APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
Imaginary line 6x6 with 6g in 2
zones (3 |
ALD01 |
Possession with superiority in 2 zones
(3x3 in each) looking to progress and then finish by entering or
receiving in the scoring zone. Maximum 3 passes in starting zone. DEF

LEARNING LEVEL |
OBJECTIVES |
All |
Support,
passing lanes, wall passes , changes of direction, |
NUMBER
OF PLAYERS |
VARIATIONS |
14 |
Reduce
jokers, reduce spaces, reduce passes and time,
|
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.40 |
Reduce
jokers, reduce spaces, Reduce passes and time,
|
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards those establi |
2 |
Analysis of the
efficiency of all the variables of the model of play, given the |
3 |
Strongly favour control of play, in
order to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play to adapt our defensiv |
5 |
Development of both basics in defensive
phase against said attack, and basics of |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
4-4 vs. 4-4 in 1G and 3g. DEF |
ALD02 |
Distributed as in the diagram, 2 teams of
8 players play a match in which both play with a line of 4 in defence
and a 4-man diamond in midfield. One team attacks a large goal in the
centre and the other 3 small goals on the goal line, 2 on the wings and
one in the middle. The team defending the 3 goals swings from side to
side of the pitch to prevent central linear progression in the creative
zone and in the finishing zone attacks a goal defended by a goalkeeper ,
so its attacks will be more direct and its defences less right-sided-And
more pendulum-like. The team defending the large goal meanwhile executes
a more right-sided-Defence in the finishing zone , with closer marking
to prevent finishing , and will attack more indirectly to progress down
the wings or the central line in the creative zone via changes of
direction, slowing down the play,

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and situation established |
NUMBER
OF PLAYERS |
VARIATIONS |
17 |
Any
variation of system, numerical variations, nş goals, obj |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.41 |
Various
depending on objectives. |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards those establi |
2 |
Analysis of the
efficiency of all the variables of the model of play, in the di |
3 |
Strongly favour control of play, in
order to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play to adapt our defensiv |
5 |
Generate perception based on being in
situation of avoiding finishing (in large |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
3-1 defensive line against 2-3
offensi |
ALD03 |
3-1 defensive line against 2-3 offensive

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and situation established |
NUMBER
OF PLAYERS |
VARIATIONS |
9 |
We can focus
on attackers or defenders, vary match systems |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.41 |
Numerical
inferiority, reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x40 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards those establi |
2 |
Analysis of the
efficiency of all the variables of the model of play, given the |
3 |
Strongly favour control of play, in
order to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play to adapt our defensiv |
5 |
Development of both basics in defensive
phase against said attack, and basics of |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
3-1 defensive line against 2-3
offensi |
ALD04 |
3-1 defensive line against 2-3 offensive

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and situation established |
NUMBER
OF PLAYERS |
VARIATIONS |
9 |
We can focus
on attackers or defenders, vary match systems |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.43 |
Numerical
inferiority, reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x40 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards those establi |
2 |
Analysis of the
efficiency of all the variables of the model of play, given the |
3 |
Strongly favour control of play, in
order to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play to adapt our defensiv |
5 |
Development of both basics in defensive
phase against said attack, and basics of |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
4-2 defensive line against 4-3
offensive |
ALD05 |
Following the spatial distribution shown
in the diagram, 2 teams of 6 players play a match with the objective of
one team playing in defensive zone with a goalkeeper , one line of 4 and
2 pivots and another team that plays in attacking zone with 3 forwards
and a diamond (the centre midfielder will be one joker who exchanges
functions of pivot with green team, and of forward with the yellows).
The team defending simulates the defensive zone of 4-2-3-1, with its 2
lines deeper and its objective is to neutralise the opposing team (which
simulates the 2 more advanced lines of a 3-4-3) and when it recovers the
ball it will try to advance combining with the joker (blue), and thus
score a point. The attackers meanwhile must try to finish the attack via
a more elaborate (indirect) attack ,by controlling play , moving the
opponent and seeking space to enter the finishing zone and go for goal,
For this they are helped by the joker, who when they have he ball plays
as central midfielder.

