FINISH |
HEADLAND |
EXERCISE |
CODE |
FINISH |
2x1 with
overlap-dribble |
FIN01 |
Set up as in the
diagram A (who performs a defensive role)
passes to B, who lays off to C, who takes on
A who has come to the edge of the area.
While C takes on A, B overlaps behind him,
so C chooses whether to combine with B or
tries a 1x1 against the defender in an
attempt to finish. After the shot they all
rotate anti-clockwise.

LEARNING LEVEL |
OBJECTIVES |
All |
Establish
decision mechanisms to improve shooting
situation |
NUMBER OF
PLAYERS |
VARIATIONS |
All in 3
groups. |
Vary
distances, attacking zone, both sides,
active-passive d |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.39 |
Establish
active defense, defense closer, limit
time, ... |
DIMENSIONS |
SERIES |
DURATION |
REST |
40x30m. |
2 |
5-6'/series |
1' /
series |
ASPECTS TO BE
WORKED ON |
1 |
Mechanics of
shooting |
2 |
Decide on
adversary |
3 |
Wait for
movement of teammate. |
4 |
Effective
decision-making |
5 |
Speed in
decision-making |
|
FINISH |
HEADLAND |
EXERCISE |
CODE |
FINISH |
1x1 in 2 goals |
FIN02 |
The
defender passes to the striker, who
executes a 1x1 in 10''; if there is
a tackle, they change roles in the
direction of the other goal.

LEARNING LEVEL |
OBJECTIVES |
-- |
Speed
in play, rebounds, attacking zone,
1x1, ... |
NUMBER
OF PLAYERS |
VARIATIONS |
2 |
Increase nº of opponents, reduce
spaces, reduce finishing t |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.39 |
Increase nº de adversaries, reduce
spaces, reduce finishing |
DIMENSIONS |
SERIES |
DURATION |
REST |
35x30m. |
4 |
-- |
-- |
ASPECTS TO BE WORKED ON |
1 |
Assessing situational context.
Adversary, goal, goalkeeper, own
match situation. |
2 |
Seek
optimum finishing zone(maximum
angle, 1x0, initiative,...). |
3 |
Evaluate orientation of adversary,
strong leg and tactical defensive
tendency. |
4 |
Determination in action, speed,
change of rhythm, variety,... |
5 |
|
|
FINISH |
HEADLAND |
EXERCISE |
CODE |
FINISH |
2x1 in 2 goals |
FIN03 |
The
defender passes to the striker, who
executes a 2x1 in 10''; if
possession is lost, they change
roles in the direction of the other
goal.

LEARNING LEVEL |
OBJECTIVES |
-- |
Speed
in play, rebounds, attacking zone,
2x1, ... |
NUMBER
OF PLAYERS |
VARIATIONS |
2 |
Increase nº of opponents, reduce
spaces, reduce finishing t |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.44 |
Increase nº de adversaries, reduce
spaces, reduce finishing |
DIMENSIONS |
SERIES |
DURATION |
REST |
35x30m. |
4 |
-- |
-- |
ASPECTS TO BE WORKED ON |
1 |
Assessing situational context.
Adversary, goal, goalkeeper, own
match situation. |
2 |
Seek
optimum finishing zone(maximum
angle, 2x0, initiative,...). |
3 |
Evaluate orientation of adversary,
strong leg and tactical defensive
tendency. |
4 |
Determination in action, speed,
change of rhythm, variety,... |
5 |
Create
uncertainty in opposition, not
start from the touchline and
statics. |
|
FINISH |
HEADLAND |
EXERCISE |
CODE |
FINISH |
4x4+4 (2o-2i), in 20x30m. to 2
goals |
FIN04 |
4x4 game
with 2 jokers inside and 2 outside,
with no limit on touches.

LEARNING LEVEL |
OBJECTIVES |
-- |
Break
free of marking, attacking zones,
rebounds, speed of p |
NUMBER
OF PLAYERS |
VARIATIONS |
14 |
Reduce
jokers (inside and outside),
reduce spaces, reduce t |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.58 |
Reduce
jokers (inside and outside),
reduce spaces, reduce t |
DIMENSIONS |
SERIES |
DURATION |
REST |
20x30m. |
3 |
-- |
-- |
ASPECTS TO BE WORKED ON |
1 |
Rebounds, attacking zone, wall
passes, speed in play, pass
backwards,… |
2 |
Control and slow down play, ...
Maintain progression and progress
to finish. |
3 |
Analysis of finishing zones,
laterality, distance, 2nd action |
4 |
Analysis and modification if
necessary of excessive control of
play via exterio |
5 |
|
|
FINISH |
HEADLAND |
EXERCISE |
CODE |
FINISH |
5x5+2(2i), in 20x30m., to 2 goals. |
FIN05 |
Game of
5x5 with2 jokers inside with no
limit on touches.

