APPLICATIONS FOR AREAS
HEADLAND EXERCISE CODE
APPLICATIONS FOR A Imaginary line. DEF AZD01


Imaginary line

LEARNING LEVEL OBJECTIVES
All Support, passing lanes, wall passes , changes of direction,
NUMBER OF PLAYERS VARIATIONS
14 Reduce jokers, reduce spaces, reduce passes and time,…
TRIM-CCTS AVERAGES PROGRESSION
0.48 Reduce jokers, reduce spaces, Reduce passes and time,…
DIMENSIONS SERIES DURATION REST
60x50 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Evaluate position of reorganisation of attackers to choose orientation of actio
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5  


 


 

APPLICATIONS FOR AREAS
HEADLAND EXERCISE CODE
APPLICATIONS FOR A Imaginary line in 2 zones with falling b AZD02

Possession with superiority in 2 zones (3x3 in each) seeking to progress and then finish entering or receiving in scoring zone. Maximum 3 passes in starting zone. DEF


 

LEARNING LEVEL OBJECTIVES
All Counter-attack, speed of play, breaking free of marking, fin
NUMBER OF PLAYERS VARIATIONS
14 Reduce jokers, reduce spaces, reduce time to finish...
TRIM-CCTS AVERAGES PROGRESSION
0.48 Reduce jokers, reduce spaces, reduce time to finish ...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Evaluate position of reorganisation of attackers to choose orientation of actio
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5  


 



 

APPLICATIONS FOR AREAS
HEADLAND EXERCISE CODE
APPLICATIONS FOR A Imaginary line in 2 zones with pressure AZD03

Possession with superiority in 2 zones (3x3 in each) seeking to progress and then finish entering or receiving in scoring zone. Maximum 3 passes in starting zone. DEF


 

LEARNING LEVEL OBJECTIVES
All Counter-attack, speed of play, breaking free of marking, fin
NUMBER OF PLAYERS VARIATIONS
14 Reduce jokers, reduce spaces, reduce time to finish...
TRIM-CCTS AVERAGES PROGRESSION
0.51 Reduce jokers, reduce spaces, reduce time to finish ...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Evaluate position of reorganisation of attackers to choose orientation of pressu
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5  


 

APPLICATIONS FOR AREAS
HEADLAND EXERCISE CODE
APPLICATIONS FOR A 2-3-1 vs. 2-3-1 in 1G and 3G. F7 DEF AZD04

2-3-1 vs. 2-3-1 in 1G and 3g. F7

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
14 Any variation of system, numerical variations, nº goals, obj
TRIM-CCTS AVERAGES PROGRESSION
0.42 Various depending on objectives.
DIMENSIONS SERIES DURATION REST
60x40 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establish
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favor control of play, in order to analyze perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensive
5 Generate perception based on being in situation of preventing finishing (in bi



 


 

APPLICATIONS FOR AREAS
HEADLAND EXERCISE CODE
APPLICATIONS FOR A 3-1-2 vs. 3-1-2 in 1G and 3g. F7 DEF AZD05


3-1-2 vs. 3-1-2 in 1G and 3g. F7


LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
14 Any variation of system, numerical variations, nº goals, obj
TRIM-CCTS AVERAGES PROGRESSION
0.42 Various depending on objectives.
DIMENSIONS SERIES DURATION REST
60x40 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensive
5 Generate perception based on being in situation of evitar finalizar (a portería


 


 

APPLICATIONS FOR AREAS
HEADLAND EXERCISE CODE
APPLICATIONS FOR A 4-4 vs. 4-4 in 1G and 3g. DEF AZD06

Distributed as in the diagram, 2 teams of 8 players play a match in which both play with a line of 4 in defense and a 4-man diamond in midfield. One team attacks a large goal in the centre and the other 3 small goals on the goal line, 2 on the wings and one in the middle. The team defending the 3 goals swings from side to side of the pitch to prevent central linear progression in the creative zone and in the finishing zone attacks a goal defended by a goalkeeper , so its attacks will be more direct and its defenses less right-sided-And more pendulum-like. The team defending the large goal meanwhile executes a more right-sided-Defense in the finishing zone , with closer marking to prevent finishing , and will attack more indirectly to progress down the wings or the central line in the creative zone via changes of direction, slowing down the play,…

