FINISH
HEADLAND EXERCISE CODE
FINISH 2x1 with overlap-dribble FIN01

Set up as in the diagram A (who performs a defensive role) passes to B, who lays off to C, who takes on A who has come to the edge of the area. While C takes on A, B overlaps behind him, so C chooses whether to combine with B or tries a 1x1 against the defender in an attempt to finish. After the shot they all rotate anti-clockwise.

LEARNING LEVEL OBJECTIVES
All Establish decision mechanisms to improve shooting situation
NUMBER OF PLAYERS VARIATIONS
All in 3 groups. Vary distances, attacking zone, both sides, active-passive d
TRIM-CCTS AVERAGES PROGRESSION
0.39 Establish active defense, defense closer, limit time, ...
DIMENSIONS SERIES DURATION REST
40x30m. 2 5-6'/series 1' / series
ASPECTS TO BE WORKED ON
1 Mechanics of shooting
2 Decide on adversary
3 Wait for movement of teammate.
4 Effective decision-making
5 Speed in decision-making



 


 

FINISH
HEADLAND EXERCISE CODE
FINISH 1x1 in 2 goals FIN02

The defender passes to the striker, who executes a 1x1 in 10''; if there is a tackle, they change roles in the direction of the other goal.

LEARNING LEVEL OBJECTIVES
-- Speed in play, rebounds, attacking zone, 1x1, ...
NUMBER OF PLAYERS VARIATIONS
2 Increase n of opponents, reduce spaces, reduce finishing t
TRIM-CCTS AVERAGES PROGRESSION
0.39 Increase n de adversaries, reduce spaces, reduce finishing
DIMENSIONS SERIES DURATION REST
35x30m. 4 -- --
ASPECTS TO BE WORKED ON
1 Assessing situational context. Adversary, goal, goalkeeper, own match situation.
2 Seek optimum finishing zone(maximum angle, 1x0, initiative,...).
3 Evaluate orientation of adversary, strong leg and tactical defensive tendency.
4 Determination in action, speed, change of rhythm, variety,...
5  



 


 

FINISH
HEADLAND EXERCISE CODE
FINISH 2x1 in 2 goals FIN03

The defender passes to the striker, who executes a 2x1 in 10''; if possession is lost, they change roles in the direction of the other goal.


LEARNING LEVEL OBJECTIVES
-- Speed in play, rebounds, attacking zone, 2x1, ...
NUMBER OF PLAYERS VARIATIONS
2 Increase n of opponents, reduce spaces, reduce finishing t
TRIM-CCTS AVERAGES PROGRESSION
0.44 Increase n de adversaries, reduce spaces, reduce finishing
DIMENSIONS SERIES DURATION REST
35x30m. 4 -- --
ASPECTS TO BE WORKED ON
1 Assessing situational context. Adversary, goal, goalkeeper, own match situation.
2 Seek optimum finishing zone(maximum angle, 2x0, initiative,...).
3 Evaluate orientation of adversary, strong leg and tactical defensive tendency.
4 Determination in action, speed, change of rhythm, variety,...
5 Create uncertainty in opposition, not start from the touchline and statics.

 

 

FINISH
HEADLAND EXERCISE CODE
FINISH 4x4+4 (2o-2i), in 20x30m. to 2 goals FIN04

4x4 game with 2 jokers inside and 2 outside, with no limit on touches.


 

LEARNING LEVEL OBJECTIVES
-- Break free of marking, attacking zones, rebounds, speed of p
NUMBER OF PLAYERS VARIATIONS
14 Reduce jokers (inside and outside), reduce spaces, reduce t
TRIM-CCTS AVERAGES PROGRESSION
0.58 Reduce jokers (inside and outside), reduce spaces, reduce t
DIMENSIONS SERIES DURATION REST
20x30m. 3 -- --
ASPECTS TO BE WORKED ON
1 Rebounds, attacking zone, wall passes, speed in play, pass backwards,
2 Control and slow down play, ... Maintain progression and progress to finish.
3 Analysis of finishing zones, laterality, distance, 2nd action
4 Analysis and modification if necessary of excessive control of play via exterio
5  


 

 

FINISH
HEADLAND EXERCISE CODE
FINISH 5x5+2(2i), in 20x30m., to 2 goals. FIN05

Game of 5x5 with2 jokers inside with no limit on touches.