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and situation established |
NUMBER
OF PLAYERS |
VARIATIONS |
14 |
We can focus
on attackers or defenders, vary match systems |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.43 |
Numerical
inferiority, reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards those establi |
2 |
Analysis of the
efficiency of all the variables of the model of play, given the |
3 |
Strongly favour control of play, in
order to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play to adapt our defensiv |
5 |
Development of both basics in defensive
phase against said attack, and basics of |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
4-2 defensive line against 1-2-3-1
offen |
ALD06 |
Following the spatial distribution shown
in the diagram, 2 teams of 6 players play a match with the objective of
one team playing in defensive zone with a goalkeeper , one line of 4 and
2 pivots and another team that plays in attacking zone with 1 forward, 3
attacking midfielders, one double pivot and one central defender(the
central defender will be one joker who exchanges central defender
functions with the green team, and those of forward with the yellow
team). The team defending simulates the defensive zone of 4-2-3-1, with
its 2 lines deeper and its objective is to neutralise the opposing team
(which simulates the 2 more advanced lines of a 4-2-3-1) and when it
recovers the ball it will try to advance combining with the joker
(blue), and thus score a point. The attackers meanwhile must try to
finish the attack via a more elaborate (indirect) attack ,by controlling
play , moving the opponent and seeking space to enter the finishing zone
and go for goal. For this they will have the help of the joker, who when
they have the ball plays the role of central midfielder

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and situation established |
NUMBER
OF PLAYERS |
VARIATIONS |
14 |
We can focus
on attackers or defenders, vary match systems |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.41 |
Numerical
inferiority, reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards those establi |
2 |
Analysis of the
efficiency of all the variables of the model of play, given the |
3 |
Strongly favour control of play, in
order to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play to adapt our defensiv |
5 |
Development of both basics in defensive
phase against said attack, and basics of |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
4-3 defensive line against offensive
1-3 |
ALD07 |
Following the spatial distribution shown
in the diagram, 2 teams of 7 players play a match with Objective en el
who One team plays in defensive zone with a goalkeeper , one line of 4
and 3 midfielders and another team that plays in attacking zone with one
striker, 3 attacking midfielders,3 midfielders and one central defender
(the central defender will be one joker who exchanges central defender
functions with the green team, and those of forward with the yellow
team). The team defending simulates the defensive zone of 4-3-3, with
its 2 lines deeper and its objective is to neutralise the opposing team
(who simulate 3 more advanced lines of a 3-3-3-1) and when it recovers
the ball it will try to advance combining with the joker (blue), and
thus score a point. The attackers meanwhile must try to finish the
attack via a more elaborate (indirect) attack ,by controlling play ,
moving the opponent and seeking space to enter the finishing zone and
try to score, For this they will have the help of the joker, who when
they have the ball plays the role of central midfielder.

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and situation established |
NUMBER
OF PLAYERS |
VARIATIONS |
16 |
We can focus
on attackers or defenders, vary match systems |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.42 |
Numerical
inferiority, reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards those establi |
2 |
Analysis of the
efficiency of all the variables of the model of play, given the |
3 |
Strongly favour control of play, in
order to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play to adapt our defensiv |
5 |
Development of both basics in defensive
phase against said attack, and basics of |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
Line X defensive against X offensive
|
ALD08 |
Line X defensive against X offensive

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and situation established |
NUMBER
OF PLAYERS |
VARIATIONS |
14 |
We can focus
on attackers or defenders, vary match systems |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.41 |
Numerical
inferiority, reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards those establi |
2 |
Analysis of the
efficiency of all the variables of the model of play, given the |
3 |
Strongly favour control of play, in
order to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play to adapt our defensiv |
5 |
Development of both basics in defensive
phase against said attack, and basics of |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
2-3-1 vs. 2-3-1, 1G-3G. DEF |
ALD09 |
2-3-1 vs. 2-3-1, 1G-3g.

LEARNING LEVEL |
OBJECTIVES |
All |
Perceive
pros and cons of our system, 4-2-3-1 in this case |
NUMBER
OF PLAYERS |
VARIATIONS |
14 |
We can focus
on attackers or defenders, vary match systems |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.42 |
Numerical
inferiority, reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x40 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards those establi |
2 |
Analysis of the
efficiency of all the variables of the model of play, in the di |
3 |
Strongly favour control of play, in
order to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play to adapt our defensiv |
5 |
Generate perception based on being in
situation of avoiding finishing (in large |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
2-3-1 vs. 2-3-1, 1G-3G. DEF |
ALD09 |
2-3-1 vs. 2-3-1, 1G-3g.

