U15 - U16
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SESSION FALL 2
AEROBIC CAPACITY |
HEADLAND |
EXERCISE |
CODE |
AEROBIC CAPACITY |
Continuous run 80% |
CAE06 |
The group is divided into sub-groups
according to their Maximum Aerobic Speed (MaxAS) calculated in one of
the resistance tests performed, and continuous running at 80% of the
MaxAS.

LEARNING LEVEL |
OBJECTIVES |
14-15 years |
Aerobic
capacity |
NUMBER
OF PLAYERS |
VARIATIONS |
All |
Inside and
outside pitch |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.31 |
Modify
groups and times based on new test |
DIMENSIONS |
SERIES |
DURATION |
REST |
Free |
1-3x10-20' |
15-30' |
1-2' |
ASPECTS TO BE WORKED ON |
1 |
Maintaining intensity of 80% of MaxSpeed |
2 |
Form homogenous groups
on basis of their MaxSpeed |
3 |
|
4 |
|
5 |
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FINISHING TECHNIC |
HEADLAND |
EXERCISE |
CODE |
FINISHING TECHNIC |
4x4+4(2i-2o) to 2 goals. |
TFN01 |
In a 30x20m rectangle, with 2 large
goals, a game situation of 4x4 with 4 jokers (2 inside and 2 outside).
Jokers change after a set time , no corners, always a goal kick. The
objective is constant finishing with shots, as well as all the previous
aspects of possession to create good opportunities for finishing.

LEARNING LEVEL |
OBJECTIVES |
All |
Apply
techniques developed in situations of reduced play |
NUMBER
OF PLAYERS |
VARIATIONS |
12 |
Vary
dimensions, nš of touches, vary zones of jokers, limit |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.53 |
reduce
spaces, reduce touches, Reduce numerical superiority |
DIMENSIONS |
SERIES |
DURATION |
REST |
20x30m. |
3-6 |
3-4'/series |
30'' / series |
ASPECTS TO BE WORKED ON |
1 |
Shooting options |
2 |
Speed in play. |
3 |
1x1 |
4 |
Fast interaction, ... |
5 |
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|
PROGRESS |
HEADLAND |
EXERCISE |
CODE |
PROGRESS |
5x4 in 5 zones |
PRO05 |
Set up as in the diagram, players
attempt to combine from zone to zone
without being dispossessed, for a
set time.

LEARNING LEVEL |
OBJECTIVES |
-- |
support, wall passes , changes of
direction, exploring passi |
NUMBER OF PLAYERS |
VARIATIONS |
9 |
Reduce
nš of attackers , reduce spaces,
reduce touches, . |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.42 |
Reduce
nš de attackers , reduce spaces,
reduce touches, ... |
DIMENSIONS |
SERIES |
DURATION |
REST |
30x20m. |
4 |
-- |
-- |
ASPECTS TO BE WORKED ON |
1 |
Permanent support, changes of
orientation, playing back to goal,
passing lanes,. |
2 |
Control and slow
down play, and speed of execution
in 2nd progression |
3 |
Width of spaces and correct
interpretation effective passing
lane for second act |
4 |
Generate fast
passing lane for 2nd line of
progression after reception of
cent |
5 |
Decisive gestural communication
behind adversary. |
|
GAME REAL SITUATION |
HEADLAND |
EXERCISE |
CODE |
GAME REAL SITUATIO |
SR 11x11 First eleven
orientated |
SRO14 |
Real match situation, on full-sized
pitch, between 2 teams of 11 players
, one the probable first team for
the next match, and the other
comprised of the rest of the players
.A model of play is established for
each team directed towards the
situation to be developed in the
weekend competition, the first team
with their own model and the rest
simulating that of the opposition.
The objective is, exclusively with
the first team, optimisation of the
team's specific patterns of play to
combat the opposition. To this end
the coach will observe and redirect
in the team the main actions of the
real game situation such as control
of the game, the use of free spaces,
analysis of passing lanes, execution
of changes of direction, alternating
changes of rhythm and exploitation
of arrival zones. All of this
logically, being an offensive
content, with emphasis on offensive
aspects, modifying patterns of play
of the opposition based on typical
opposition patterns of play.

LEARNING LEVEL |
OBJECTIVES |
Middle |
Optimisation of attacking patterns
of play to employ again |
NUMBER OF PLAYERS |
VARIATIONS |
11+X |
Use of
same models and systems against
adversary, vary comp |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.43 |
Increase competitive level of
adversaries, limit touches, m |
DIMENSIONS |
SERIES |
DURATION |
REST |
100x66 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of the system and its
movements, for the development
|
3 |
Constant use and adjustment of
patterns established to obtain
necessary control |
4 |
Analysis and
development of free spaces,
passing lanes and changes of
orientati |
5 |
Analysis and development of
Changes of rhythm and attacking
zones for efficient |
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