HANDLING-DRIVING
HEADLAND EXERCISE CODE
HANDLING-DRIVING Chain of actions in 3 squares MCN01

Set up as in the diagram, players execute a predetermined action of control in each of the
3 small squares or zones, in the last of which a gesture can replace a pass. After finishing
the players follow the ball. Various actions can be performed, including the following:1st zone:
step on the ball with sole and lateral roll.2nd zone: touch with instep.3rd zone: Pass.
Others :Roll consecutively, lateral roll and stop with instep of other foot, dribble step on the
ball and turn, dribble pass foot and turn, interior, exterior turn, step on the ball roll towards
oneself and exit interior-exterior, step on the ball pass behind non-kicking foot, 45 turn,

LEARNING LEVEL OBJECTIVES
14-15 years Acquire ball control skills
NUMBER OF PLAYERS VARIATIONS
All Various combinations of drills practised in development
TRIM-CCTS AVERAGES PROGRESSION
0.36 While players perform drill they must see something unrelat
DIMENSIONS SERIES DURATION REST
18x6 2-4 3-4'/series 1' / series
ASPECTS TO BE WORKED ON
1 Breadth of gestures
2 Maximum s+AA456peed of execution possible
3  
4  
5


 


 

HANDLING-DRIVING
HEADLAND EXERCISE CODE
HANDLING-DRIVING Action-simple turn in 3 squares MCN02

Set up as in the diagram, payers execute a predetermined action of control with turn as far as
the cones, where they perform a predetermined turn and pass to the team mate in front. After
finishing the players follow the ball. Various actions can be performed (amongst those listed in
the previous drill), in particular one can vary the actions previous and subsequent to the action
of turning, with the possibility too of varying the dribble or control prior to the turn.

LEARNING LEVEL OBJECTIVES
14-15 years Acquire ball control skills
NUMBER OF PLAYERS VARIATIONS
Pairs or trios. Various combinations of turns, vary directions, position of
TRIM-CCTS AVERAGES PROGRESSION
0.34 Combine more difficult actions, vary attacking zones,
DIMENSIONS SERIES DURATION REST
18x6 4-6 1-2/series 30/series
ASPECTS TO BE WORKED ON
1 Breadth of gestures
2 Correct support.
3  
4  
5



 


 

HANDLING-DRIVING
HEADLAND EXERCISE CODE
HANDLING-DRIVING Action-double turn in 3 squares MCN03

Set up as in the diagram, players execute an action of control as far as the 3rd cone to perform
a predetermined turning action as far as the 2nd cone where they execute another
predetermined turn and pass to the team mate in front. After finishing the players follow the ball.
Various actions can be performed (amongst those listed in the previous drill), in particular one
can vary the actions previous and subsequent to the action of turning, with the possibility too of
varying the dribble or control prior to the turn.

LEARNING LEVEL OBJECTIVES
All Acquire ball control skills
NUMBER OF PLAYERS VARIATIONS
groups 4-5 Various combinations of turns, vary directions, position of
TRIM-CCTS AVERAGES PROGRESSION
0.31 Combine more difficult actions, vary attacking zones,
DIMENSIONS SERIES DURATION REST
18x6 2-4 2-3'/series 30/series
ASPECTS TO BE WORKED ON
1 Breadth of gestures
2 Correct support.
3 As players improve, raise one's head, with many touches
4 It is necessary to perform task with both legs
5 Maximum Speed of execution possible



 


 

HANDLING-DRIVING
HEADLAND EXERCISE CODE
HANDLING-DRIVING Circuit continuous dribbling 1 MCN04

As shown in the diagram and animation, players perform a continuous circuit of dribbling actions
of 7 actions, all finishing at the same point where they began. The actions to be performed will
be established previously and performed in an established order. The actions can be performed
in exclusively continuous fashion ,or can be dovetailed with actions of passing and waiting in the
next action. The variety of actions can be as extensive as the coach sees fit, with the following
sequence of dribbles for this drill:1.- Dribble in slalom.2.- Dribble with lateral roll
(lateral protection).3.- Dribble alternating instep and outstep.4.-Dribble in Zig-Zag.5.-
Diagonal dribble with outstep (diagonal protection).6.- Dribble at maximum speed + back
pass for shot.7.- Shoot+ seek ball + Backwards dribble with sole (dorsal protection).

