COACHES METHODOLOGY & CURRICULUM
 


U15 - U16



SESSION FALL 7

CIRCUITS
HEADLAND EXERCISE CODE
CIRCUITS General motor skills circuit 3 CGL03

As shown in the diagram below, and positioning al group 2 at each station, we execute the
following motor actions:1. 3 multis and exit 2. Zigzag forwards, backwards., and dorsal
(6 cones)3. Touching toes 4. Skipping 10 metres.5. turns round cones front. and lat. (4 cones)6.
6 times 7. Multi lateral, backwards-forwards 8.Frontal slalom (6 cones)9. Skapping 10 metres 10.
Raise opposite foot and hand (lumbar) Players execute 2-3 series of 10 drills, performing 30’’
of action and 30’’ rest between Stations and 3’ rest between series.

LEARNING LEVEL OBJECTIVES
All Development of general motor skills.
NUMBER OF PLAYERS VARIATIONS
All Vary time for action and rest, vary stations , ...
TRIM-CCTS AVERAGES PROGRESSION
0.31 Increase speed, more difficult motor skills...
DIMENSIONS SERIES DURATION REST
30x30m. 2-3 10'/series. High
ASPECTS TO BE WORKED ON
1 Correct technical execution of motor skills.
2 Prioritise execution at speed
3 Coordination , balance and control corporal.
4  
5  


 

PROGRESS TECHNIC
HEADLAND EXERCISE CODE
PROGRESS TECHNIC 4x4+4 (2i-2o) in 2 zones. TPR01

In a 25x25m square, a possession of 4x4 players with 4 jokers (2 outside and 2 inside). The pitch is divided into 2 zones in which 2 players from each team are positioned on either side, as well as one of the interior jokers. The players cannot leave their zone and the outside jokers can use the entire length of the sideline. The aim is to combine with team-mates in the other zone via a pass, following a series of previously established combinations (2-3 passes). Change roles after ball is lost or stolen and jokers change after set time.

LEARNING LEVEL OBJECTIVES
All Apply techniques developed in situations of reduced play
NUMBER OF PLAYERS VARIATIONS
12 Vary dimensions, nş of touches, vary zones of jokers, vary
TRIM-CCTS AVERAGES PROGRESSION
0.38 reduce spaces, reduce touches, Reduce numerical superiority
DIMENSIONS SERIES DURATION REST
20x14m. 6-9 2-3'/series 30'' / series
ASPECTS TO BE WORKED ON
1 Passing options.
2 Mobility.
3 Peripheral vision
4 Spatial occupation
5  


 

COMBINED
HEADLAND EXERCISE CODE
COMBINED 5 x 3 in H COF03

Progression via passes from zone to zone, only 2 per zone defending where the ball is.

LEARNING LEVEL OBJECTIVES
All support, wall passes , changes of direction, exploring passi
NUMBER OF PLAYERS VARIATIONS
8 Reduce nş players, reduce spaces, reduce touches,…
TRIM-CCTS AVERAGES PROGRESSION
0.31 Reduce nş players, reduce spaces, reduce touches,…
DIMENSIONS SERIES DURATION REST
30X15 6-9 90''-2' 30''
ASPECTS TO BE WORKED ON
1 Good execution of control and pass
2 Seek separation from defender
3 Good decision-making
4  
5  


 
GAME REAL SITUATION
HEADLAND EXERCISE CODE
GAME REAL SITUATIO Situation RS 11x11 First eleven orienta SRD14

Real match situation, on full-sized pitch, between 2 teams of 11 players , one comprising the hypothetical first team for the next match, and the other the rest of the players .A model of play is established for each team directed towards the situation to be developed in the weekend competition, the first team with their own model and the rest simulating that of the rival. The objective is, exclusively with the first team, the optimisation of specific patterns of the team's play in order to neutralise the opposition. To this end the coach will observe and redirect in each team the main actions of the real game situation at a defensive level, such as rational occupation of space , zonal superiority, covering, the reduction of passing lanes, marking, tackling and the transition from attack to defence. All of this logically, being a defensive content, with particular emphasis on the defensive aspects of the development of play, modifying patterns of play of the opposition according to the general patterns of play of the weekend opposition.

LEARNING LEVEL OBJECTIVES
All Optimisation of defensive patterns of play to neutralise opp
NUMBER OF PLAYERS VARIATIONS
11 x 11 Use of same models and systems against adversary, vary comp
TRIM-CCTS AVERAGES PROGRESSION
0.43 Increase competitive level of adversaries, limits on action
DIMENSIONS SERIES DURATION REST
entire field 2 7-15’ 1’-3’/s
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of the system and its movements, for the development
3 Constant use and adjustment of patterns established to obtain necessary defensi
4 Analysis and development of free spaces, opposition passing lanes and orientati
5 Analysis and development of rival's attacking play, and style, so as to adapt



 


 


 


 


 

 
 




"Young players need freedom of expression to develop as creative players...
They should be encouraged to try skills without fear of failure."
Rinus Michels - Ajax and The Netherlands, former manager