LEARNING LEVEL |
OBJECTIVES |
All |
Perceive
pros and cons of our system, 4-2-3-1 in this case |
NUMBER
OF PLAYERS |
VARIATIONS |
14 |
We can focus
on attackers or defenders, vary match systems |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.42 |
Numerical
inferiority, reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x40 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards those establi |
2 |
Analysis of the
efficiency of all the variables of the model of play, in the di |
3 |
Strongly favour control of play, in
order to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play to adapt our defensiv |
5 |
Generate perception based on being in
situation of avoiding finishing (in large |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
3-1-2 vs. 3-1-2, 1G-3g. DEF |
ALD10 |
3-1-2 vs. 3-1-2, 1G-3g.

LEARNING LEVEL |
OBJECTIVES |
All |
Perceive
pros and cons of our system, 4-3-1-2 in this case |
NUMBER
OF PLAYERS |
VARIATIONS |
14 |
We can focus
on attackers or defenders, vary match systems |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.42 |
Numerical
inferiority, reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x40 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards those establi |
2 |
Analysis of the
efficiency of all the variables of the model of play, in the di |
3 |
Strongly favour control of play, in
order to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play to adapt our defensiv |
5 |
Generate perception based on being in
situation of avoiding finishing (in large |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
4-2-3-1 vs. 4-2-3-1, 1G-3g. DEF |
ALD11 |
Distributed as in the diagram, a match
between 2 teams of 7 players in which both teams base their play on a
1-4-2-3-1. One team plays in defensive zone with a goalkeeper, a line of
4 , 2 defensive midfielders and an attacking midfielder, and the other
team plays in offensive zone with a centre back, 2 defensive
midfielders, 3 attacking midfielders and a striker. The defending team
simulates the defensive zone of the 4-2-3-1, with its two lines further
back and its objective will be to neutralize the opposing team and when
the ball is recovered its attempts to progress to the creation line
scoring a goal in any of the 3 goals, thus scoring a point. The strikers
meanwhile must attempt to finish the attack by means of a more elaborate
(indirect) attack, by controlling play, moving the opposition and
seeking space in order to enter the finishing zone and attempt to score.
Thus we observe the pros and cons, in attack and in defence, in the same
system, which enables us to analyze via attack our defensive
shortcomings and vice versa.

LEARNING LEVEL |
OBJECTIVES |
All |
Perceive
pros and cons of our system, 1-4-2-3-1 in this cas |
NUMBER
OF PLAYERS |
VARIATIONS |
16 |
We can focus
on attackers or defenders, vary match systems |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.41 |
Numerical
inferiority, reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards those establi |
2 |
Analysis of the
efficiency of all the variables of the model of play, in the di |
3 |
Strongly favour control of play, in
order to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play to adapt our defensiv |
5 |
Generate perception based on being in
situation of avoiding finishing (in large |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
4-4-2 vs. 4-4-2, 1G-3g. DEF |
ALD12 |
Following the spatial distribution shown
in the diagram, 2 teams of 7 players play a match in which both teams
base their play on 1-4-4-2. One team plays in defensive zone with a
goalkeeper, one line of 4, 1 pivot and 2 centre-backs, and the other
team plays in offensive zone with one central defender, 4 midfielders
and 2 strikers. The team defending simulates the defensive zone of
4-2-3-1, with its 2 lines deeper and its objective is to neutralise the
opposing team and when it recovers the ball it will try to advance
scoring in any of the 3 goals, and thus score a point. The attackers
meanwhile must try to finish the attack via a more elaborate (indirect)
attack, by controlling play , moving the opponent and seeking space to
enter the finishing zone and try to score. Thus we observe the pros and
cons, in attack and in defence, of the same system , which will help us
to analyse via the attack or defensive shortcomings and vice versa.

