COACHES METHODOLOGY & CURRICULUM
 


U15 - U16



SESSION FALL 16

CIRCUITS
HEADLAND EXERCISE CODE
CIRCUITS Technical-motor circuit pre-shot 1G CGL04

Players perform circuit of 3 stations towards 1 goal executing a finishing action from 3 zones
linking different motor and technical actions Frontal zigzag to 6 cones, somersault, specific
backwards run, control and pass from start, dribble and shot with left .Frequency
forwards-backwards and lateral, receive ball , 2 turns round cones at maximum speed,
face goal and free shot. Frequency of hoops, slalom at maximum speed, lateral run backwards,
receive ball , dribble to goal and shot.


 

LEARNING LEVEL OBJECTIVES
All Development of specific motor skills and final shot
NUMBER OF PLAYERS VARIATIONS
All Combine different technical actions or motor skills
TRIM-CCTS AVERAGES PROGRESSION
0.29 Increase time, complicate actions, Increase speed...
DIMENSIONS SERIES DURATION REST
30x50 2-3 15' Few
ASPECTS TO BE WORKED ON
1 Quality in motor actions
2 Order when starting the drill to not overlap shooting
3 Increase speed as drills are mastered
4  
5  


 

KICK
HEADLAND EXERCISE CODE
KICK Short attack diamond with Wall pass RMT07

Set up as in the diagram, attacks between 4 players changing wing after a set time and including a wall-pass. A starts with pass and return to B, who gradually moves out diagonally looking for depth to play on the wing, A in turn heads for the cone and plays a 1-2 with C after which he hits a long pass to B for him to cross, D meanwhile moves from side to side in support of A, after the wing move C runs to the near post, D behind to the far post and A waits for any rebound. Positions can be maintained or rotated.

LEARNING LEVEL OBJECTIVES
All Execute combined technical actions via short attacks.
NUMBER OF PLAYERS VARIATIONS
All in 4 groups . Vary combinations, maintain positions, with defenders, ...
TRIM-CCTS AVERAGES PROGRESSION
0.28 Increase speed of execution, active defence, Increase comp
DIMENSIONS SERIES DURATION REST
50x60m. 2-4 5-6’/series 2' / series
ASPECTS TO BE WORKED ON
1 Mobility, support
2 Manage time, effective execution
3 attack times , accuracy.
4 Anticipation
5 speed of play,…

 

AVOID PROGRESSING
HEADLAND EXERCISE CODE
AVOID PROGRESSING Game 3x2 with zonal defence EVP09

3 teams of 2 players play 3x2, changing roles when they steal possession.

LEARNING LEVEL OBJECTIVES
All Intercepting, tackling, switching play, anticipating,…
NUMBER OF PLAYERS VARIATIONS
7 Increase nº attackers , widen spaces , increase touches op
TRIM-CCTS AVERAGES PROGRESSION
0.52 Increase nº jokers, widen spaces , Increase touches oppone
DIMENSIONS SERIES DURATION REST
15x15 3 4' 1'
ASPECTS TO BE WORKED ON
1 Switching play from side to side, intercepting, tackling, anticipating, occupyin
2 Maintain lines in centre, close angles on wing, no excessive diagonals,...
3 Avoid progression to avoid maintaining possession (eliminate unpassed passing la
4 Distance to adversary, the closer, the easier for him,...
5 Gestural and verbal language, deception, choice of moment to avoid maintaining,.



 

GAME REAL SITUATION
HEADLAND EXERCISE CODE
GAME REAL SITUATIO Match variables Playing with fewer pla SRO24

Real match situation, any size of pitch (depending on number of players ), between 2 teams of between 7 and 11 players , one of the teams with one player fewer, and any distribution at their level of competition (homogenous teams , first team vs. the rest,…). each team will have a model of play (system, style and basics) similar or different, directed or not towards the situation to be developed in the weekend competition. The goal, via the task, is the development and consolidation of those aspects connected with our model of play, when we are outnumbered, trying to maintain the result (if it is favourable) or not. To this end the coach will observe and redirect in the team with fewer players specific decisive attacking options in this kind of situation, for their correct adaptation such as rational occupation of space, defensive reorganisation and starting the counter-attack. All of this logically, being an offensive content, with main emphasis on the offensive aspects of the development of play, albeit this situation is more orientated towards the defensive aspect. In each half, this inferiority switches team (unless we seek the same situation always with the same team, which is supposedly the first eleven).



 

LEARNING LEVEL OBJECTIVES
Middle Consolidation of decisive patterns of plays in competitive
NUMBER OF PLAYERS VARIATIONS
11+X Use of same models and systems in each team, different mode
TRIM-CCTS AVERAGES PROGRESSION
0.43 Increase or decrease competitive level of opposing teams, I
DIMENSIONS SERIES DURATION REST
100x66 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards the specific
2 Analysis of the efficiency of the system and its movements, in situation of max
3 Constant use and adjustment of patterns established so as not to lose necessary
4 Analysis and appropriateness of different competitive situations that may arise
5 Adaptation of patterns of play with change of situation and return to equal num



 


 


 


 


 

 
 




"Young players need freedom of expression to develop as creative players...
They should be encouraged to try skills without fear of failure."
Rinus Michels - Ajax and The Netherlands, former manager