LEARNING LEVEL OBJECTIVES
-- Break free of marking, attacking zones, rebounds, speed of p
NUMBER OF PLAYERS VARIATIONS
14 Reduce jokers (inside and outside), reduce spaces, reduce t
TRIM-CCTS AVERAGES PROGRESSION
0.57 Reduce jokers (inside and outside), reduce spaces, reduce t
DIMENSIONS SERIES DURATION REST
20x30m. 3 -- --
ASPECTS TO BE WORKED ON
1 Rebounds, attacking zone, wall passes, speed in play, pass backwards,
2 Control and slow down play, ... Maintain progression and progress to finish.
3 Analysis of finishing zones, laterality, distance, 2nd action
4 Seek peripheral width for control of play in the absence of outside jokers.
5  


 

 

FINISH
HEADLAND EXERCISE CODE
FINISH Possession 4x2 to finishing 6x3 FIN06

After 5 passes in mid-zone, progression down wing and finish.

LEARNING LEVEL OBJECTIVES
-- Speed in play, Counter-attack, rebounds, attacking zone, ...
NUMBER OF PLAYERS VARIATIONS
14 Increase n adversaries, reduce spaces, reduce time to fini
TRIM-CCTS AVERAGES PROGRESSION
0.39 Increase n adversaries, reduce spaces, reduce finishing ti
DIMENSIONS SERIES DURATION REST
60x100m. 6 -- --
ASPECTS TO BE WORKED ON
1 Speed in play, counter-attack, rebounds, attacking zone,
2 Control and slow down play, ... (keep possession to progress, and then finish)
3 Control interior superiority, post control defensive line play, to facilitate pr
4 Executive and perceptive mechanics of individual and group shots and crosses
5 Emphasis on Finishing and 2nd action



 

 

FINISH
HEADLAND EXERCISE CODE
FINISH Crosses and shots in play FIN07

As shown in the diagram, interchange between attackers and defenders always arriving from the wing with a high cross against a single defender.

LEARNING LEVEL OBJECTIVES
All Break free of marking, attacking zones, rebounds, speed of p
NUMBER OF PLAYERS VARIATIONS
14-18 Reduce attackers , Increase defenders, reduce spaces, redo
TRIM-CCTS AVERAGES PROGRESSION
0.58 Reduce attackers , Increase defenders, reduce spaces, redo
DIMENSIONS SERIES DURATION REST
50x60m. 4 2 3
ASPECTS TO BE WORKED ON
1 Generating good crosses depending on situation of strikers and opposition.
2 Seek cohesion between striker and passer in order to shoot on the run.
3 Correct choice of moment of entering to shoot, to generate a kick without defend
4 Analyze sense of tactical action to optimize exploitation of attacking zones
5  

 

FINISH
HEADLAND EXERCISE CODE
FINISH 5x5+5(1i-4o), in 50x60m. To 2 goals. FIN08

Game of 5x5 with 5 jokers (4 outside to cross and 1 inside) forcing a wing attack with jokers .

LEARNING LEVEL OBJECTIVES
-- Break free of marking, attacking zones, rebounds, speed of p
NUMBER OF PLAYERS VARIATIONS
17 Reduce jokers (inside and outside), reduce spaces, reduce t
TRIM-CCTS AVERAGES PROGRESSION
0.55 Reduce jokers (inside and outside), reduce spaces, reduce t
DIMENSIONS SERIES DURATION REST
50x60m. 3 -- --
ASPECTS TO BE WORKED ON
1 Speed in play, counter-attack, rebounds, attacking zone,
2 Control and slow down play, ... Maintain progression and progress to finish.
3 Executive and perceptive mechanics of individual and group shots and crosses.
4  
5  

 
FINISH
HEADLAND EXERCISE CODE
FINISH Counter-attack in 4 zones FIN09

Two opposing teams, as in the diagram. When defending obliged to fall back, counter attack with one of the two wing players, when ball is stolen and try to score in lateral goals.

LEARNING LEVEL OBJECTIVES
-- speed of play, Counter-attack, breaking free of marking, att
NUMBER OF PLAYERS VARIATIONS
14 Increase n adversaries, reduce spaces, reduce time to fini
TRIM-CCTS AVERAGES PROGRESSION
0.48 Increase n adversaries, reduce spaces, reduce finishing ti
DIMENSIONS SERIES DURATION REST
65x50m. 4 -- --
ASPECTS TO BE WORKED ON
1 Correct starting position(collective positional balance) to favour counter-attac
2 Evaluate position of opposition watchfulness to choose orientation of action of
3 Emphasis on speed of execution, of displacement and decision-making
4 Generate optimisation in actions to be executed, at lesser, greater finishing sp
5  



 

 
FINISH
HEADLAND EXERCISE CODE
FINISH 4x3 in circle + 3 for counter-attack FIN10

3 players keep possession in the centre circle against 4 who when they win the ball counter attack with 3 strikers outside the circle, attempting to attack via the wings.