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
17 Any variation of system, numerical variations, nº goals, obj
TRIM-CCTS AVERAGES PROGRESSION
0.41 Various depending on objectives.
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favor control of play, in order to analyses perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Generate perception based on being in situation of evitar finalizar (a portería



 


 

APPLICATIONS FOR AREAS
HEADLAND EXERCISE CODE
APPLICATIONS FOR A 2-3-1 vs. 2-3-1 in 1G and 3G. DEF AZD07

2-3-1 vs. 2-3-1 in 1G and 3g.

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
17 Any variation of system, numerical variations, nº goals, obj
TRIM-CCTS AVERAGES PROGRESSION
0.42 Various depending on objectives.
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Generate perception based on being in situation of evitar finalizar (a portería


 

 

APPLICATIONS FOR AREAS
HEADLAND EXERCISE CODE
APPLICATIONS FOR A 4-3 vs. 4-3 in 1G and 3g. DEF AZD08

4-3 vs. 4-3 in 1G and 3g.

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
17 Any variation of system, numerical variations, nº goals, obj
TRIM-CCTS AVERAGES PROGRESSION
0.41 Various depending on objectives.
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Generate perception based on being in situation of evitar finalizar (a portería


 

 

APPLICATIONS FOR AREAS
HEADLAND EXERCISE CODE
APPLICATIONS FOR A X vs. X in 1G and 3g. DEF AZD09

X vs. X in 1G and 3g.

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
17 Any variation of system, numerical variations, nº goals, obj
TRIM-CCTS AVERAGES PROGRESSION
0.41 Various depending on objectives.
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Generate perception based on being in situation of evitar finalizar (a portería



 

 

APPLICATIONS FOR AREAS
HEADLAND EXERCISE CODE
APPLICATIONS FOR A 4-2 defensive line against 4-3 offensive AZD10

Following the spatial distribution shown in the diagram, 2 teams of 6 players play a match with the objective of one team playing in defensive zone with a goalkeeper , one line of 4 and 2 pivots and another team that plays in attacking zone with 3 forwards and a diamond (the centre midfielder will be one joker who exchanges functions of pivot with green team, and of forward with the yellows). The team defending simulates the defensive zone of 4-2-3-1, with its 2 lines deeper and its objective is to neutralise the opposing team (which simulates the 2 more advanced lines of a 3-4-3) and when it recovers the ball it will try to advance combining with the joker (blue), and thus score a point. The attackers meanwhile must try to finish the attack via a more elaborate (indirect) attack ,by controlling play , moving the opponent and seeking space to enter the finishing zone and go for goal, For this they are helped by the joker, who when they have he ball plays as central midfielder.


 

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
14 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.42 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensive
5 Development of both basics in defensive phase against said attack, and basics of


 

 

APPLICATIONS FOR AREAS
HEADLAND EXERCISE CODE
APPLICATIONS FOR A 2-3-1 vs. 2-3-1, 1G-3G. Z DEF AZD11

2-3-1 vs. 2-3-1, 1G-3g. Z

LEARNING LEVEL OBJECTIVES
All Perceive pros and cons of our system, 4-2-3-1 in this case
NUMBER OF PLAYERS VARIATIONS
14 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.41 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
60x40 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Development of both basics in defensive phase against said attack, and basics of



 

 

APPLICATIONS FOR AREAS
HEADLAND EXERCISE CODE
APPLICATIONS FOR A 4-2-3-1 vs. 4-2-3-1, 1G-3g. DEF AZD12

Distributed as in the diagram, a match between 2 teams of 7 players in which both teams base their play on a 1-4-2-3-1. One team plays in defensive zone with a goalkeeper, a line of 4 , 2 defensive midfielders and an attacking midfielder, and the other team plays in offensive zone with a centre back, 2 defensive midfielders, 3 attacking midfielders and a striker. The defending team simulates the defensive zone of the 4-2-3-1, with its two lines further back and its objective will be to neutralize the opposing team and when the ball is recovered its attempts to progress to the creation line scoring a goal in any of the 3 goals, thus scoring a point. The strikers meanwhile must attempt to finish the attack by means of a more elaborate (indirect) attack, by controlling play, moving the opposition and seeking space in order to enter the finishing zone and attempt to score. Thus we observe the pros and cons, in attack and in defence, in the same system, which enables us to analyze via attack our defensive shortcomings and vice versa.

