APPLICATIONS FOR AREAS |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR A |
Imaginary line. DEF |
AZD01 |
Imaginary line

LEARNING LEVEL |
OBJECTIVES |
All |
Support,
passing lanes, wall passes , changes of direction, |
NUMBER
OF PLAYERS |
VARIATIONS |
14 |
Reduce
jokers, reduce spaces, reduce passes and time,… |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.48 |
Reduce
jokers, reduce spaces, Reduce passes and time,… |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x50 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards those establi |
2 |
Evaluate position of
reorganisation of attackers to choose orientation of actio |
3 |
Strongly favour control of play, in
order to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play to adapt our defensiv |
5 |
|
|
APPLICATIONS FOR AREAS |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR A |
Imaginary line in 2 zones with
falling b |
AZD02 |
Possession with superiority in 2
zones (3x3 in each) seeking to
progress and then finish entering or
receiving in scoring zone. Maximum 3
passes in starting zone. DEF

LEARNING LEVEL |
OBJECTIVES |
All |
Counter-attack, speed of play,
breaking free of marking, fin |
NUMBER OF PLAYERS |
VARIATIONS |
14 |
Reduce
jokers, reduce spaces, reduce time
to finish... |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.48 |
Reduce
jokers, reduce spaces, reduce time
to finish ... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Evaluate position
of reorganisation of attackers to
choose orientation of actio |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our defensiv |
5 |
|
|
APPLICATIONS FOR AREAS |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR A |
Imaginary line in 2 zones with
pressure |
AZD03 |
Possession with superiority in 2
zones (3x3 in each) seeking to
progress and then finish entering or
receiving in scoring zone. Maximum 3
passes in starting zone. DEF

LEARNING LEVEL |
OBJECTIVES |
All |
Counter-attack, speed of play,
breaking free of marking, fin |
NUMBER OF PLAYERS |
VARIATIONS |
14 |
Reduce
jokers, reduce spaces, reduce time
to finish... |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.51 |
Reduce
jokers, reduce spaces, reduce time
to finish ... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Evaluate position
of reorganisation of attackers to
choose orientation of pressu |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our defensiv |
5 |
|
|
APPLICATIONS
FOR AREAS |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR A |
2-3-1 vs. 2-3-1 in 1G and 3G. F7 DEF |
AZD04 |
2-3-1 vs. 2-3-1 in 1G and 3g. F7

LEARNING LEVEL |
OBJECTIVES |
All |
Define movements on basis of
zone and situation established |
NUMBER OF PLAYERS |
VARIATIONS |
14 |
Any variation of system,
numerical variations, nº goals, obj |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.42 |
Various depending on
objectives. |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x40 |
2 |
7' |
1' |
ASPECTS TO BE
WORKED ON |
1 |
Observing
patterns of play being developed to direct them towards
those establish |
2 |
Analysis of the efficiency of all the
variables of the model of play, in the di |
3 |
Strongly
favor control of play, in order to analyze perceptive
intention of ele |
4 |
Generate constant interpretation of basics
of rival's play to adapt our defensive |
5 |
Generate
perception based on being in situation of preventing
finishing (in bi |
|
APPLICATIONS FOR AREAS |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR A |
3-1-2 vs. 3-1-2 in 1G and 3g.
F7 DEF |
AZD05 |
3-1-2 vs. 3-1-2 in 1G and 3g. F7

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and
situation established |
NUMBER OF PLAYERS |
VARIATIONS |
14 |
Any
variation of system, numerical
variations, nº goals, obj |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.42 |
Various depending on objectives. |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x40 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, in the di |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our
defensive |
5 |
Generate perception based on being
in situation of evitar finalizar
(a portería |
|
APPLICATIONS FOR AREAS |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR A |
4-4 vs. 4-4 in 1G and 3g. DEF |
AZD06 |
Distributed as in the diagram, 2
teams of 8 players play a match in
which both play with a line of 4 in
defense and a 4-man diamond in
midfield. One team attacks a large
goal in the centre and the other 3
small goals on the goal line, 2 on
the wings and one in the middle. The
team defending the 3 goals swings
from side to side of the pitch to
prevent central linear progression
in the creative zone and in the
finishing zone attacks a goal
defended by a goalkeeper , so its
attacks will be more direct and its
defenses less right-sided-And more
pendulum-like. The team defending
the large goal meanwhile executes a
more right-sided-Defense in the
finishing zone , with closer marking
to prevent finishing , and will
attack more indirectly to progress
down the wings or the central line
in the creative zone via changes of
direction, slowing down the play,…

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and
situation established |
NUMBER OF PLAYERS |
VARIATIONS |
17 |
Any
variation of system, numerical
variations, nº goals, obj |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.41 |
Various depending on objectives. |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, in the di |
3 |
Strongly
favor control of play,
in order to analyses perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our defensiv |
5 |
Generate perception based on being
in situation of evitar finalizar
(a portería |
|
APPLICATIONS FOR AREAS |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR A |
2-3-1 vs. 2-3-1 in 1G and 3G.
DEF |
AZD07 |
2-3-1 vs. 2-3-1 in 1G and 3g.

