DOMAIN-HANDLING
HEADLAND EXERCISE CODE
DOMAIN-HANDLING Action-simple turn in 3 squares DMN02

Set up as in the diagram, payers execute a predetermined action of control with turn as far as
 the cones, where they perform a predetermined turn and pass to the team mate in front. After
finishing the players follow the ball. Various actions can be performed (amongst those listed in
the previous drill), in particular one can vary the actions previous and subsequent to the action
of turning, with the possibility too of varying the dribble or control prior to the turn.

LEARNING LEVEL OBJECTIVES
10-13 years Acquire ball control skills
NUMBER OF PLAYERS VARIATIONS
All Whilst they do the drill they must see something unrelated t
TRIM-CCTS AVERAGES PROGRESSION
0.34 Combine more difficult actions, vary attacking zones,
DIMENSIONS SERIES DURATION REST
6x5m. -- 8' per gesture. 1' / drill
ASPECTS TO BE WORKED ON
1 Breadth of gestures.
2 Correct support.
3 As they improve, players raise head
4 Many touches
5 Maximum speed of execution using both feet


 


 

DOMAIN-HANDLING
HEADLAND EXERCISE CODE
DOMAIN-HANDLING Action-simple turn in 3 squares DMN02

Set up as in the diagram, payers execute a predetermined action of control with turn as far as
the cones, where they perform a predetermined turn and pass to the team mate in front. After
finishing the players follow the ball. Various actions can be performed (amongst those listed in
the previous drill), in particular one can vary the actions previous and subsequent to the action
of turning, with the possibility too of varying the dribble or control prior to the turn.


 

LEARNING LEVEL OBJECTIVES
10-13 years Acquire ball control skills
NUMBER OF PLAYERS VARIATIONS
All Whilst they do the drill they must see something unrelated t
TRIM-CCTS AVERAGES PROGRESSION
0.34 Combine more difficult actions, vary attacking zones,
DIMENSIONS SERIES DURATION REST
6x5m. -- 8' per gesture. 1' / drill
ASPECTS TO BE WORKED ON
1 Breadth of gestures.
2 Correct support.
3 As they improve, players raise head
4 Many touches
5 Maximum speed of execution using both feet

 


 

DOMAIN-HANDLING
HEADLAND EXERCISE CODE
DOMAIN-HANDLING Action-double turn in 3 squares DMN03

Set up as in the diagram, players execute an action of control as far as the 3rd cone to perform
a predetermined turning action as far as the 2nd cone where they execute another predetermined
turn and pass to the team mate in front. After finishing the players follow the ball. Various actions
can be performed (amongst those listed in the previous drill), in particular one can vary the actions
previous and subsequent to the action of turning, with the possibility too of varying the dribble or
control prior to the turn.

LEARNING LEVEL OBJECTIVES
10-13 years Acquire ball control skills
NUMBER OF PLAYERS VARIATIONS
All in 3 positions. Various combinations of turns, vary directions, position of
TRIM-CCTS AVERAGES PROGRESSION
0.31 While players perform drill they must see something unrelat
DIMENSIONS SERIES DURATION REST
18x5m. 2 4'/series. 1' / series
ASPECTS TO BE WORKED ON
1 Breadth of gestures
2 Correct support.
3 As players improve, raise one's head, with many touches
4 It is necessary to perform task with both legs
5 Maximum Speed of execution

 



 

DOMAIN-HANDLING
HEADLAND EXERCISE CODE
DOMAIN-HANDLING Action star with turn at cone central DMN04

Set up as in the diagram, alternately or after a set time players perform combinations of varied
actions of control from the starting cone to the central cone, on arrival they perform a turn and
same action. If we only want to focus on the turning action, the distance is reduced, if we also
want to work on the dribbling action, the distance is longer.


