FINISHING TECHNIC |
HEADLAND |
EXERCISE |
CODE |
FINISHING TECHNIC |
4x4+4(2i-2o) to 2 goals. |
TFN01 |
In a 30x20m rectangle, with 2 large
goals, a game situation of 4x4 with 4 jokers (2 inside and 2 outside).
Jokers change after a set time , no corners, always a goal kick. The
objective is constant finishing with shots, as well as all the previous
aspects of possession to create good opportunities for finishing.

LEARNING LEVEL |
OBJECTIVES |
All |
Apply
techniques developed in situations of reduced play |
NUMBER
OF PLAYERS |
VARIATIONS |
12 |
Vary
dimensions, nº of touches, vary zones of jokers, limit |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.53 |
reduce
spaces, reduce touches, Reduce numerical superiority |
DIMENSIONS |
SERIES |
DURATION |
REST |
20x30m. |
3-6 |
3-4'/series |
30'' / series |
ASPECTS TO BE WORKED ON |
1 |
Shooting options |
2 |
Speed in play. |
3 |
1x1 |
4 |
Fast interaction, ... |
5 |
|
|
FINISHING TECHNIC |
HEADLAND |
EXERCISE |
CODE |
FINISHING TECHNIC |
4x4+5(1 in-4 out) with 2 goals with
wing |
TFN02 |
In a 40x45m rectangle with 2 large goals,
a game situation of 4x4 with 5 jokers (1 inside and 4 outside).Change of
jokers after set time , no corners, only goal kicks. The objective is to
finish with a shot following a wing attack, so the 4 outside jokers (who
play with both teams), are sought constantly so they can cross from the
wing.

LEARNING LEVEL |
OBJECTIVES |
All |
Apply
techniques developed in situations of reduced play |
NUMBER
OF PLAYERS |
VARIATIONS |
13 |
Vary
dimensions, nº of touches, vary jokers' zone, limit fi |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.48 |
Reduce
space, reduce touches, reduce numerical superiority, |
DIMENSIONS |
SERIES |
DURATION |
REST |
40x45m. |
3-6 |
3-4'/series |
30'' / series |
ASPECTS TO BE WORKED ON |
1 |
Shooting options |
2 |
Pass out to wings |
3 |
Staggered shooting situations |
4 |
Moment of tackle |
5 |
Rapid interaction,... |
|
FINISHING TECHNIC |
HEADLAND |
EXERCISE |
CODE |
FINISHING TECHNIC |
4x4+4(4 out) with 2 goals in
finishing z |
TFN03 |
In a 30x20m rectangle with 2 large goals,
a reduced game of 4x4 with 4 jokers (2 at each end of the pitch). Jokers
change after a certain time, no corners, only goal kicks. The objective
is constant finishing with shots, exploiting the forward position of the
jokers in the finishing zone .

LEARNING LEVEL |
OBJECTIVES |
All |
Apply
techniques developed in situations of reduced play |
NUMBER
OF PLAYERS |
VARIATIONS |
12 |
Vary
dimensions, nº of touches, vary zone of jokers, limit |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.45 |
reduce
spaces, reduce touches, Reduce numerical superiority |
DIMENSIONS |
SERIES |
DURATION |
REST |
20x30m. |
3-6 |
3-4'/series |
30'' / series |
ASPECTS TO BE WORKED ON |
1 |
Shooting options |
2 |
Speed in play. |
3 |
Pass backwards |
4 |
Fast interaction, ... |
5 |
|
|
FINISHING TECHNIC |
HEADLAND |
EXERCISE |
CODE |
FINISHING TECHNIC |
3x3+2(2i) to 30x15m and 2G.
|
TFN04 |
As shown in the diagram and animation,
players participate in a 3 x 3 game situation with 2 jokers inside a
30x15m pitch with 2 regulation goals and goalkeepers. The jokers always
play with the attacking players and can help develop the attack being
able to score a goal or not (as the coach sees fit). The aim is to seek
continuous finishing situations, with the possibility of limiting the
number of touches per player, the action zones of the jokers , the
duration of the attack,…