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and
situation established |
NUMBER OF PLAYERS |
VARIATIONS |
17 |
Any
variation of system, numerical
variations, nº goals, obj |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.42 |
Various depending on objectives. |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, in the di |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our defensiv |
5 |
Generate perception based on being
in situation of evitar finalizar
(a portería |
|
APPLICATIONS FOR AREAS |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR A |
4-3 vs. 4-3 in 1G and 3g. DEF |
AZD08 |
4-3 vs. 4-3 in 1G and 3g.

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and
situation established |
NUMBER OF PLAYERS |
VARIATIONS |
17 |
Any
variation of system, numerical
variations, nº goals, obj |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.41 |
Various depending on objectives. |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, in the di |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our defensiv |
5 |
Generate perception based on being
in situation of evitar finalizar
(a portería |
|
APPLICATIONS FOR AREAS |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR A |
X vs. X in 1G and 3g. DEF |
AZD09 |
X vs. X in 1G and 3g.

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and
situation established |
NUMBER OF PLAYERS |
VARIATIONS |
17 |
Any
variation of system, numerical
variations, nº goals, obj |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.41 |
Various depending on objectives. |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, in the di |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our defensiv |
5 |
Generate perception based on being
in situation of evitar finalizar
(a portería |
|
APPLICATIONS FOR AREAS |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR A |
4-2 defensive line against 4-3
offensive |
AZD10 |
Following the spatial distribution
shown in the diagram, 2 teams of 6
players play a match with the
objective of one team playing in
defensive zone with a goalkeeper ,
one line of 4 and 2 pivots and
another team that plays in attacking
zone with 3 forwards and a diamond
(the centre midfielder will be one
joker who exchanges functions of
pivot with green team, and of
forward with the yellows). The team
defending simulates the defensive
zone of 4-2-3-1, with its 2 lines
deeper and its objective is to
neutralise the opposing team (which
simulates the 2 more advanced lines
of a 3-4-3) and when it recovers the
ball it will try to advance
combining with the joker (blue), and
thus score a point. The attackers
meanwhile must try to finish the
attack via a more elaborate
(indirect) attack ,by controlling
play , moving the opponent and
seeking space to enter the finishing
zone and go for goal, For this they
are helped by the joker, who when
they have he ball plays as central
midfielder.

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and
situation established |
NUMBER OF PLAYERS |
VARIATIONS |
14 |
We can
focus on attackers or defenders,
vary match systems |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.42 |
Numerical inferiority,
reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, given the |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our
defensive |
5 |
Development of both basics in
defensive phase against said
attack, and basics of |
|
APPLICATIONS FOR AREAS |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR A |
2-3-1 vs. 2-3-1, 1G-3G. Z DEF |
AZD11 |
2-3-1 vs. 2-3-1, 1G-3g. Z

LEARNING LEVEL |
OBJECTIVES |
All |
Perceive pros and cons of our
system, 4-2-3-1 in this case |
NUMBER OF PLAYERS |
VARIATIONS |
14 |
We can
focus on attackers or defenders,
vary match systems |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.41 |
Numerical inferiority,
reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x40 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, given the |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our defensiv |
5 |
Development of both basics in
defensive phase against said
attack, and basics of |
|
APPLICATIONS
FOR AREAS |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR A |
4-2-3-1 vs. 4-2-3-1, 1G-3g. DEF |
AZD12 |
Distributed as in the diagram, a match between 2 teams of 7
players in which both teams base their play on a 1-4-2-3-1.
One team plays in defensive zone with a goalkeeper, a line
of 4 , 2 defensive midfielders and an attacking midfielder,
and the other team plays in offensive zone with a centre
back, 2 defensive midfielders, 3 attacking midfielders and a
striker. The defending team simulates the defensive zone of
the 4-2-3-1, with its two lines further back and its
objective will be to neutralize the opposing team and when
the ball is recovered its attempts to progress to the
creation line scoring a goal in any of the 3 goals, thus
scoring a point. The strikers meanwhile must attempt to
finish the attack by means of a more elaborate (indirect)
attack, by controlling play, moving the opposition and
seeking space in order to enter the finishing zone and
attempt to score. Thus we observe the pros and cons, in
attack and in defence, in the same system, which enables us
to analyze via attack our defensive shortcomings and vice
versa.