LEARNING LEVEL OBJECTIVES
All Consolidate mechanisms of execution and perception of dribbl
NUMBER OF PLAYERS VARIATIONS
All in group or per Any variation of dribbles, sequences, positioning, dovetaile
TRIM-CCTS AVERAGES PROGRESSION
0.34 Increase difficulty of sequences, Increase the difficulty
DIMENSIONS SERIES DURATION REST
35 x 50m. 2-4 3-7 1' / series
ASPECTS TO BE WORKED ON
1 Analyse mechanisms of execution of the executive and perceptive action for its p
2 Generate perceptive dynamic in the use of each dribbling action applied to real
3 Use de both legs and both sides in all executive dynamics.
4 Seek speed of execution and perceptive action after mechanisation of actions.
5




 


 

HANDLING-DRIVING
HEADLAND EXERCISE CODE
HANDLING-DRIVING Dribbling per station circuit 1 MCN05

As shown in the diagram and animation, players perform a circuit of dribbling actions per station
of 6 actions for a set time. The actions to be performed will be established previously and
performed at the corresponding station. Different challenges can be presented for each player
to solve with the dribble they choose. The variety of actions can be as extensive as the coach
sees fit, with the following sequence of dribbles for this drill:1.- Dribble in slalom.2.-Dribble in
Zig-Zag.3.- Dribble alternating instep and outstep.4.- Dribble with lateral roll (lateral protection).5.-
Diagonal dribble with outstep (diagonal protection).6.- Backwards dribble with sole(dorsal protection).

LEARNING LEVEL OBJECTIVES
All Consolidate mechanisms of execution and perception of dribbl
NUMBER OF PLAYERS VARIATIONS
All in 6 groups . Any variation of dribbles, stations, directed towards real
TRIM-CCTS AVERAGES PROGRESSION
0.34 Increase the difficulty of execution of the action, Increas
DIMENSIONS SERIES DURATION REST
30 x 25m. 2 1/drill 15/posta 1/s
ASPECTS TO BE WORKED ON
1 Analyse mechanisms of execution of the executive and perceptive action for its p
2 Generate perceptive dynamic in the use of each dribbling action applied to real
3 Use de both legs and both sides in all executive dynamics.
4 Seek speed of execution and perceptive action after mechanisation of actions.
5



 


 

HANDLING-DRIVING
HEADLAND EXERCISE CODE
HANDLING-DRIVING Dribbling circuit with relays 1 MCN06

As shown in the diagram and animation, The actions can be performed in exclusively continuous
fashion In groups as a competition, thus developing every type of dribbling at maximum speed.
Players perform competitions with all kinds of dribble with the possibility of constantly varying
the zone of movement .The actions to be executed can be determined previously and performed
in the established fashion, or different challenges can be presented for each player to solve with
the type of dribble he feels is appropriate. The variety of actions, and the route, can be as
extensive as the coach chooses, and may include any of the following:1.- Dribble in slalom.2.-
Dribble in Zig-Zag.3.- Dribble alternating instep and outstep.4.- Dribble with lateral roll
(lateral protection).5.- Diagonal dribble with outstep (diagonal protection).6.- Backwards dribble
with sole(dorsal protection).A.-Dribble in straight line.B.- Square dribble.C.- Circular dribble.D.-
Dribble with changes of direction.E.- Dribbles with sequence of other technical-tactical actions,

LEARNING LEVEL OBJECTIVES
All Consolidate mechanisms of execution and perception of dribbl
NUMBER OF PLAYERS VARIATIONS
All in 3-4 teams. Any variation of dribbles, relays, trajectories, directed t
TRIM-CCTS AVERAGES PROGRESSION
0.27 Increase the difficulty of execution of the action, the di
DIMENSIONS SERIES DURATION REST
30 x 40m. 4-12 14 total Continuous
ASPECTS TO BE WORKED ON
1 Analyse mechanisms of execution of the executive and perceptive action for its p
2 Generate perceptive dynamic in the use of each dribbling action applied to real
3 Use de both legs and both sides in all executive dynamics.
4 Seek speed of execution and perceptive action after mechanisation of actions.
5 Analysis of group communication, gestural and verbal, and capacity for reciproca




 



 

HANDLING-DRIVING
HEADLAND EXERCISE CODE
HANDLING-DRIVING Shot speed in funnel MCN07

Set up as in the diagram, in pairs one player with the ball when he chooses has to score a goal
with the sole obligation of passing between 2 cones before shooting at goal . The other player
when the former begins the move, and not before, tries to win the ball from him , if he succeeds
in stealing the ball then he can shoot at goal. If the move becomes prolonged the train counts
down to end it. At the end the players change roles.

