COACHES METHODOLOGY & CURRICULUM
 


U15 - U16



SESSION FALL 19

REACTION
HEADLAND EXERCISE CODE
REACTION Jug VRE10

All the team in pairs in a circle, leaving a space of 1-2m between pairs. Each player is linked by the arm next to their team mate, and the free arm must be positioned like the handle of a jug. One player escapes from another chaser, always running outside the circle. the player who is escaping can free himself by hooking his arm to another pair of those in the circle. At that moment the member of the pair he has not linked up with will have to escape. If a player is caught, he changes roles with the chaser.

LEARNING LEVEL OBJECTIVES
All Reaction speed
NUMBER OF PLAYERS VARIATIONS
All Size of circle.
TRIM-CCTS AVERAGES PROGRESSION
0.23 Increase working time
DIMENSIONS SERIES DURATION REST
20x20 1-2 10-15' nothing
ASPECTS TO BE WORKED ON
1 Always escape outside circle
2 Hooking up to adjacent player not allowed
3 To free oneself, obligatory to hook onto teammate's arm
4 Players can escape in both directions
5  



 

FINISHING TECHNIC
HEADLAND EXERCISE CODE
FINISHING TECHNIC 2 x 2 + 3 (2o-1i) to shoot in 30x15m. an TFN05

Following the diagram and animation, players perform a 2x2 drill with 2 jokers outside and 1 inside a 30x15m pitch with 2 regulation goals and goalkeepers. The jokers always play with the attacking players and can help to develop the attack, being able to score or not (as the coach sees fit).The idea is to create continuous opportunities to finish, mainly from the wing in search of constant shots at goal, with the option of limiting the number of touches per player, operating areas of the jokers, the attacking time,…

LEARNING LEVEL OBJECTIVES
All Assimilation of group perception of finishing, and the actio
NUMBER OF PLAYERS VARIATIONS
2 x 2 + 3 (2G) Vary players per team and jokers, freedom of touches, limita
TRIM-CCTS AVERAGES PROGRESSION
0.56 reduce superiority, reduce touches, limit jokers, limit atta
DIMENSIONS SERIES DURATION REST
30 x 15m. 2-4 3’-7’ 1' / series
ASPECTS TO BE WORKED ON
1 Executive and perceptive mechanics of shot
2 Control and slow down play, ...Depth in play to finish.
3 Analysis of finishing zones, staggering distance, longitudinality, 2nd action,.
4 Rebounds, attacking zone, wall passes, speed in play, pass backwards,…
5 Transversal occupation of space, interior and use of exterior jokers.



 

AVOID PROGRESSING
HEADLAND EXERCISE CODE
AVOID PROGRESSING Game 3x2 with zonal defence EVP09

3 teams of 2 players play 3x2, changing roles when they steal possession.

LEARNING LEVEL OBJECTIVES
All Intercepting, tackling, switching play, anticipating,…
NUMBER OF PLAYERS VARIATIONS
7 Increase nş attackers , widen spaces , increase touches op
TRIM-CCTS AVERAGES PROGRESSION
0.52 Increase nş jokers, widen spaces , Increase touches oppone
DIMENSIONS SERIES DURATION REST
15x15 3 4' 1'
ASPECTS TO BE WORKED ON
1 Switching play from side to side, intercepting, tackling, anticipating, occupyin
2 Maintain lines in centre, close angles on wing, no excessive diagonals,...
3 Avoid progression to avoid maintaining possession (eliminate unpassed passing la
4 Distance to adversary, the closer, the easier for him,...
5 Gestural and verbal language, deception, choice of moment to avoid maintaining,.



 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 4-2-3-1 vs. 4-2-3-1, 1G-3g. DEF ALD11

Distributed as in the diagram, a match between 2 teams of 7 players in which both teams base their play on a 1-4-2-3-1. One team plays in defensive zone with a goalkeeper, a line of 4 , 2 defensive midfielders and an attacking midfielder, and the other team plays in offensive zone with a centre back, 2 defensive midfielders, 3 attacking midfielders and a striker. The defending team simulates the defensive zone of the 4-2-3-1, with its two lines further back and its objective will be to neutralize the opposing team and when the ball is recovered its attempts to progress to the creation line scoring a goal in any of the 3 goals, thus scoring a point. The strikers meanwhile must attempt to finish the attack by means of a more elaborate (indirect) attack, by controlling play, moving the opposition and seeking space in order to enter the finishing zone and attempt to score. Thus we observe the pros and cons, in attack and in defence, in the same system, which enables us to analyze via attack our defensive shortcomings and vice versa.

LEARNING LEVEL OBJECTIVES
All Perceive pros and cons of our system, 1-4-2-3-1 in this cas
NUMBER OF PLAYERS VARIATIONS
16 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.41 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Generate perception based on being in situation of avoiding finishing (in large


 


 


 


 


 

 
 




"Young players need freedom of expression to develop as creative players...
They should be encouraged to try skills without fear of failure."
Rinus Michels - Ajax and The Netherlands, former manager