LEARNING LEVEL |
OBJECTIVES |
All |
Perceive pros and cons of our
system, 1-4-2-3-1 in this cas |
NUMBER OF PLAYERS |
VARIATIONS |
16 |
We can focus on attackers or
defenders, vary match systems |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.43 |
Numerical inferiority,
reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE
WORKED ON |
1 |
Observing
patterns of play being developed to direct them towards
those establi |
2 |
Analysis of the efficiency of all the
variables of the model of play, in the di |
3 |
Strongly
favour control of play, in order to analyse perceptive
intention of ele |
4 |
Generate constant interpretation of basics
of rival's play to adapt our defensiv |
5 |
Generate
perception based on being in situation of preventing
finishing (in bi |
|
APPLICATIONS FOR AREAS |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR A |
Imaginary line 3-4 vs. 4-3
|
AZD13 |
Following the spatial distribution
shown in the diagram, 2 teams of 7
players participate in a drill with
an imaginary line. One team plays
4-3 corresponding to one attacking
line of 4 and 3 midfielders (1
central midfielder and 2 inside
players ), while the other team
plays a 4-3 corresponding to a
middle line of 4 in diamond
formation and 3 forwards (2 wings
and one centre forward ). the more
defensive team falls back in defence
to counter attack simulating
progression to the half-way line.
Meanwhile the more offensive team
executes a n intensive pressing and
seeks more indirect attacks, by
slowing play down in attack to
create spaces for players and 1x1
situations on the wing.

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and
situation established |
NUMBER OF PLAYERS |
VARIATIONS |
14 |
Any
variation of the system, numerical
variations, objective |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.42 |
Various depending on objectives. |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x50 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, given the |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our defensiv |
5 |
Perception of actions of avoiding
progression and avoiding finishing
without goa |
|
APPLICATIONS FOR AREAS |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR A |
Imaginary line 3-4 vs. 4-3 DEF |
AZD14 |
Following the spatial distribution
shown in the diagram, 2 teams of 7
players participate in a drill with
an imaginary line. One team plays
4-3 corresponding to one attacking
line of 4 and 3 midfielders (1
central midfielder and 2 inside
players ), while the other team
plays a 4-3 corresponding to a
middle line of 4 in diamond
formation and 3 forwards (2 wings
and one centre forward ). the more
defensive team falls back in defence
to counter attack simulating
progression to the half-way line.
Meanwhile the more offensive team
executes a n intensive pressing and
seeks more indirect attacks, by
slowing play down in attack to
create spaces for players and 1x1
situations on the wing.

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and
situation established |
NUMBER OF PLAYERS |
VARIATIONS |
14 |
Any
variation of the system, numerical
variations, objective |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.42 |
Various depending on objectives. |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x50 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, given the |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our defensiv |
5 |
Perception of actions of avoiding
progression and avoiding finishing
without goa |
|
APPLICATIONS FOR AREAS |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR A |
Imaginary line 3-2 vs. 2-3 DEF |
AZD15 |
imaginary
line 3-2 vs. 2-3

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and
situation established |
NUMBER OF PLAYERS |
VARIATIONS |
14 |
Any
variation of the system, numerical
variations, objective |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.48 |
Various depending on objectives. |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x40 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, given the |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our defensiv |
5 |
Perception of actions of avoiding
progression and avoiding finishing
without goa |
|
APPLICATIONS FOR AREAS |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR A |
Imaginary line 2-3 vs. 3-2 DEF |
AZD16 |
Imaginary line 2-3 vs. 3-2

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and
situation established |
NUMBER OF PLAYERS |
VARIATIONS |
14 |
Any
variation of the system, numerical
variations, objective |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.48 |
Various depending on objectives. |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x40 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, given the |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our defensiv |
5 |
Perception of actions of avoiding
progression and avoiding finishing
without goa |
|
APPLICATIONS FOR AREAS |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR A |
Imaginary line 4-3 vs. 1-2-3-1
DEF |
AZD17 |
Imaginary line 4-3 vs. 1-2-3-1 DEF