LEARNING LEVEL OBJECTIVES
All Acquisition of basic ball control skills.
NUMBER OF PLAYERS VARIATIONS
5-6 Vary distances, actions to be developed, ways of turning, op
TRIM-CCTS AVERAGES PROGRESSION
0.22 Combine more difficult actions, maximum execution speed,
DIMENSIONS SERIES DURATION REST
30x30m. 4-6 3-4'/series 1' / series
ASPECTS TO BE WORKED ON
1 Mechanisms of execution
2 Speed of execution
3 Peripheral vision
4  
5  



 

DOMAIN-HANDLING
HEADLAND EXERCISE CODE
DOMAIN-HANDLING Chain of 3 actions in 3 squares. DMN05

Set up as in the diagram, players execute an action of a different predetermined control at each
of the cones on the way and on the way back. After finishing players give the ball to the team
mate waiting . Various actions can be performed, including the following: Roll consecutively,
lateral roll and stop with instep of other foot, dribble step on the ball and turn, dribble pass foot
and turn, interior, exterior turn, step on the ball roll back and exit interior-exterior, step on the
ball pass behind non-kicking foot, 45 turn,

LEARNING LEVEL OBJECTIVES
10-13 years Acquire ball control skills
NUMBER OF PLAYERS VARIATIONS
All Reduce space between cones, more gestures in fewer spaces.
TRIM-CCTS AVERAGES PROGRESSION
0.29 One line one leg, next line the other leg.
DIMENSIONS SERIES DURATION REST
18x5m. 2 4'/series. 1' / series
ASPECTS TO BE WORKED ON
1 Breadth of gestures
2 Correct support.
3 As they improve, players raise head
4 Many touches
5 Maximum Speed of execution possible



 


 

DOMAIN-HANDLING
HEADLAND EXERCISE CODE
DOMAIN-HANDLING Action-diagonal 3 squares with opposition DMN06

Set up as in the diagram, players dribble diagonally towards the opposite forward cone, just when
the defender moves to block the cone we execute a predetermined turn using our body to protect
the ball, then the defender returns to the starting point and challenges the attacker from the
opposing line. After finishing the 2 actions the ball is passed to the start and one changes with
the defending team mate. The defender has only to gesture at tackling. These can be
predetermined actions or players can be free to act and use their imagination

LEARNING LEVEL OBJECTIVES
10-13 years Acquire ball control skills
NUMBER OF PLAYERS VARIATIONS
All Various combinations of turns, vary directions, position of
TRIM-CCTS AVERAGES PROGRESSION
0.29 Tougher defence, time limit for overrunning defence, vary at
DIMENSIONS SERIES DURATION REST
20x7m. 2 4'/series. 1' / series
ASPECTS TO BE WORKED ON
1 Breadth of gestures with correct support.
2 As players improve, lift head, with a lot of touches
3 Maximum possible speed of execution.
4 Start has to be diagonal.
5 Task must be performed with both legs and executed when defender signals tackle


 

DOMAIN-HANDLING
HEADLAND EXERCISE CODE
DOMAIN-HANDLING Consecutive circuit 4 actions control. DMN07

As shown in the diagram and animation, players perform sequences of 4 consecutive actions of
ball control, all finishing at the same point where they began. The actions to be executed can be
established previously and performed in an established order, they can be the same on the
4 sides, different, they can be performed randomly or actions can be performed totally at the
player's discretion without any previously established sequence. After executing the action of
control, players pass the ball to the next team mate and take up position at the start .The
variety of actions can be as extensive as the coach sees fit, including for example: step on
the ball with sole and lateral roll, alternate strikes with the instep, lateral roll and stop with
 instep of other foot, dribble, step on the ball and turn, dribble pass foot and turn, interior,
exterior turn, step on the ball bring back and exit interior-exterior, step on the ball pass behind
non-kicking foot, turn 45,

