FINISHING TECHNIC
HEADLAND EXERCISE CODE
FINISHING TECHNIC 4x4+4(2i-2o) to 2 goals. TFN01

In a 30x20m rectangle, with 2 large goals, a game situation of 4x4 with 4 jokers (2 inside and 2 outside). Jokers change after a set time , no corners, always a goal kick. The objective is constant finishing with shots, as well as all the previous aspects of possession to create good opportunities for finishing.

LEARNING LEVEL OBJECTIVES
All Apply techniques developed in situations of reduced play
NUMBER OF PLAYERS VARIATIONS
12 Vary dimensions, n of touches, vary zones of jokers, limit
TRIM-CCTS AVERAGES PROGRESSION
0.53 reduce spaces, reduce touches, Reduce numerical superiority
DIMENSIONS SERIES DURATION REST
20x30m. 3-6 3-4'/series 30'' / series
ASPECTS TO BE WORKED ON
1 Shooting options
2 Speed in play.
3 1x1
4 Fast interaction, ...
5  


 



 

FINISHING TECHNIC
HEADLAND EXERCISE CODE
FINISHING TECHNIC 4x4+5(1 in-4 out) with 2 goals with wing TFN02

In a 40x45m rectangle with 2 large goals, a game situation of 4x4 with 5 jokers (1 inside and 4 outside).Change of jokers after set time , no corners, only goal kicks. The objective is to finish with a shot following a wing attack, so the 4 outside jokers (who play with both teams), are sought constantly so they can cross from the wing.

LEARNING LEVEL OBJECTIVES
All Apply techniques developed in situations of reduced play
NUMBER OF PLAYERS VARIATIONS
13 Vary dimensions, n of touches, vary jokers' zone, limit fi
TRIM-CCTS AVERAGES PROGRESSION
0.48 Reduce space, reduce touches, reduce numerical superiority,
DIMENSIONS SERIES DURATION REST
40x45m. 3-6 3-4'/series 30'' / series
ASPECTS TO BE WORKED ON
1 Shooting options
2 Pass out to wings
3 Staggered shooting situations
4 Moment of tackle
5 Rapid interaction,...


 



 

FINISHING TECHNIC
HEADLAND EXERCISE CODE
FINISHING TECHNIC 4x4+4(4 out) with 2 goals in finishing z TFN03

In a 30x20m rectangle with 2 large goals, a reduced game of 4x4 with 4 jokers (2 at each end of the pitch). Jokers change after a certain time, no corners, only goal kicks. The objective is constant finishing with shots, exploiting the forward position of the jokers in the finishing zone .

LEARNING LEVEL OBJECTIVES
All Apply techniques developed in situations of reduced play
NUMBER OF PLAYERS VARIATIONS
12 Vary dimensions, n of touches, vary zone of jokers, limit
TRIM-CCTS AVERAGES PROGRESSION
0.45 reduce spaces, reduce touches, Reduce numerical superiority
DIMENSIONS SERIES DURATION REST
20x30m. 3-6 3-4'/series 30'' / series
ASPECTS TO BE WORKED ON
1 Shooting options
2 Speed in play.
3 Pass backwards
4 Fast interaction, ...
5  


 


 

FINISHING TECHNIC
HEADLAND EXERCISE CODE
FINISHING TECHNIC 3x3+2(2i) to 30x15m and 2G. TFN04

As shown in the diagram and animation, players participate in a 3 x 3 game situation with 2 jokers inside a 30x15m pitch with 2 regulation goals and goalkeepers. The jokers always play with the attacking players and can help develop the attack being able to score a goal or not (as the coach sees fit). The aim is to seek continuous finishing situations, with the possibility of limiting the number of touches per player, the action zones of the jokers , the duration of the attack,

LEARNING LEVEL OBJECTIVES
All Assimilation of group perception of finishing, and the actio
NUMBER OF PLAYERS VARIATIONS
3 x 3 + 2 (2G) Vary players per team and jokers, freedom of touches, limita
TRIM-CCTS AVERAGES PROGRESSION
0.47 reduce superiority, reduce touches, limit jokers, limit atta
DIMENSIONS SERIES DURATION REST
30 x 15m. 2-4 3-7 1' / series
ASPECTS TO BE WORKED ON
1 Executive and perceptive mechanics of shot
2 Control and slow down play, ...Depth in play to finish.
3 Analysis of finishing zones, staggering distance, longitudinality, 2nd action,.
4 Rebounds, attacking zone, wall passes, speed in play, pass backwards,
5  



 

 

FINISHING TECHNIC
HEADLAND EXERCISE CODE
FINISHING TECHNIC 2 x 2 + 3 (2o-1i) to shoot in 30x15m. an TFN05

Following the diagram and animation, players perform a 2x2 drill with 2 jokers outside and 1 inside a 30x15m pitch with 2 regulation goals and goalkeepers. The jokers always play with the attacking players and can help to develop the attack, being able to score or not (as the coach sees fit).The idea is to create continuous opportunities to finish, mainly from the wing in search of constant shots at goal, with the option of limiting the number of touches per player, operating areas of the jokers, the attacking time,

LEARNING LEVEL OBJECTIVES
All Assimilation of group perception of finishing, and the actio
NUMBER OF PLAYERS VARIATIONS
2 x 2 + 3 (2G) Vary players per team and jokers, freedom of touches, limita
TRIM-CCTS AVERAGES PROGRESSION
0.56 reduce superiority, reduce touches, limit jokers, limit atta
DIMENSIONS SERIES DURATION REST
30 x 15m. 2-4 3-7 1' / series
ASPECTS TO BE WORKED ON
1 Executive and perceptive mechanics of shot
2 Control and slow down play, ...Depth in play to finish.
3 Analysis of finishing zones, staggering distance, longitudinality, 2nd action,.
4 Rebounds, attacking zone, wall passes, speed in play, pass backwards,
5 Transversal occupation of space, interior and use of exterior jokers.



 


 

FINISHING TECHNIC
HEADLAND EXERCISE CODE
FINISHING TECHNIC Crosses and shots in play TFN07

As shown in the diagram, interchange between attackers and defenders always arriving from the wing with a high cross against a single defender.
 

LEARNING LEVEL OBJECTIVES
All Break free of marking, attacking zones, rebounds, speed of p
NUMBER OF PLAYERS VARIATIONS
14-18 Reduce attackers , Increase defenders, reduce spaces, redu
TRIM-CCTS AVERAGES PROGRESSION
0.44 Reduce attackers , Increase defenders, reduce spaces, redu
DIMENSIONS SERIES DURATION REST
50x60m. 2 6' 1' / series
ASPECTS TO BE WORKED ON
1 Wing play
2 Delay crosses/shots
3 Changes of orientation
4  
5  

 


 

FINISHING TECHNIC
HEADLAND EXERCISE CODE
FINISHING TECHNIC Counter-attack in 4 goals TFN08

Two opposing teams, as in the diagram. When defending obliged to fall back, counter attack with one of the two wing players, when ball is stolen and try to score in lateral goals.

LEARNING LEVEL OBJECTIVES
All speed of play, Counter-attack, breaking free of marking, att
NUMBER OF PLAYERS VARIATIONS
14 Increase n adversaries, reduce spaces, reduce time to fini
TRIM-CCTS AVERAGES PROGRESSION
0.42 Increase n adversaries, reduce spaces, reduce finishing ti
DIMENSIONS SERIES DURATION REST
65x50m. 2 6'/series 1' / series
ASPECTS TO BE WORKED ON
1 Falling back in defense
2 Marking
3 Speed in dribble
4 Speed and effectiveness in decision-making
5