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and
situation established |
NUMBER OF PLAYERS |
VARIATIONS |
14 |
Any
variation of the system, numerical
variations, objective |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.42 |
Various depending on objectives. |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x50 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, given the |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our defensiv |
5 |
Perception of actions of avoiding
progression and avoiding finishing
without goa |
|
APPLICATIONS FOR AREAS |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR A |
Imaginary line 4-4 vs. 1-5-2
DEF |
AZD18 |
Imaginary line 4-4 vs. 1-5-2 DEF

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and
situation established |
NUMBER OF PLAYERS |
VARIATIONS |
18 |
Any
variation of the system, numerical
variations, objective |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.49 |
Various depending on objectives. |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x50 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, given the |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our defensiv |
5 |
Perception of actions of avoiding
progression and avoiding finishing
without goa |
|
APPLICATIONS FOR AREAS |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR A |
Imaginary line X vs. X DEF |
AZD19 |
Imaginary line X vs. X DEF

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and
situation established |
NUMBER
OF PLAYERS |
VARIATIONS |
18 |
Any
variation of the system, numerical
variations, objective |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.49 |
Various depending on objectives. |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x50 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Analysis of the
efficiency of all the variables of
the model of play, given the |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our defensiv |
5 |
Perception of actions of avoiding
progression and avoiding finishing
without goa |
|
APPLICATIONS FOR AREAS |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR A |
4-3-3 defence, medium or
intensive falli |
AZD20 |
Following the spatial distribution
shown in the diagram, 2 teams of 11
play a match with the objective of
both teams playing a 1-4-3-3.
Emphasis on defence, for which one
team must fall back intensively
(line 10m from the area), so they
have to defend the 1x1 which seek
the 4 goals behind each defender
(when they are overrun the player
passed follows the attacker and the
nearby cover closes him down,
seeking a 2x1 defensively) and the
other team is forced to fall back
(line 10m. behind half-way line),
where they must stop passes between
the goals (spaces between
defenders),if they are overrun, the
player passed stops marking and
heads towards goal, it is the nearby
cover that challenges the adversary.
This same task can be executed with
only 3 midfielders (who attack and
defend on both sides) and 3
attackers per team (with 3 for both
teams it is very intense for these
3).

LEARNING LEVEL |
OBJECTIVES |
All |
Assimilate movement and distances
of defensive and midfield |
NUMBER OF PLAYERS |
VARIATIONS |
22 |
One
goal, changing situations, vary
midfielders (jokers),… |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.43 |
Numerical inferiority,
reduce-increase spaces, limit
cover,… |
DIMENSIONS |
SERIES |
DURATION |
REST |
100x60 |
4 |
3' |
45'' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Evaluate position
of reorganisation of attackers to
choose orientation of actio |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our defensiv |
5 |
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APPLICATIONS FOR AREAS |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR A |
Passing lanes int.-ext.
defence and midf |
AZD21 |
Following the spatial distribution
shown in the diagram, a game is
played between 2 teams of 8 and 9
players . The team we work with will
perform defensive duties with one
line of 4 at the back and a diamond
in the middle. Their objective will
be to close all the passing lanes
between defenders and the middle
diamond , for this they will seek to
tighten lines, close spaces, move
from side to side,… If they are
overrun in any of the zones
(intermediate goals), the opposing
team can try to finish, not before.
When they steal the ball they will
try to progress between zones in
less than 5 passes, after which,
successful or not, they pass the
ball to the attackers. The attackers
will play as they choose (in this
case one line of 3 back, a double
pivot, 3 attacking midfielders and
one centre forwards, simulating a
1-4-2-3-1).Both teams are very
intensive for these 3).

LEARNING LEVEL |
OBJECTIVES |
All |
Consolidate movements and
distances of defensive and midfiel |
NUMBER OF PLAYERS |
VARIATIONS |
22 |
Vary
system adversary, location of
goals, zones,.. |
TRIM-CCTS AVERAGES |
PROGRESSION |
0.43 |
Numerical inferiority,
reduce-increase spaces, more
goals,… |
DIMENSIONS |
SERIES |
DURATION |
REST |
100x60 |
4 |
3' |
45'' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards
those establi |
2 |
Generate constant
individual, group and collective
perception of the eliminatio |
3 |
Strongly favour control of play,
in order to analyse perceptive
intention of ele |
4 |
Generate constant
interpretation of basics of
rival's play to adapt our defensiv |
5 |
Perception of actions of avoiding
progression and avoiding finishing
without goa |
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