the ball (or not,
depending on the group's executive perceptive quality), combines with C
or D, seeking action of
3rd man (in this case with D), after dummying and escaping marker in
support of the latter.D,
plays first touch with B. B, with or without control (depending on the
speed of displacement
and action of D), sends a long ball into free space, for the arrival of
D, who effects a long turn
behind the back of the “hypothetical” adversary. , D, after receiving,
dribbles to the point where
A started A. The moment of execution of each action is crucial (with or
without ball ), and the
executive mechanisms chosen for each solution to be developed. The
action is performed
alternately on both sides, with or without passive defence and positions
are rotated, players
moving to where they pass the ball (1 to 3, 3 to 2, 2 to 4, and 4 to 1)

LEARNING LEVEL |
OBJECTIVES |
All |
assimilation
of automatisms of group execution in a sequenc |
NUMBER
OF PLAYERS |
VARIATIONS |
groups no more than
|
Any
variation of sequence of movements, of executive mechan |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.33 |
Any
variation of sequence of movements, of executive mechan |
DIMENSIONS |
SERIES |
DURATION |
REST |
15 x 15m. |
2-4 |
3-7’ |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Observation of pattern of actions being
developed to direct them towards those |
2 |
Analysis of spatial and
temporal orientation for optimum development of action |
3 |
Search for coordinated actions,
efficient execution, management of time, dummies |
4 |
Quest for real sensation
of play , focus on reason for actions, and application |
5 |
Correction of executive and perceptive
patterns , of actions of integral basic t |
|
|
AVOID FINISHING |
HEADLAND |
EXERCISE |
CODE |
AVOID FINISHING |
3x2 on 1 G with exit to 2 g |
EVF05 |
3 players attack 2,if they win the ball the
defenders try to score in the lateral goals.

LEARNING LEVEL |
OBJECTIVES |
All |
Scoring,
switching play, intercepting, tackling, rebounds, p |
NUMBER
OF PLAYERS |
VARIATIONS |
6 |
Increase nº
adversaries, widen spaces , increase touches |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.50 |
Increase nº
adversaries, widen spaces , Increase touches |
DIMENSIONS |
SERIES |
DURATION |
REST |
40x40 |
3 |
4' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Marking, switching play from side to
side, intercepting, tackling, rebounds, pre |
2 |
linearity, deep cover,
orientation against location of triple opposition line |
3 |
linearity, staggering and reduction of
interior space |
4 |
Slowing down play and
closing zone of maximum risk of shot in wing passes for p |
5 |
Verbal and gestural cohesion, rapid
transition, fast progression with joker, … |
|
ARRIVALS |
HEADLAND |
EXERCISE |
CODE |
ARRIVALS |
Long attack between 6 for 4-2-3-1 |
LEG18 |
Following the spatial distribution shown
in the diagram, 2 different attacks on goal between 5 players . The
combination is developed with the following actions: •1st: IL passes to
IR, who after support fromattacking midfielder plays with DC to his
feet. The latter lays off for attacking midfielder so that he plays on
the wing with ED who crosses for the arrival of DC at the near
post,attacking midfielder at the far post, EI at distance and IL for
rebound. After a set amount of time or actions change wings. Positions
remain stable.

LEARNING LEVEL |
OBJECTIVES |
All |
Acquire
guidelines for attacks in 1-4-2-3-1 formation. |
NUMBER
OF PLAYERS |
VARIATIONS |
groups of 6 |
Vary
combinations, rotate positions, with defenders,… |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.23 |
Increase
speed of execution, active defence, Increase comp |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
4 |
3' |
45'' |
ASPECTS TO BE WORKED ON |
1 |
Observation of pattern of actions that
are being developed to direct them toward |
2 |
Analysis of the
efficiency of spatial position and orientation for optimum deve |
3 |
Search for coordinated actions,
efficient execution, management of time, dummies |
4 |
Quest for real sensation
of play ,emphasis on finishing, source of pass, effecti |
5 |
Correction of executive and perceptive
patterns ,of the shot and the cross. |
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