LEARNING LEVEL OBJECTIVES
All Perceive pros and cons of our system, 1-4-2-3-1 in this cas
NUMBER OF PLAYERS VARIATIONS
16 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.43 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Generate perception based on being in situation of preventing finishing (in bi


 

 

APPLICATIONS FOR AREAS
HEADLAND EXERCISE CODE
APPLICATIONS FOR A Imaginary line 3-4 vs. 4-3 AZD13

Following the spatial distribution shown in the diagram, 2 teams of 7 players participate in a drill with an imaginary line. One team plays 4-3 corresponding to one attacking line of 4 and 3 midfielders (1 central midfielder and 2 inside players ), while the other team plays a 4-3 corresponding to a middle line of 4 in diamond formation and 3 forwards (2 wings and one centre forward ). the more defensive team falls back in defence to counter attack simulating progression to the half-way line. Meanwhile the more offensive team executes a n intensive pressing and seeks more indirect attacks, by slowing play down in attack to create spaces for players and 1x1 situations on the wing.



 

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
14 Any variation of the system, numerical variations, objective
TRIM-CCTS AVERAGES PROGRESSION
0.42 Various depending on objectives.
DIMENSIONS SERIES DURATION REST
60x50 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Perception of actions of avoiding progression and avoiding finishing without goa


 

 

APPLICATIONS FOR AREAS
HEADLAND EXERCISE CODE
APPLICATIONS FOR A Imaginary line 3-4 vs. 4-3 DEF AZD14

Following the spatial distribution shown in the diagram, 2 teams of 7 players participate in a drill with an imaginary line. One team plays 4-3 corresponding to one attacking line of 4 and 3 midfielders (1 central midfielder and 2 inside players ), while the other team plays a 4-3 corresponding to a middle line of 4 in diamond formation and 3 forwards (2 wings and one centre forward ). the more defensive team falls back in defence to counter attack simulating progression to the half-way line. Meanwhile the more offensive team executes a n intensive pressing and seeks more indirect attacks, by slowing play down in attack to create spaces for players and 1x1 situations on the wing.


LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
14 Any variation of the system, numerical variations, objective
TRIM-CCTS AVERAGES PROGRESSION
0.42 Various depending on objectives.
DIMENSIONS SERIES DURATION REST
60x50 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Perception of actions of avoiding progression and avoiding finishing without goa


 

 

APPLICATIONS FOR AREAS
HEADLAND EXERCISE CODE
APPLICATIONS FOR A Imaginary line 3-2 vs. 2-3 DEF AZD15

imaginary line 3-2 vs. 2-3


LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
14 Any variation of the system, numerical variations, objective
TRIM-CCTS AVERAGES PROGRESSION
0.48 Various depending on objectives.
DIMENSIONS SERIES DURATION REST
60x40 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Perception of actions of avoiding progression and avoiding finishing without goa



 

 

APPLICATIONS FOR AREAS
HEADLAND EXERCISE CODE
APPLICATIONS FOR A Imaginary line 2-3 vs. 3-2 DEF AZD16

Imaginary line 2-3 vs. 3-2

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
14 Any variation of the system, numerical variations, objective
TRIM-CCTS AVERAGES PROGRESSION
0.48 Various depending on objectives.
DIMENSIONS SERIES DURATION REST
60x40 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Perception of actions of avoiding progression and avoiding finishing without goa


 

 