LEARNING LEVEL OBJECTIVES
-- Break free of marking, attacking zones, rebounds, speed of p
NUMBER OF PLAYERS VARIATIONS
11 Reduce attackers , Increase defenders, reduce spaces, redu
TRIM-CCTS AVERAGES PROGRESSION
0.30 Reduce attackers , Increase defenders, reduce spaces, redu
DIMENSIONS SERIES DURATION REST
50x60m. 4 -- --
ASPECTS TO BE WORKED ON
1 Correct starting position (collective positional balance) to favour counter-atta
2 Emphasis on speed of execution, of displacement and decision-making
3 Generate optimisation in actions to be executed, at lesser, greater finishing sp
4 Mechanise appropriate patterns of action to optimise decision-making with advers
5  



 

 
FINISH
HEADLAND EXERCISE CODE
FINISH Imaginary line in 2 zones with falling b FIN11

Imaginary line in 2 zones, defenders obliged to execute intensive falling back in defence, for quick counter-attack after steal.

LEARNING LEVEL OBJECTIVES
-- Break free of marking, attacking zones, speed of play, count
NUMBER OF PLAYERS VARIATIONS
12-16 reduce spaces, reduce touches and time, ...
TRIM-CCTS AVERAGES PROGRESSION
0.47 reduce spaces, reduce touches and time, ...
DIMENSIONS SERIES DURATION REST
50x60m. 2 -- --
ASPECTS TO BE WORKED ON
1 Correct starting position(collective positional balance) to favour counter-attac
2 Evaluate position of opposition watchfulness to choose orientation of action of
3 Emphasis on speed of execution, of displacement and decision-making
4 Generate optimisation in actions to be executed, at lesser, greater finishing sp
5  



 

 
FINISH
HEADLAND EXERCISE CODE
FINISH 4x4+4(2o-2i), in 20x30m. to 2 goals. FIN12

4x4 simulate a game with 2 supporting players inside and 2 outside, changing roles after a set time or number of goals.

LEARNING LEVEL OBJECTIVES
-- Rebounds, attacking zones, wall passes , speed of play, ...
NUMBER OF PLAYERS VARIATIONS
14 Reduce jokers, reduce spaces, reduce time to finish...
TRIM-CCTS AVERAGES PROGRESSION
0.58 Reduce jokers, reduce spaces, reduce time to finish ...
DIMENSIONS SERIES DURATION REST
20x30m. 3 -- --
ASPECTS TO BE WORKED ON
1 Rebounds, attacking zone, wall passes, speed in play, pass backwards,
2 Control and slow down play, ... Maintain progression and progress to finish.
3 Analysis of finishing zones, laterality, distance, 2nd action
4  
5  



 

 
FINISH
HEADLAND EXERCISE CODE
FINISH 4x4+2(2 out) with killer pass FIN13

4x4 simulate a game with 2 players providing exterior support , who must pass the ball for a goal to be scored.


LEARNING LEVEL OBJECTIVES
-- Rebounds, attacking zones, wall passes , speed of play, back
NUMBER OF PLAYERS VARIATIONS
12 Reduce jokers, reduce spaces, reduce time to finish...
TRIM-CCTS AVERAGES PROGRESSION
0.55 Reduce jokers, reduce spaces, reduce time to finish ...
DIMENSIONS SERIES DURATION REST
20x30m. 3 -- --
ASPECTS TO BE WORKED ON
1 Control play, slowing down play, Depth in play to finish
2 Analysis of finishing zones, staggering, distance, longitudinality, 2nd action,.
3 Transversal occupation of space, interior and use of exterior jokers.
4 Analyse effective attacking zone and do not occupy it prematurely after backward
5  



 

 
FINISH
HEADLAND EXERCISE CODE
FINISH 3x3+2(2i in square), in 25x30m to 2 goal FIN14

3x3 simulate a game with 2 supporting players in finishing squares, who must pass the ball for a goal to be scored.



 

LEARNING LEVEL OBJECTIVES
-- Rebounds, attacking zones, back to the goal, speed of play,
NUMBER OF PLAYERS VARIATIONS
12 Reduce jokers, reduce spaces, reduce time to finish...
TRIM-CCTS AVERAGES PROGRESSION
0.55 Reduce jokers, reduce spaces, reduce time to finish ...
DIMENSIONS SERIES DURATION REST
25x30m. 3 -- --
ASPECTS TO BE WORKED ON
1 Control play, slowing down play, Depth in play to finish
2 Analysis of finishing zones, staggering, distance, longitudinality, 2nd action,.
3 Transversal occupation of space, interior and use of exterior jokers.
4 Analyse effective attacking zone and do not occupy it prematurely after backward
5