LEARNING LEVEL OBJECTIVES
All Improve shooting skills in situation of minimum availabilit
NUMBER OF PLAYERS VARIATIONS
All in 2 groups. Vary distance, wing, force 1x1, passive-active defence,
TRIM-CCTS AVERAGES PROGRESSION
0.40 Reduce defending distance, more lateral, limit time, ...
DIMENSIONS SERIES DURATION REST
30x40m. 4/serie 2 2' / series
ASPECTS TO BE WORKED ON
1 Classical aspects of shot
2 Peripheral vision whilst dribbling
3 Fast exterior dribbling
4  
5



 


 

HANDLING-DRIVING
HEADLAND EXERCISE CODE
HANDLING-DRIVING Continuous dribbling circuit 2 MCN08

As shown in the diagram and animation, players perform a continuous circuit of 6 dribbling
actions , all finishing at the same point where they began. The actions to be performed will be
determined previously and performed in an established order. The actions can be performed in
exclusively continuous fashion , or one can dovetail between each one, actions of passing and
waiting in the next action. The variety of actions can be as extensive as the coach sees fit, with
the following sequence of dribbles for this drill:1.- Dribble in V + Pase.2.- Dribble with lateral roll
back turned (lateral protection) + Pass.3.-Dribble in triangle with turn stepping on ball and
rotating with support one foot + Pass.4.- Free dribble between cones + Pass after escaping
marker.5.-Break free from marking + Control + dribble maximum speed + cross.6.- Shot + take
ball + dribble with actions of dummy feint + Pass.

LEARNING LEVEL OBJECTIVES
All Consolidate mechanisms of execution and perception of dribbl
NUMBER OF PLAYERS VARIATIONS
The group in startin Any variation of dribbles, sequences, positioning, dovetaile
TRIM-CCTS AVERAGES PROGRESSION
0.34 Increase difficulty of sequences, Increase the difficulty
DIMENSIONS SERIES DURATION REST
35 x 50m. 2-4 3-7 1' / series
ASPECTS TO BE WORKED ON
1 Analyse mechanisms of execution of the executive and perceptive action for its p
2 Generate perceptive dynamic in the use of each dribbling action applied to real
3 Use de both legs and both sides in all executive dynamics.
4 Seek speed of execution and perceptive action after mechanisation of actions.
5



 


 

HANDLING-DRIVING
HEADLAND EXERCISE CODE
HANDLING-DRIVING Dribbling per station circuit 2 MCN09

As shown in the diagram and animation, players perform a circuit of dribbling actions per station
of 6 actions for a set time. The actions to be performed will be established previously and
performed at the corresponding station. Different challenges can be presented for each player
to solve with the dribble they choose. The variety of actions can be as extensive as the coach
sees fit, with the following sequence of dribbles for this drill:1.-Dribble in 8. 2.- Free dribble with
constant dummies and feints.3.- Dribble between cones. 4.- Free dribble with
protection.5.- Dribble in V at maximum speed.6.- Dribble with 90 turn on body axis around cones.

LEARNING LEVEL OBJECTIVES
All Consolidate mechanisms of execution and perception of dribbl
NUMBER OF PLAYERS VARIATIONS
All in 6 groups . Any variation of dribbles, stations, directed towards real
TRIM-CCTS AVERAGES PROGRESSION
0.33 Increase the difficulty of execution of the action, Increas
DIMENSIONS SERIES DURATION REST
30 x 25m. 2 1/drill 15/drill 1/s
ASPECTS TO BE WORKED ON
1 Analyse mechanisms of execution of the executive and perceptive action for its p
2 Generate perceptive dynamic in the use of each dribbling action applied to real
3 Use de both legs and both sides in all executive dynamics.
4 Seek speed of execution and perceptive action after mechanisation of actions.
5