U15 - U16
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SESSION FALL 12
CIRCUITS |
HEADLAND |
EXERCISE |
CODE |
CIRCUITS |
Technical motor skills circuit 5
station |
CIN01 |
Circuit of 5 continuous stations linking
actions of individual skill, dribbling, shots,
with motor actions.
Players perform series of no more than 8-10 and no more than 2-3
series. The stations are as follows: 1st Station: Right stepover and
left stepover + Diagonal pass with outstep + length of stride. 2nd
Station: Plantas diagonales 10m. + pass + wall-pass + shot left 3rd
Station: Diagonal run backwards + control and turn + Dribble in slalom +
instep pass 4th Station: alternate insteps + double stepover left +
double stepover right + instep pass + Frequency hoops 5th Station:
Dribble in zigzag + outstep pass + circles at 3 cones + exit.

LEARNING LEVEL |
OBJECTIVES |
All |
Development
of specific motor skills and individual techniqu |
NUMBER
OF PLAYERS |
VARIATIONS |
All |
Change
technical or motor actions, distances, ... |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.34 |
Change
technical or motor actions, distances,
|
DIMENSIONS |
SERIES |
DURATION |
REST |
40x50m. |
2-3 |
8-10'/series. |
Middle |
ASPECTS TO BE WORKED ON |
1 |
Trying to execute technical and motor
skills with accuracy |
2 |
Maintain body balance
and coordination |
3 |
Visualise technical movements before
executing them |
4 |
|
5 |
|
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COMBINATION INTERACTIONS COLECTIVE
TECHNICS |
HEADLAND |
EXERCISE |
CODE |
COMBINATION INTERA |
Perceptive interpretation 2 |
COL08 |
As shown in the diagram and animation,
players perform a sequence of movements between 6 players , starting and
finishing at the same point. the players have total freedom to execute
the movement they regard as appropriate and the technical action they
choose, for the tactical optimization of said movement, given the
tactical context that has generated said movement. The only action they
cannot choose is the evolution of the combination, so they must always
pass to the player established in the sequence, as follows: A to B, B to
C, C to D, D to E and E to F.The start is to one side and to the other
(B to A,
.)There is no limit to the actions that can be performed, and
players will use those developed in mechanized collective skills
executed in earlier stages, developing actions like these: Supporting
escape from marking in front of opponent and return to the supporting
player, supporting escaping from marking to one side, behind,
Action of
Wall-pass direct or slowed down, Action of support and timing,
Dribble
to select opponent for said Subsequent action, generating free space,
Fast control-pass combinations, one touch combinations, actions of
1x1,
.Of crucial importance is on the one hand verbal communication and
above all gestural to know what action the receiver plans and for the
taker to adjust accordingly , as well as the execution of each action
(with or without ball ), as well as the executive mechanisms chosen for
each action to be developed. Depending on the perceptive level of the
players , this freedom of action can be executed: Only in certain
positions. Choosing only between 2 pre-established movements. Choosing
the type of sequence, but after choosing it executing the
pre-established one. Performing intermediate double combinations. Etc.

LEARNING LEVEL |
OBJECTIVES |
All |
Introduction
or consolidation of decision making and group |
NUMBER
OF PLAYERS |
VARIATIONS |
6 per group. |
Any
variation of sequence of movements, of freedom to take |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.22 |
Increase
perceptive focus, Increase speed of execution , In |
DIMENSIONS |
SERIES |
DURATION |
REST |
20 x 25m. |
2-4 |
3-7 |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Observation of pattern of actions being
developed to direct them towards those |
2 |
Analysis of spatial and
temporal orientation for optimum development of action |
3 |
Analysis of gestural and verbal
communication for correct group cohesion |
4 |
Quest for real sensation
of play , focus on reason for actions, and application |
5 |
Correction of executive and perceptive
patterns , of actions of integral basic t |
|
|
CONTROL-RECEIVING |
HEADLAND |
EXERCISE |
CODE |
CONTROL-RECEIVING |
Control pairs 7m behind cone |
CON01 |
Following the structure of the cones,
each pair positions itself at the cones either in front or behind them.
Players perform exchanges between the 2 varying the type of control
progressively. We will use the cones as a reference to execute controls
with turn behind them, to leave on the opposite side to entry, and the
most basic ones are executed in front. Simple controls with 2 touches,
one touch, same foot, opposite foot, backwards, after feint,
parallel,
diagonal, lateral,

LEARNING LEVEL |
OBJECTIVES |
All |
Acquisition
of basic skills of control-reception. |
NUMBER
OF PLAYERS |
VARIATIONS |
All in pairs. |
Vary
distances, contact surfaces, sources, type of control, |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.17 |
Increase
speed of execution, various sources, opposition, . |
DIMENSIONS |
SERIES |
DURATION |
REST |
15x30m. |
1-2 |
4-8'/series |
active rest |
ASPECTS TO BE WORKED ON |
1 |
Mechanics of execution, cushioning ball. |
2 |
Body orientation. |
3 |
Spatial vision |
4 |
Anticipated subsequent
decision. |
5 |
attacking the ball, ... |
|
KEEP |
HEADLAND |
EXERCISE |
CODE |
KEEP |
Null centre circle |
MAN07 |
Opposing teams with 2 jokers ,trying
to keep possession without being
able to touch the ball inside the
square

LEARNING LEVEL |
OBJECTIVES |
-- |
Permanent help, support, changes
of direction, occupation of |
NUMBER OF PLAYERS |
VARIATIONS |
12 |
Reduce
distances, reduce superiority,
reduce touches, ... |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.53 |
Reduce
distances, reduce superiority,
reduce touches , ... |
DIMENSIONS |
SERIES |
DURATION |
REST |
35x35m. |
3 |
-- |
-- |
ASPECTS TO BE WORKED ON |
1 |
Permanent support, changes of
orientation, escaping marker in
support,
|
2 |
Peripheral spatial
occupation, and constant mobility
impossibility Interior pla |
3 |
Generate, occupy and exploit or
abandon spaces constantly. |
4 |
Verbal and visual
communication,
|
5 |
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