U15 - U16
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SESSION FALL 16
CIRCUITS |
HEADLAND |
EXERCISE |
CODE |
CIRCUITS |
Technical-motor circuit
pre-shot 1G |
CGL04 |
Players perform circuit of 3
stations towards 1 goal executing a
finishing action from 3 zones
linking different motor and
technical actions Frontal zigzag to
6 cones, somersault, specific
backwards run, control and pass from
start, dribble and shot with left
.Frequency
forwards-backwards and
lateral, receive ball , 2 turns
round cones at maximum speed,
face
goal and free shot. Frequency of
hoops, slalom at maximum speed,
lateral run backwards,
receive ball
, dribble to goal and shot.

LEARNING LEVEL |
OBJECTIVES |
All |
Development of specific motor
skills and final shot |
NUMBER OF PLAYERS |
VARIATIONS |
All |
Combine different technical
actions or motor skills |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.29 |
Increase time, complicate actions,
Increase speed... |
DIMENSIONS |
SERIES |
DURATION |
REST |
30x50
|
2-3
|
15' |
Few |
ASPECTS TO BE WORKED ON |
1 |
Quality in motor actions |
2 |
Order when
starting the drill to not overlap
shooting |
3 |
Increase speed as drills are
mastered |
4 |
|
5 |
|
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KICK |
HEADLAND |
EXERCISE |
CODE |
KICK |
Short attack diamond with Wall pass
|
RMT07 |
Set up as in the diagram, attacks between 4 players changing
wing after a set time and including a wall-pass. A starts
with pass and return to B, who gradually moves out
diagonally looking for depth to play on the wing, A in turn
heads for the cone and plays a 1-2 with C after which he
hits a long pass to B for him to cross, D meanwhile moves
from side to side in support of A, after the wing move C
runs to the near post, D behind to the far post and A waits
for any rebound. Positions can be maintained or rotated.

LEARNING LEVEL |
OBJECTIVES |
All |
Execute combined technical
actions via short attacks. |
NUMBER OF PLAYERS |
VARIATIONS |
All in 4 groups . |
Vary combinations, maintain
positions, with defenders, ... |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.28 |
Increase speed of execution,
active defence, Increase comp |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60m. |
2-4 |
5-6’/series |
2' / series |
ASPECTS TO BE
WORKED ON |
1 |
Mobility,
support |
2 |
Manage time, effective execution |
3 |
attack times
, accuracy. |
4 |
Anticipation |
5 |
speed of
play,… |
|
|
AVOID PROGRESSING |
HEADLAND |
EXERCISE |
CODE |
AVOID PROGRESSING |
Game 3x2 with zonal defence |
EVP09 |
3 teams of 2 players play 3x2, changing
roles when they steal possession.

LEARNING LEVEL |
OBJECTIVES |
All |
Intercepting, tackling, switching play, anticipating,… |
NUMBER
OF PLAYERS |
VARIATIONS |
7 |
Increase nº
attackers , widen spaces , increase touches op |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.52 |
Increase nº
jokers, widen spaces , Increase touches oppone |
DIMENSIONS |
SERIES |
DURATION |
REST |
15x15 |
3 |
4' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Switching play from side to side,
intercepting, tackling, anticipating, occupyin |
2 |
Maintain lines in
centre, close angles on wing, no excessive diagonals,...
|
3 |
Avoid progression to avoid maintaining
possession (eliminate unpassed passing la |
4 |
Distance to adversary,
the closer, the easier for him,... |
5 |
Gestural and verbal language, deception,
choice of moment to avoid maintaining,. |
|
GAME REAL SITUATION |
HEADLAND |
EXERCISE |
CODE |
GAME REAL SITUATIO |
Match variables Playing with
fewer pla |
SRO24 |
Real match situation, any size of
pitch (depending on number of
players ), between 2 teams of
between 7 and 11 players , one of
the teams with one player fewer, and
any distribution at their level of
competition (homogenous teams ,
first team vs. the rest,…). each
team will have a model of play
(system, style and basics) similar
or different, directed or not
towards the situation to be
developed in the weekend
competition. The goal, via the task,
is the development and consolidation
of those aspects connected with our
model of play, when we are
outnumbered, trying to maintain the
result (if it is favourable) or not.
To this end the coach will observe
and redirect in the team with fewer
players specific decisive attacking
options in this kind of situation,
for their correct adaptation such as
rational occupation of space,
defensive reorganisation and
starting the counter-attack. All of
this logically, being an offensive
content, with main emphasis on the
offensive aspects of the development
of play, albeit this situation is
more orientated towards the
defensive aspect. In each half, this
inferiority switches team (unless we
seek the same situation always with
the same team, which is supposedly
the first eleven).

LEARNING LEVEL |
OBJECTIVES |
Middle |
Consolidation of decisive patterns
of plays in competitive |
NUMBER OF PLAYERS |
VARIATIONS |
11+X |
Use of
same models and systems in each
team, different mode |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.43 |
Increase or decrease competitive
level of opposing teams, I |
DIMENSIONS |
SERIES |
DURATION |
REST |
100x66 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
the specific |
2 |
Analysis of the
efficiency of the system and its
movements, in situation of max |
3 |
Constant use and adjustment of
patterns established so as not to
lose necessary |
4 |
Analysis and
appropriateness of different
competitive situations that may
arise |
5 |
Adaptation of patterns of play
with change of situation and
return to equal num |
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