LEARNING LEVEL |
OBJECTIVES |
-- |
Break
free of marking, attacking zones,
rebounds, speed of p |
NUMBER
OF PLAYERS |
VARIATIONS |
14 |
Reduce
jokers (inside and outside),
reduce spaces, reduce t |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.57 |
Reduce
jokers (inside and outside),
reduce spaces, reduce t |
DIMENSIONS |
SERIES |
DURATION |
REST |
20x30m. |
3 |
-- |
-- |
ASPECTS TO BE WORKED ON |
1 |
Rebounds, attacking zone, wall
passes, speed in play, pass
backwards,… |
2 |
Control and slow down play, ...
Maintain progression and progress
to finish. |
3 |
Analysis of finishing zones,
laterality, distance, 2nd action |
4 |
Seek
peripheral width for control of
play in the absence of outside
jokers. |
5 |
|
|
FINISH |
HEADLAND |
EXERCISE |
CODE |
FINISH |
Possession 4x2 to finishing 6x3 |
FIN06 |
After 5
passes in mid-zone, progression down
wing and finish.

LEARNING LEVEL |
OBJECTIVES |
-- |
Speed
in play, Counter-attack, rebounds,
attacking zone, ... |
NUMBER
OF PLAYERS |
VARIATIONS |
14 |
Increase nº adversaries, reduce
spaces, reduce time to fini |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.39 |
Increase nº adversaries, reduce
spaces, reduce finishing ti |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x100m. |
6 |
-- |
-- |
ASPECTS TO BE WORKED ON |
1 |
Speed
in play, counter-attack, rebounds,
attacking zone, … |
2 |
Control and slow down play, ...
(keep possession to progress, and
then finish) |
3 |
Control interior superiority, post
control defensive line play, to
facilitate pr |
4 |
Executive and perceptive mechanics
of individual and group shots and
crosses |
5 |
Emphasis on Finishing and 2nd
action |
|
FINISH |
HEADLAND |
EXERCISE |
CODE |
FINISH |
Crosses and shots in play |
FIN07 |
As shown
in the diagram, interchange between
attackers and defenders always
arriving from the wing with a high
cross against a single defender.

LEARNING LEVEL |
OBJECTIVES |
All |
Break
free of marking, attacking zones,
rebounds, speed of p |
NUMBER
OF PLAYERS |
VARIATIONS |
14-18 |
Reduce
attackers , Increase defenders,
reduce spaces, redo |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.58 |
Reduce
attackers , Increase defenders,
reduce spaces, redo |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60m. |
4 |
2 |
3 |
ASPECTS TO BE WORKED ON |
1 |
Generating good crosses depending
on situation of strikers and
opposition. |
2 |
Seek
cohesion between striker and
passer in order to shoot on the
run. |
3 |
Correct choice of moment of
entering to shoot, to generate a
kick without defend |
4 |
Analyze sense of tactical action
to optimize exploitation of
attacking zones |
5 |
|
|
FINISH |
HEADLAND |
EXERCISE |
CODE |
FINISH |
5x5+5(1i-4o), in 50x60m. To 2
goals. |
FIN08 |
Game of
5x5 with 5 jokers (4 outside to
cross and 1 inside) forcing a wing
attack with jokers .

LEARNING LEVEL |
OBJECTIVES |
-- |
Break
free of marking, attacking zones,
rebounds, speed of p |
NUMBER
OF PLAYERS |
VARIATIONS |
17 |
Reduce
jokers (inside and outside),
reduce spaces, reduce t |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.55 |
Reduce
jokers (inside and outside),
reduce spaces, reduce t |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60m. |
3 |
-- |
-- |
ASPECTS TO BE WORKED ON |
1 |
Speed
in play, counter-attack, rebounds,
attacking zone, … |
2 |
Control and slow down play, ...
Maintain progression and progress
to finish. |
3 |
Executive and perceptive mechanics
of individual and group shots and
crosses. |
4 |
|
5 |
|
|
FINISH |
HEADLAND |
EXERCISE |
CODE |
FINISH |
Counter-attack in 4 zones |
FIN09 |
Two
opposing teams, as in the diagram.
When defending obliged to fall back,
counter attack with one of the two
wing players, when ball is stolen
and try to score in lateral goals.

LEARNING LEVEL |
OBJECTIVES |
-- |
speed
of play, Counter-attack, breaking
free of marking, att |
NUMBER
OF PLAYERS |
VARIATIONS |
14 |
Increase nº adversaries, reduce
spaces, reduce time to fini |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.48 |
Increase nº adversaries, reduce
spaces, reduce finishing ti |
DIMENSIONS |
SERIES |
DURATION |
REST |
65x50m. |
4 |
-- |
-- |
ASPECTS TO BE WORKED ON |
1 |
Correct starting
position(collective positional
balance) to favour counter-attac |
2 |
Evaluate position of opposition
watchfulness to choose orientation
of action of |
3 |
Emphasis on speed of execution, of
displacement and decision-making |
4 |
Generate optimisation in actions
to be executed, at lesser, greater
finishing sp |
5 |
|
|
FINISH |
HEADLAND |
EXERCISE |
CODE |
FINISH |
4x3 in circle + 3 for
counter-attack |
FIN10 |
3
players keep possession in the
centre circle against 4 who when
they win the ball counter attack
with 3 strikers outside the circle,
attempting to attack via the wings.

