U15 - U16
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SESSION FALL 4
CIRCUITS |
HEADLAND |
EXERCISE |
CODE |
CIRCUITS |
General motor skills circuit 1 |
CGL01 |
As shown in the diagram below, and
positioning the group to the right of the
diagram, we execute
the following motor
actions: 1. Simple contact between hoops. 2.
Rhythm a cones, 2 forward and 1
back
consecutively. 3. Length of stride between
poles. 4. 2 shots on goal with right and
left instep 5.
Skipping 10m. 6. Skapping
(heels to backside) 10m. 7. 3 multis of
quadriceps 8. Exit. Players
perform series
of no more than 6 (4-5 actions) with 2-3
rest between series.

LEARNING
LEVEL |
OBJECTIVES |
All |
Development of
general motor skills |
NUMBER
OF PLAYERS |
VARIATIONS |
12-16 |
Vary actions,
distances, route, ... |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.27 |
Increase
speed, more difficult motor skills... |
DIMENSIONS |
SERIES |
DURATION |
REST |
40x40m. |
2-4 |
6'/series |
2-3' / series. |
ASPECTS TO BE WORKED ON |
1 |
Mechanisms of running technique.
|
2 |
Mechanism of execution
explosive actions. |
3 |
Attention to rhythm, coordination and
balance |
4 |
Prioritise quality in
execution at speed. |
5 |
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KEEPING
TECHNIC |
HEADLAND |
EXERCISE |
CODE |
KEEPING TECHNIC |
Possession 4 x 1 |
TMN04 |
As shown in the diagram and animation, players perform a
possession or piggy-in-the-middle between 4 attackers, and
one defender in the middle, in which the aim is to keep
possession of the ball without the defender touching it. The
drill relates to the offensive aspect of the game, focused
on retaining the ball, permanent support, constant options
for player in possession, and maximum use of space.
Attacking players can have a maximum number of touches
before passing to any team mate, freedom, 1-2 touches,
freedom of movement within the square, outside, each one on
his side,
when the ball is stolen, the last player to touch
the ball, or the one who passed badly changes from attacker
to defender, and the defender takes his place.

LEARNING LEVEL |
OBJECTIVES |
All |
Introduction to group
perception of possession of ball and a |
NUMBER OF PLAYERS |
VARIATIONS |
4 x 1 |
Vary spaces, freedom of
touches, limitation of use of spaces |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.30 |
Reduce distance, reduce
superiority, reduce touches, vary |
DIMENSIONS |
SERIES |
DURATION |
REST |
7 x 7m. |
4-8 |
90-3 |
30-1/s |
ASPECTS TO BE
WORKED ON |
1 |
Permanent
solution for player in possession of ball in his 3 passing
lanes |
2 |
Peripheral spatial occupation in zones of
maximum spatial width. |
3 |
Evaluate
effective distance of support from ball carrier to
facilitate his acti |
4 |
Perceptive analysis of action subsequent
to reception of ball |
5 |
Body
orientation in reception, mechanisms of execution,
technical effectiveness |
|
|
PROGRESS |
HEADLAND |
EXERCISE |
CODE |
PROGRESS |
3x3+2 (2 out), in 3 zones |
PRO02 |
2 teams of 3, One in each zone,
players try to combine in the 3
zones, supported by the jokers (2
outside).

LEARNING LEVEL |
OBJECTIVES |
-- |
Support, wall passes , changes of
direction, escaping markin |
NUMBER OF PLAYERS |
VARIATIONS |
8 |
Reduce
nΊ of jokers, reduce spaces,
reduce touches, ... |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.38 |
Reduce
nΊ of jokers, reduce spaces,
reduce touches, ... |
DIMENSIONS |
SERIES |
DURATION |
REST |
30x10m. |
6 |
-- |
-- |
ASPECTS TO BE WORKED ON |
1 |
Permanent support, changes of
orientation, playing back to goal,
passing lanes, |
2 |
Control and slow
down play, ... (keep possession to
progress) |
3 |
Width of spaces and assessment of
numerical superiority via exterior
superiorit |
4 |
Constant search
for passing lane. receiver
generates, passer executes. |
5 |
Verbal and gestural communication |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
4-2 defensive line against 4-3
offensive |
ALO05 |
Following the spatial distribution
shown in the diagram, 2 teams of 6
players play a match with the
objective of one team playing in
defensive zone with a goalkeeper ,
one line of 4 and 2 pivots and
another team that plays in attacking
zone with 3 forwards and a diamond
(the centre midfielder will be one
joker who exchanges functions of
pivot with green team, and of
forward with the yellows). The team
defending simulates the defensive
zone of 4-2-3-1, with its 2 lines
deeper and its objective is to
neutralise the opposing team (which
simulates the 2 more advanced lines
of a 3-4-3) and when it recovers the
ball it will try to advance
combining with the joker (blue), and
thus score a point. The attackers
meanwhile must try to finish the
attack via a more elaborate
(indirect) attack ,by controlling
play , moving the opponent and
seeking space to enter the finishing
zone and go for goal, For this they
are helped by the joker, who when
they have he ball plays as central
midfielder.

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and
situation established |
NUMBER OF PLAYERS |
VARIATIONS |
14 |
We can
focus on attackers or defenders,
vary match systems |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.42 |
Numerical inferiority,
reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, given the |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our attackin |
5 |
Develop both basics in attacking
phase against said defence , and
basics of tran |
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