COACHES METHODOLOGY & CURRICULUM
 


U15 - U16



SESSION SPRING 19

CIRCUITS
HEADLAND EXERCISE CODE
CIRCUITS Motor skills circuit aerial play CIN04

Distributed as in the diagram, in groups players perform 6 motor actions then execute a fast attack of 3 forwards against 2 defenders from a cross. The actions can be as follows :Slalom with ball + lateral cross, turns at cones facing opposition goal and defence. Frequency in poles, reach cone and turn to reach far post, 5m forwards and run backwards to defend. Pass over hurdles and arrival at far post, lateral run backwards, turn and arrival to shoot. Importance of the motor actions, speed of execution and actions of attack defence

LEARNING LEVEL OBJECTIVES
12-13 years Development of specific motor skills and finishing
NUMBER OF PLAYERS VARIATIONS
All Combine different technical actions or motor skills
TRIM-CCTS AVERAGES PROGRESSION
0.29 More opposition , speed of execution , motor skill difficult
DIMENSIONS SERIES DURATION REST
50x60 2-3 8-10'/series. High
ASPECTS TO BE WORKED ON
1 Correct execution of motor actions
2 Speed to occupy attack-defence space
3 body orientation while running
4 Quality of lateral cross giving advantage to strikers
5 Sufficient rest time between repetitions


 

PROGRESS TECHNIC
HEADLAND EXERCISE CODE
PROGRESS TECHNIC 5x5 in 3 zones with 2G TPR05

5x5 in 3 zones, 2x2 in the finishing zones and 1x1 in the middle zone. When the line is crossed the passer progresses

LEARNING LEVEL OBJECTIVES
All Support, wall passes , exploring passing lanes
NUMBER OF PLAYERS VARIATIONS
12 Reduce incorporations, reduce spaces, reduce touches,…
TRIM-CCTS AVERAGES PROGRESSION
0.34 Reduce incorporations, reduce spaces, reduce touches,…
DIMENSIONS SERIES DURATION REST
30x30m. 2 6' 1' / series
ASPECTS TO BE WORKED ON
1 Constant mobility
2 Keep the ball
3 Play with face to face areas
4  
5  


 
COMBINED
HEADLAND EXERCISE CODE
COMBINED 4 zones with superior attack COF13

s shown in the diagram, the 5 strikers with a joker must make 5 consecutive passes in order to progress to the finishing zone to score in small goals against 2 defenders.

LEARNING LEVEL OBJECTIVES
All Support, wall passes , changes of direction, escaping markin
NUMBER OF PLAYERS VARIATIONS
11 Reduce jokers, reduce spaces, reduce time to finish...
TRIM-CCTS AVERAGES PROGRESSION
0.44 Reduce jokers, reduce spaces, reduce time to finish ...
DIMENSIONS SERIES DURATION REST
35x30 4 3' 45''
ASPECTS TO BE WORKED ON
1 Control of play, to progress and seek attacking zone, ... (maintaining to progr
2 Seek passing lanes, in order to after progressing ,join in and provide increased
3 Constant search for effective finishing space, in both goals
4 Analysis of basic actions of possession ,progression and finishing.
5  


 

GAME REAL SITUATION
HEADLAND EXERCISE CODE
GAME REAL SITUATIO RS Direct style SRO01

Real match situation, any size of pitch (depending on number of players ), between 2 teams of between 8 and 11 players , and any distribution at their level of competition(homogenous teams , first team vs. the rest,…).A model of play is established for each team (system, style and basics) similar or different, directed or not towards the situation to be developed in the weekend competition. The goal, via the task, is the consolidation and optimisation of those aspects connected with our style of play, worked on in the different tasks and contents developed previously. To this end the coach will observe and redirect in each team the main tactical actions in the course of attacking play in any situation, analysing whether they are applicable and how the tactics most in keeping with the indirect style of play, such as control and conservation of play , permanent support, changes of direction, timing, rational occupation of space,… both at the start of play and in progression and finishing. Focus on the suitability of the system and basics developed for correct adaptation to the style of play one wants to develop. All this focused on the attacking aspects one wants to develop more consistently to optimise one's style of play

LEARNING LEVEL OBJECTIVES
All Consolidation of indirect style of play developed in diverse
NUMBER OF PLAYERS VARIATIONS
8-11 x 8-11 Use of the same or different models and systems, vary play
TRIM-CCTS AVERAGES PROGRESSION
0.43 Increase or reduce the competitive levels of the opposing
DIMENSIONS SERIES DURATION REST
entire field 2 7-15’ 1’-3’/s
ASPECTS TO BE WORKED ON
1 Observing most typical forms of play being developed to direct them towards the
2 Analysis of the efficiency of the system and its movements, for the development
3 Constant use and adjustment of patterns established to obtain necessary control
4 Analysis and development of free spaces, zonal superiority,play time and play t
5 Analysis and development in decision-making of conduct and actions to be used de




 


 


 


 


 

 
 




"Young players need freedom of expression to develop as creative players...
They should be encouraged to try skills without fear of failure."
Rinus Michels - Ajax and The Netherlands, former manager