LEARNING LEVEL |
OBJECTIVES |
All |
Assimilation
of group perception of finishing, and the actio |
NUMBER
OF PLAYERS |
VARIATIONS |
3 x 3 + 2 (2G)
|
Vary players
per team and jokers, freedom of touches, limita |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.47 |
reduce
superiority, reduce touches, limit jokers, limit atta |
DIMENSIONS |
SERIES |
DURATION |
REST |
30 x 15m. |
2-4 |
3’-7’ |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Executive and perceptive mechanics of
shot |
2 |
Control and slow down
play, ...Depth in play to finish. |
3 |
Analysis of finishing zones, staggering
distance, longitudinality, 2nd action,. |
4 |
Rebounds, attacking
zone, wall passes, speed in play, pass backwards,… |
5 |
|
|
FINISHING TECHNIC |
HEADLAND |
EXERCISE |
CODE |
FINISHING TECHNIC |
2 x 2 + 3 (2o-1i) to shoot in
30x15m. an |
TFN05 |
Following the diagram and animation,
players perform a 2x2 drill with 2 jokers outside and 1 inside a 30x15m
pitch with 2 regulation goals and goalkeepers. The jokers always play
with the attacking players and can help to develop the attack, being
able to score or not (as the coach sees fit).The idea is to create
continuous opportunities to finish, mainly from the wing in search of
constant shots at goal, with the option of limiting the number of
touches per player, operating areas of the jokers, the attacking time,…

LEARNING LEVEL |
OBJECTIVES |
All |
Assimilation
of group perception of finishing, and the actio |
NUMBER
OF PLAYERS |
VARIATIONS |
2 x 2 + 3 (2G)
|
Vary players
per team and jokers, freedom of touches, limita |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.56 |
reduce
superiority, reduce touches, limit jokers, limit atta |
DIMENSIONS |
SERIES |
DURATION |
REST |
30 x 15m. |
2-4 |
3’-7’ |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Executive and perceptive mechanics of
shot |
2 |
Control and slow down
play, ...Depth in play to finish. |
3 |
Analysis of finishing zones, staggering
distance, longitudinality, 2nd action,. |
4 |
Rebounds, attacking
zone, wall passes, speed in play, pass backwards,… |
5 |
Transversal occupation of space,
interior and use of exterior jokers. |
|
FINISHING TECHNIC |
HEADLAND |
EXERCISE |
CODE |
FINISHING TECHNIC |
Crosses and shots in play |
TFN07 |
As shown in the diagram, interchange
between attackers and defenders always arriving from the wing with a
high cross against a single defender.

LEARNING LEVEL |
OBJECTIVES |
All |
Break free
of marking, attacking zones, rebounds, speed of p |
NUMBER
OF PLAYERS |
VARIATIONS |
14-18 |
Reduce
attackers , Increase defenders, reduce spaces, redu |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.44 |
Reduce
attackers , Increase defenders, reduce spaces, redu |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60m. |
2 |
6' |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Wing play |
2 |
Delay crosses/shots |
3 |
Changes of orientation |
4 |
|
5 |
|
|
FINISHING TECHNIC |
HEADLAND |
EXERCISE |
CODE |
FINISHING TECHNIC |
Counter-attack in 4 goals |
TFN08 |
Two opposing teams, as in the diagram.
When defending obliged to fall back, counter attack with one of the two
wing players, when ball is stolen and try to score in lateral goals.

LEARNING LEVEL |
OBJECTIVES |
All |
speed of
play, Counter-attack, breaking free of marking, att |
NUMBER
OF PLAYERS |
VARIATIONS |
14 |
Increase nº
adversaries, reduce spaces, reduce time to fini |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.42 |
Increase nº
adversaries, reduce spaces, reduce finishing ti |
DIMENSIONS |
SERIES |
DURATION |
REST |
65x50m. |
2 |
6'/series |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Falling back in defense |
2 |
Marking |
3 |
Speed in dribble |
4 |
Speed and effectiveness
in decision-making |
5 |
|
|
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