LEARNING LEVEL OBJECTIVES
All Consolidate mechanisms of execution of actions of non-percep
NUMBER OF PLAYERS VARIATIONS
All in 2 positions Any variation of actions, sequences, geometric displacement,
TRIM-CCTS AVERAGES PROGRESSION
0.25 Increase difficulty of sequences, Increase the difficulty
DIMENSIONS SERIES DURATION REST
30 x 15m. 2-4 4-7 1' / series
ASPECTS TO BE WORKED ON
1 Analyse mechanisms of execution of the action for its possible adaptation.
2 Generate perceptive dynamic in the use of each action of control applied to real
3 Use de both legs and both sides in all executive dynamics.
4 Seek speed of execution and perceptive action after mechanisation of actions.
5  



 


 

DOMAIN-HANDLING
HEADLAND EXERCISE CODE
DOMAIN-HANDLING Hexagon of 6 consecutive actions DMN08

As shown in the diagram and animation, players perform sequence of 6 consecutive actions of
ball control, all finishing at the same point where they began. The actions to be executed can be
established previously and performed in an established order, they can be the same on the
6 sides, different, they can be performed randomly or actions can be performed totally at the
player's discretion without any previously established sequence. After executing the action of
control, players pass the ball to the next team mate and take up position at the start .The
variety of actions can be as extensive as the coach sees fit, including for example: step on
the ball sole and lateral roll, alternate strikes with the instep, lateral roll and stop with instep
of other foot, dribble step on the ball and turn, dribble pass foot and turn, interior, exterior turn,
step on the ball bring it back and leave inside-outside, step on the ball pass behind
non-kicking foot, 45 turn,

LEARNING LEVEL OBJECTIVES
All Consolidate mechanisms of execution of actions of non-percep
NUMBER OF PLAYERS VARIATIONS
All in 2 positions Any variation of actions, sequences, geometric displacement,
TRIM-CCTS AVERAGES PROGRESSION
0.25 Increase difficulty of sequences, Increase the difficulty
DIMENSIONS SERIES DURATION REST
35 x 20m. 2-4 4-7 1' / series
ASPECTS TO BE WORKED ON
1 Analyse mechanisms of execution of the action for its possible adaptation.
2 Generate perceptive dynamic in the use of each action of control applied to real
3 Use de both legs and both sides in all executive dynamics.
4 Seek speed of execution and perceptive action after mechanisation of actions.
5  



 


 

DOMAIN-HANDLING
HEADLAND EXERCISE CODE
DOMAIN-HANDLING Consecutive double square of 8 actions. DMN09

As shown in the diagram and animation, players chain together 8 consecutive actions of ball
control, all finishing at the same point where they began. The actions to be executed can be
determined previously and performed in an established order they can be the same on the 8
sides, different, they can be performed randomly or actions can be performed totally at the
player's discretion without any previously established sequence. After executing the 7th action
of control, the players seek the last pole to execute an action of control-dribble and pass the ball
to the next team mate and take up position at the start the opposite square. The variety of actions
can be as extensive as the coach sees fit, including for example: step on the ball sole and lateral
roll, alternate strikes with the instep, lateral roll and stop with instep of other foot, dribble step on
the ball and turn, dribble pass foot and turn, interior, exterior turn, step on the ball bring back and
exterior-interior exit, step on the ball pass behind non-kicking foot, 45 turn,


 

LEARNING LEVEL OBJECTIVES
All Consolidate mechanisms of execution of actions of non-percep
NUMBER OF PLAYERS VARIATIONS
All in 2 positions Any variation of actions, sequences, geometric displacement,
TRIM-CCTS AVERAGES PROGRESSION
0.34 Increase difficulty of sequences, Increase the difficulty
DIMENSIONS SERIES DURATION REST
35 x 20m. 2-4 4-7 1' / series
ASPECTS TO BE WORKED ON
1 Analyse mechanisms of execution of the action for its possible adaptation.
2 Generate perceptive dynamic in the use of each action of control applied to real
3 Use de both legs and both sides in all executive dynamics.
4 Seek speed of execution and perceptive action after mechanisation of actions.
5