LEARNING LEVEL |
OBJECTIVES |
-- |
Break
free of marking, attacking zones,
rebounds, speed of p |
NUMBER
OF PLAYERS |
VARIATIONS |
11 |
Reduce
attackers , Increase defenders,
reduce spaces, redu |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.30 |
Reduce
attackers , Increase defenders,
reduce spaces, redu |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60m. |
4 |
-- |
-- |
ASPECTS TO BE WORKED ON |
1 |
Correct starting position
(collective positional balance) to
favour counter-atta |
2 |
Emphasis on speed of execution, of
displacement and decision-making |
3 |
Generate optimisation in actions
to be executed, at lesser, greater
finishing sp |
4 |
Mechanise appropriate patterns of
action to optimise decision-making
with advers |
5 |
|
|
FINISH |
HEADLAND |
EXERCISE |
CODE |
FINISH |
Imaginary line in 2 zones with
falling b |
FIN11 |
Imaginary line in 2 zones, defenders
obliged to execute intensive falling back in defence, for quick
counter-attack after steal.

LEARNING LEVEL |
OBJECTIVES |
-- |
Break free
of marking, attacking zones, speed of play, count |
NUMBER OF PLAYERS |
VARIATIONS |
12-16 |
reduce
spaces, reduce touches and time, ... |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.47 |
reduce
spaces, reduce touches and time, ... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60m. |
2 |
-- |
-- |
ASPECTS TO BE WORKED ON |
1 |
Correct starting position(collective
positional balance) to favour counter-attac |
2 |
Evaluate position of
opposition watchfulness to choose orientation of action of |
3 |
Emphasis on speed of execution, of
displacement and decision-making |
4 |
Generate optimisation
in actions to be executed, at lesser, greater finishing sp |
5 |
|
|
FINISH |
HEADLAND |
EXERCISE |
CODE |
FINISH |
4x4+4(2o-2i), in 20x30m.
to 2 goals. |
FIN12 |
4x4 simulate a game with 2
supporting players inside and 2 outside, changing roles
after a set time or number of goals.

LEARNING LEVEL |
OBJECTIVES |
-- |
Rebounds, attacking zones, wall passes , speed of play,
... |
NUMBER OF PLAYERS |
VARIATIONS |
14 |
Reduce jokers, reduce spaces, reduce time to finish... |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.58 |
Reduce jokers, reduce spaces, reduce time to finish ... |
DIMENSIONS |
SERIES |
DURATION |
REST |
20x30m. |
3 |
-- |
-- |
ASPECTS TO BE WORKED ON |
1 |
Rebounds, attacking zone, wall
passes, speed in play, pass backwards,… |
2 |
Control and
slow down play, ... Maintain progression and progress to
finish. |
3 |
Analysis of finishing zones,
laterality, distance, 2nd action |
4 |
|
5 |
|
|
FINISH |
HEADLAND |
EXERCISE |
CODE |
FINISH |
4x4+2(2 out) with killer
pass |
FIN13 |
4x4 simulate a game with 2
players providing exterior support , who must pass the ball
for a goal to be scored.

LEARNING LEVEL |
OBJECTIVES |
-- |
Rebounds, attacking zones, wall passes , speed of play,
back |
NUMBER OF PLAYERS |
VARIATIONS |
12 |
Reduce jokers, reduce spaces, reduce time to finish... |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.55 |
Reduce jokers, reduce spaces, reduce time to finish ... |
DIMENSIONS |
SERIES |
DURATION |
REST |
20x30m. |
3 |
-- |
-- |
ASPECTS TO BE WORKED ON |
1 |
Control play, slowing down
play, …Depth in play to finish |
2 |
Analysis of
finishing zones, staggering, distance, longitudinality,
2nd action,. |
3 |
Transversal occupation of
space, interior and use of exterior jokers. |
4 |
Analyse
effective attacking zone and do not occupy it prematurely
after backward |
5 |
|
|
FINISH |
HEADLAND |
EXERCISE |
CODE |
FINISH |
3x3+2(2i in square), in 25x30m to
2 goal |
FIN14 |
3x3
simulate a game with 2 supporting
players in finishing squares, who
must pass the ball for a goal to be
scored.

LEARNING LEVEL |
OBJECTIVES |
-- |
Rebounds, attacking zones, back to
the goal, speed of play, |
NUMBER
OF PLAYERS |
VARIATIONS |
12 |
Reduce
jokers, reduce spaces, reduce time
to finish... |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.55 |
Reduce
jokers, reduce spaces, reduce time
to finish ... |
DIMENSIONS |
SERIES |
DURATION |
REST |
25x30m. |
3 |
-- |
-- |
ASPECTS TO BE WORKED ON |
1 |
Control play, slowing down play,
…Depth in play to finish |
2 |
Analysis of finishing zones,
staggering, distance,
longitudinality, 2nd action,. |
3 |
Transversal occupation of space,
interior and use of exterior
jokers. |
4 |
Analyse effective attacking zone
and do not occupy it prematurely
after backward |
5 |
|
|
|