COACHES METHODOLOGY & CURRICULUM
 


U15 - U16



SESSION SPRING 14

GAMES
HEADLAND EXERCISE CODE
GAMES Football tennis JIN01

As shown in the diagram, 2 teams of 4-5-6 players play each other on a 20x10m pitch (depending on number of players ), divided by a fence or net in the middle. We can set the rules as we wish, but normally use the following :the ball can bounce once in one's own half but only before someone touches it. Each team is allowed 3 touches alternately. The service cannot be returned immediately. There is no second service

LEARNING LEVEL OBJECTIVES
All Development of specific motor skills with ball
NUMBER OF PLAYERS VARIATIONS
4-6 Change all rules re bounce, touches , dimensions, ...
TRIM-CCTS AVERAGES PROGRESSION
0.13 One bounce, bounce only before touching, obligatory for all
DIMENSIONS SERIES DURATION REST
20x10m. 2-4 10-20' in total nothing
ASPECTS TO BE WORKED ON
1 Use of different striking surfaces
2 Body position when executing actions
3 Speed of body adjustment depending on pass
4  
5  



 

ASSIST-KICK
HEADLAND EXERCISE CODE
ASSIST-KICK Basic interaction 1 PAS08

As shown in the diagram and animation, players perform a sequence of pre-established
movements between 4 players , starting and finishing at the same point and with the option
of executing this to one side or the other. The sequence of the combination of skills is as follows:
A begins the move with a forward pass to the feet of B, after this he dummies and escapes his
marker in support. B, after receiving the ball with one touch, combines with A, who has offered
support facing him, helping him in a more intermediate zone.B, after controlling the ball (or not,
depending on the group's executive perceptive quality), combines with C or D, seeking action of
3rd man (in this case with D), after dummying and escaping marker in support of the latter.D,
plays first touch with B. B, with or without control (depending on the speed of displacement
and action of D), sends a long ball into free space, for the arrival of D, who effects a long turn
behind the back of the “hypothetical” adversary. , D, after receiving, dribbles to the point where
A started A. The moment of execution of each action is crucial (with or without ball ), and the
executive mechanisms chosen for each solution to be developed. The action is performed
alternately on both sides, with or without passive defence and positions are rotated, players
moving to where they pass the ball (1 to 3, 3 to 2, 2 to 4, and 4 to 1)


 

LEARNING LEVEL OBJECTIVES
All assimilation of automatisms of group execution in a sequenc
NUMBER OF PLAYERS VARIATIONS
groups no more than Any variation of sequence of movements, of executive mechan
TRIM-CCTS AVERAGES PROGRESSION
0.33 Any variation of sequence of movements, of executive mechan
DIMENSIONS SERIES DURATION REST
15 x 15m. 2-4 3-7’ 1' / series
ASPECTS TO BE WORKED ON
1 Observation of pattern of actions being developed to direct them towards those
2 Analysis of spatial and temporal orientation for optimum development of action
3 Search for coordinated actions, efficient execution, management of time, dummies
4 Quest for real sensation of play , focus on reason for actions, and application
5 Correction of executive and perceptive patterns , of actions of integral basic t


 

AVOID FINISHING
HEADLAND EXERCISE CODE
AVOID FINISHING 3x2 on 1 G with exit to 2 g EVF05


3 players attack 2,if they win the ball the defenders try to score in the lateral goals.

LEARNING LEVEL OBJECTIVES
All Scoring, switching play, intercepting, tackling, rebounds, p
NUMBER OF PLAYERS VARIATIONS
6 Increase nº adversaries, widen spaces , increase touches
TRIM-CCTS AVERAGES PROGRESSION
0.50 Increase nº adversaries, widen spaces , Increase touches
DIMENSIONS SERIES DURATION REST
40x40 3 4' 1'
ASPECTS TO BE WORKED ON
1 Marking, switching play from side to side, intercepting, tackling, rebounds, pre
2 linearity, deep cover, orientation against location of triple opposition line
3 linearity, staggering and reduction of interior space
4 Slowing down play and closing zone of maximum risk of shot in wing passes for p
5 Verbal and gestural cohesion, rapid transition, fast progression with joker, …



 

ARRIVALS
HEADLAND EXERCISE CODE
ARRIVALS Long attack between 6 for 4-2-3-1 LEG18

Following the spatial distribution shown in the diagram, 2 different attacks on goal between 5 players . The combination is developed with the following actions: •1st: IL passes to IR, who after support fromattacking midfielder plays with DC to his feet. The latter lays off for attacking midfielder so that he plays on the wing with ED who crosses for the arrival of DC at the near post,attacking midfielder at the far post, EI at distance and IL for rebound. After a set amount of time or actions change wings. Positions remain stable.

LEARNING LEVEL OBJECTIVES
All Acquire guidelines for attacks in 1-4-2-3-1 formation.
NUMBER OF PLAYERS VARIATIONS
groups of 6 Vary combinations, rotate positions, with defenders,…
TRIM-CCTS AVERAGES PROGRESSION
0.23 Increase speed of execution, active defence, Increase comp
DIMENSIONS SERIES DURATION REST
50x60 4 3' 45''
ASPECTS TO BE WORKED ON
1 Observation of pattern of actions that are being developed to direct them toward
2 Analysis of the efficiency of spatial position and orientation for optimum deve
3 Search for coordinated actions, efficient execution, management of time, dummies
4 Quest for real sensation of play ,emphasis on finishing, source of pass, effecti
5 Correction of executive and perceptive patterns ,of the shot and the cross.




 


 


 


 


 

 
 




"Young players need freedom of expression to develop as creative players...
They should be encouraged to try skills without fear of failure."
Rinus Michels - Ajax and The Netherlands, former manager