LEARNING LEVEL |
OBJECTIVES |
All |
Perceive
pros and cons of our system, 1-4-4-2 in this case |
NUMBER
OF PLAYERS |
VARIATIONS |
16 |
We can focus
on attackers or defenders, vary match systems |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.41 |
Numerical
inferiority, reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards those establi |
2 |
Analysis of the
efficiency of all the variables of the model of play, in the di |
3 |
Strongly favour control of play, in
order to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play to adapt our defensiv |
5 |
Generate perception based on being in
situation of avoiding finishing (in large |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
4-3-3 vs. 4-3-3, 1G-3g. DEF |
ALD13 |
Distributed as in the diagram, a match
between 2 teams of 7 players in which both teams base their play on a
1-4-3-3. One team plays in defensive zone with a goalkeeper, a line of 4
and 3 midfielders, and the other team plays in offensive zone with one
centre back, 3 midfielders and 3 strikers. The defending team simulates
the defensive zone of 4-3-3, with its 2 lines further back and its
objective is to neutralize the opposing team and when it recovers the
ball it tries to progress to the line de creation and score in any of
the 3 goals, thus scoring a point. The strikers meanwhile must try to
finalize the attack by means of a more elaborate (indirect) attack, by
controlling play, moving the opposition and seeking space in order to
enter the finishing zone and try to score. Thus we observe the pros and
cons, in attack and in defence, in the same system, which enables us to
analyze via attack our defensive shortcomings and vice versa..

LEARNING LEVEL |
OBJECTIVES |
All |
Perceive
pros and cons of our system, 1-4-3-3 in this case |
NUMBER
OF PLAYERS |
VARIATIONS |
16 |
We can focus
on attackers or defenders, vary match systems |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.41 |
Numerical
inferiority, reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards those establi |
2 |
Analysis of the
efficiency of all the variables of the model of play, in the di |
3 |
Strongly favour control of play, in
order to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play to adapt our defensiv |
5 |
Generate perception based on being in
situation of avoiding finishing (in large |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
X vs. X, 1G-3g. DEF |
ALD14 |
X vs. X, 1G-3g.

LEARNING LEVEL |
OBJECTIVES |
All |
Perceive
pros and cons of our system, X in this case |
NUMBER
OF PLAYERS |
VARIATIONS |
16 |
We can focus
on attackers or defenders, vary match systems |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.41 |
Numerical
inferiority, reduce-increase spaces,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards those establi |
2 |
Analysis of the
efficiency of all the variables of the model of play, in the di |
3 |
Strongly favour control of play, in
order to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play to adapt our defensiv |
5 |
Generate perception based on being in
situation of avoiding finishing (in large |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
Imaginary line 3-4 vs. 4-3
|
ALD15 |
Following the spatial distribution shown
in the diagram, 2 teams of 7 players participate in a drill with an
imaginary line. One team plays 4-3 corresponding to one attacking line
of 4 and 3 midfielders (1 central midfielder and 2 inside players ),
while the other team plays a 4-3 corresponding to a middle line of 4 in
diamond formation and 3 forwards (2 wings and one centre forward ). the
more defensive team falls back in defence to counter attack simulating
progression to the half-way line. Meanwhile the more offensive team
executes a n intensive pressing and seeks more indirect attacks, by
slowing play down in attack to create spaces for players and 1x1
situations on the wing.

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and situation established |
NUMBER
OF PLAYERS |
VARIATIONS |
14 |
Any
variation of the system, numerical variations, objective |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.48 |
Various
depending on objectives. |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x50 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards those establi |
2 |
Analysis of the
efficiency of all the variables of the model of play, given the |
3 |
Strongly favour control of play, in
order to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play to adapt our defensiv |
5 |
Development of both basics in defensive
phase against said attack, and basics of |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
Imaginary line 3-2 vs. 2-3 DEF |
ALD16 |
Imaginary line 3-2 vs. 2-3 DEF

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and situation established |
NUMBER
OF PLAYERS |
VARIATIONS |
14 |
Any
variation of the system, numerical variations, objective |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.48 |
Various
depending on objectives. |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x40 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards those establi |
2 |
Analysis of the
efficiency of all the variables of the model of play, given the |
3 |
Strongly favour control of play, in
order to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play to adapt our defensiv |
5 |
Perception of actions of avoiding
progression and avoiding finishing without goa |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
Imaginary line 2-3 vs. 3-2 DEF |
ALD17 |
Imaginary line 2-3 vs. 3-2