APPLICATIONS FOR AREAS
HEADLAND EXERCISE CODE
APPLICATIONS FOR A Imaginary line 4-3 vs. 1-2-3-1 DEF AZD17

Imaginary line 4-3 vs. 1-2-3-1 DEF

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
14 Any variation of the system, numerical variations, objective
TRIM-CCTS AVERAGES PROGRESSION
0.42 Various depending on objectives.
DIMENSIONS SERIES DURATION REST
60x50 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Perception of actions of avoiding progression and avoiding finishing without goa


 

 

APPLICATIONS FOR AREAS
HEADLAND EXERCISE CODE
APPLICATIONS FOR A Imaginary line 4-4 vs. 1-5-2 DEF AZD18

Imaginary line 4-4 vs. 1-5-2 DEF

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
18 Any variation of the system, numerical variations, objective
TRIM-CCTS AVERAGES PROGRESSION
0.49 Various depending on objectives.
DIMENSIONS SERIES DURATION REST
60x50 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Perception of actions of avoiding progression and avoiding finishing without goa



 

 

APPLICATIONS FOR AREAS
HEADLAND EXERCISE CODE
APPLICATIONS FOR A Imaginary line X vs. X DEF AZD19

Imaginary line X vs. X DEF

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
18 Any variation of the system, numerical variations, objective
TRIM-CCTS AVERAGES PROGRESSION
0.49 Various depending on objectives.
DIMENSIONS SERIES DURATION REST
60x50 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Perception of actions of avoiding progression and avoiding finishing without goa

 

APPLICATIONS FOR AREAS
HEADLAND EXERCISE CODE
APPLICATIONS FOR A 4-3-3 defence, medium or intensive falli AZD20

Following the spatial distribution shown in the diagram, 2 teams of 11 play a match with the objective of both teams playing a 1-4-3-3. Emphasis on defence, for which one team must fall back intensively (line 10m from the area), so they have to defend the 1x1 which seek the 4 goals behind each defender (when they are overrun the player passed follows the attacker and the nearby cover closes him down, seeking a 2x1 defensively) and the other team is forced to fall back (line 10m. behind half-way line), where they must stop passes between the goals (spaces between defenders),if they are overrun, the player passed stops marking and heads towards goal, it is the nearby cover that challenges the adversary. This same task can be executed with only 3 midfielders (who attack and defend on both sides) and 3 attackers per team (with 3 for both teams it is very intense for these 3).


LEARNING LEVEL OBJECTIVES
All Assimilate movement and distances of defensive and midfield
NUMBER OF PLAYERS VARIATIONS
22 One goal, changing situations, vary midfielders (jokers),…
TRIM-CCTS AVERAGES PROGRESSION
0.43 Numerical inferiority, reduce-increase spaces, limit cover,…
DIMENSIONS SERIES DURATION REST
100x60 4 3' 45''
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Evaluate position of reorganisation of attackers to choose orientation of actio
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5  


 


 

APPLICATIONS FOR AREAS
HEADLAND EXERCISE CODE
APPLICATIONS FOR A Passing lanes int.-ext. defence and midf AZD21

Following the spatial distribution shown in the diagram, a game is played between 2 teams of 8 and 9 players . The team we work with will perform defensive duties with one line of 4 at the back and a diamond in the middle. Their objective will be to close all the passing lanes between defenders and the middle diamond , for this they will seek to tighten lines, close spaces, move from side to side,… If they are overrun in any of the zones (intermediate goals), the opposing team can try to finish, not before. When they steal the ball they will try to progress between zones in less than 5 passes, after which, successful or not, they pass the ball to the attackers. The attackers will play as they choose (in this case one line of 3 back, a double pivot, 3 attacking midfielders and one centre forwards, simulating a 1-4-2-3-1).Both teams are very intensive for these 3).

LEARNING LEVEL OBJECTIVES
All Consolidate movements and distances of defensive and midfiel
NUMBER OF PLAYERS VARIATIONS
22 Vary system adversary, location of goals, zones,..
TRIM-CCTS AVERAGES PROGRESSION
0.43 Numerical inferiority, reduce-increase spaces, more goals,…
DIMENSIONS SERIES DURATION REST
100x60 4 3' 45''
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Generate constant individual, group and collective perception of the eliminatio
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Perception of actions of avoiding progression and avoiding finishing without goa