U15 - U16
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SESSION SPRING 3
STRUCTURAL |
HEADLAND |
EXERCISE |
CODE |
STRUCTURAL |
Circuit of structural strength
+ transfe |
FEG05 |
Set up as in the diagram, players
perform the following circuit of
station s with weights. This circuit
is continuous and of stations based
on repetitions. Players perform 8
repetitions at each station of lower
train and 20 of preventive work,
with a rest at change of station.
Players perform 3 series. The
stations are as follows: 1.squat
(40Kg) + 4 header jumps. 2.Upper
abdominal with legs raised 90º.
3.Abductors-Adductors pairs
contraposition + 6 x 10m lateral
run-pass. 4.Lower abdominal. 5.Calf
(40Kg) + Frequency
forwards-backwards. 6.Oblique
abdominals. 7.Starts (30 Kg) +
Sprint 7m-Back 3m- sprint 3m.
8.Lumbars on floor. 9.Hamstrings
opposition teammate+eccentric + 50m
run.10.Push-ups.

LEARNING LEVEL |
OBJECTIVES |
14-15 years |
Structural strength. Transfer to
play. |
NUMBER OF PLAYERS |
VARIATIONS |
All |
Change
exercises, transfers, weights |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.34 |
Increase series or repetitions.
Increase loads. |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2-3serx8-20rep |
12' x series |
Change of drill |
ASPECTS TO BE WORKED ON |
1 |
Good execution of the movements |
2 |
Maintain intensity
throughout drill |
3 |
|
4 |
|
5 |
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DOMAIN-HANDLING |
HEADLAND |
EXERCISE |
CODE |
DOMAIN-HANDLING |
Chain of 3 actions in 3
squares. |
DMN05 |
Set up as in the diagram, players
execute an action of a different
predetermined control at each
of the
cones on the way and on the way
back. After finishing players give
the ball to the team
mate waiting .
Various actions can be performed,
including the following: Roll
consecutively,
lateral roll and stop
with instep of other foot, dribble
step on the ball and turn, dribble
pass foot
and turn, interior,
exterior turn, step on the ball roll
back and exit interior-exterior,
step on the
ball pass behind
non-kicking foot, 45º turn,…

LEARNING LEVEL |
OBJECTIVES |
10-13 years |
Acquire ball control skills |
NUMBER OF PLAYERS |
VARIATIONS |
All |
Reduce
space between cones, more gestures
in fewer spaces. |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.29 |
One
line one leg, next line the other
leg. |
DIMENSIONS |
SERIES |
DURATION |
REST |
18x5m. |
2 |
4'/series. |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Breadth of gestures |
2 |
Correct support. |
3 |
As they improve, players raise
head |
4 |
Many touches |
5 |
Maximum Speed of execution
possible |
|
|
CONTROL-RECEIVING |
HEADLAND |
EXERCISE |
CODE |
CONTROL-RECEIVING |
Collective skill control 2 |
CON08 |
As shown in the diagram and animation,
players perform a sequence of movements between 6 players , starting and
finishing at the same point. the players have total freedom to execute
the movement they regard as appropriate and perform, or not, the skilled
control they prefer for the tactical optimisation of said movement,
given the tactical context generated by this movement. The only action
they cannot choose is the evolution of the combination, so they must
always pass to the player established in the sequence, this being :A to
B, B to C, C to D, D to E and E to F.The start is to one side and to the
other (B to A,….) There is no limit to the actions that can be
performed, and players will use those developed in mechanised collective
skills executed in earlier stages, developing actions like these:
Supporting escape from marking in front of opponent and return to the
supporting player, supporting escape from marking to one side, behind,…
Action of Wall-pass, direct or delayed, action of support and timing,…
Dribble to establish adversary for fast subsequent action, create free
space… Fast combinations of control-pass, first-touch combinations,
actions of 1x1,….Communication via words and above all gestures is
fundamental in order to know the action intended by the receiver and for
the passer to adapt his movement accordingly, as is the moment of
execution of each action (with or without ball ), and the executive
mechanisms chosen for each solution given the action to be developed.
Depending on the perceptive level of the players , this freedom of
action can be executed: Only in a certain position. Choice between only
2 pre-established movements. Choose the type of sequence, but after
choosing it perform the pre-established one. Execute double intermediate
combinations.Etc.

LEARNING LEVEL |
OBJECTIVES |
All |
Introduction
or consolidation of decision making and group |
NUMBER
OF PLAYERS |
VARIATIONS |
6 per group. |
Any
variation of sequence of movements, of freedom to take |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.19 |
Increase
perceptive focus, Increase speed of execution , In |
DIMENSIONS |
SERIES |
DURATION |
REST |
20 x 25m. |
2-4 |
3-7’ |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Observation of pattern of actions being
developed to direct them towards those |
2 |
Analysis of spatial and
temporal orientation for optimum development of action |
3 |
Analysis of gestural and verbal
communication for correct group cohesion |
4 |
Quest for real sensation
of play , focus on reason for actions, and application |
5 |
Correction of executive and perceptive
patterns ,of the different types of contr |
|
KEEP |
HEADLAND |
EXERCISE |
CODE |
KEEP |
Possession 3 teams |
MAN03 |
2 teams of 4 players try to keep possession with the support
of another team inside.

LEARNING LEVEL |
OBJECTIVES |
-- |
Permanent help, support,
changes of direction, slowing down |
NUMBER OF PLAYERS |
VARIATIONS |
12 |
Reduce distances, reduce
superiority, reduce touches, ... |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.49 |
Reduce distances, reduce
superiority, reduce touches , ... |
DIMENSIONS |
SERIES |
DURATION |
REST |
30x30m. |
3 |
-- |
-- |
ASPECTS TO BE
WORKED ON |
1 |
Constant
help, verbal and gestural communication,… |
2 |
Rational spatial occupation and
interpretation of internal help for peripheral |
3 |
Control of
play, slowing down play |
4 |
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5 |
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