LEARNING LEVEL |
OBJECTIVES |
All |
Define
movements on basis of zone and situation established |
NUMBER
OF PLAYERS |
VARIATIONS |
14 |
Any
variation of the system, numerical variations, objective |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.48 |
Various
depending on objectives. |
DIMENSIONS |
SERIES |
DURATION |
REST |
60x40 |
2 |
7' |
1' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards those establi |
2 |
Analysis of the
efficiency of all the variables of the model of play, given the |
3 |
Strongly favour control of play, in
order to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play to adapt our defensiv |
5 |
Perception of actions of avoiding
progression and avoiding finishing without goa |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
4-3-3 defence, medium or intensive
falli |
ALD18 |
Following the spatial distribution shown
in the diagram, 2 teams of 11 play a match with the objective of both
teams playing a 1-4-3-3. Emphasis on defence, for which one team must
fall back intensively (line 10m from the area), so they have to defend
the 1x1 which seek the 4 goals behind each defender (when they are
overrun the player passed follows the attacker and the nearby cover
closes him down, seeking a 2x1 defensively) and the other team is forced
to fall back (line 10m. behind half-way line), where they must stop
passes between the goals (spaces between defenders),if they are overrun,
the player passed stops marking and heads towards goal, it is the nearby
cover that challenges the adversary. This same task can be executed with
only 3 midfielders (who attack and defend on both sides) and 3 attackers
per team (with 3 for both teams it is very intense for these 3).

LEARNING LEVEL |
OBJECTIVES |
All |
Assimilate
movement and distances of defensive and midfield |
NUMBER
OF PLAYERS |
VARIATIONS |
22 |
One goal,
changing situations, vary midfielders (jokers),
|
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.43 |
Numerical
inferiority, reduce-increase spaces, limit cover,
|
DIMENSIONS |
SERIES |
DURATION |
REST |
100x60 |
4 |
3' |
45'' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards those establi |
2 |
Analysis of the
efficiency of all the variables of the model of play, given the |
3 |
Strongly favour control of play, in
order to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play to adapt our defensiv |
5 |
Development of both basics in defensive
phase against said attack, and basics of |
|
APPLICATIONS FOR LINES |
HEADLAND |
EXERCISE |
CODE |
APPLICATIONS FOR L |
Passing lanes int.-ext. defence and
midf |
ALD19 |
Following the spatial distribution shown
in the diagram, a game is played between 2 teams of 8 and 9 players .
The team we work with will perform defensive duties with one line of 4
at the back and a diamond in the middle. Their objective will be to
close all the passing lanes between defenders and the middle diamond ,
for this they will seek to tighten lines, close spaces, move from side
to side,
If they are overrun in any of the zones (intermediate goals),
the opposing team can try to finish, not before. When they steal the
ball they will try to progress between zones in less than 5 passes,
after which, successful or not, they pass the ball to the attackers. The
attackers will play as they choose (in this case one line of 3 back, a
double pivot, 3 attacking midfielders and one centre forwards,
simulating a 1-4-2-3-1).Both teams are very intensive for these 3).

LEARNING LEVEL |
OBJECTIVES |
All |
Consolidate
movements and distances of defensive and midfiel |
NUMBER
OF PLAYERS |
VARIATIONS |
22 |
Vary system
adversary, location of goals, zones,.. |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.43 |
Numerical
inferiority, reduce-increase spaces, more goals,
|
DIMENSIONS |
SERIES |
DURATION |
REST |
100x60 |
4 |
3' |
45'' |
ASPECTS TO BE WORKED ON |
1 |
Observing patterns of play being
developed to direct them towards those establi |
2 |
Analysis of the
efficiency of all the variables of the model of play, given the |
3 |
Strongly favour control of play, in
order to analyse perceptive intention of ele |
4 |
Generate constant
interpretation of basics of rival's play to adapt our defensiv |
5 |
Development of both basics in defensive
phase against said attack, and basics of |
|
|