APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L Imaginary line 6x6 with 6g in 2 zones (3 ALD01

Possession with superiority in 2 zones (3x3 in each) looking to progress and then finish by entering or receiving in the scoring zone. Maximum 3 passes in starting zone. DEF


 

LEARNING LEVEL OBJECTIVES
All Support, passing lanes, wall passes , changes of direction,
NUMBER OF PLAYERS VARIATIONS
14 Reduce jokers, reduce spaces, reduce passes and time,…
TRIM-CCTS AVERAGES PROGRESSION
0.40 Reduce jokers, reduce spaces, Reduce passes and time,…
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Development of both basics in defensive phase against said attack, and basics of

 


 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 4-4 vs. 4-4 in 1G and 3g. DEF ALD02

Distributed as in the diagram, 2 teams of 8 players play a match in which both play with a line of 4 in defence and a 4-man diamond in midfield. One team attacks a large goal in the centre and the other 3 small goals on the goal line, 2 on the wings and one in the middle. The team defending the 3 goals swings from side to side of the pitch to prevent central linear progression in the creative zone and in the finishing zone attacks a goal defended by a goalkeeper , so its attacks will be more direct and its defences less right-sided-And more pendulum-like. The team defending the large goal meanwhile executes a more right-sided-Defence in the finishing zone , with closer marking to prevent finishing , and will attack more indirectly to progress down the wings or the central line in the creative zone via changes of direction, slowing down the play,…

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
17 Any variation of system, numerical variations, nş goals, obj
TRIM-CCTS AVERAGES PROGRESSION
0.41 Various depending on objectives.
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Generate perception based on being in situation of avoiding finishing (in large


 



 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 3-1 defensive line against 2-3 offensi ALD03

3-1 defensive line against 2-3 offensive

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
9 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.41 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
60x40 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Development of both basics in defensive phase against said attack, and basics of



 



 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 3-1 defensive line against 2-3 offensi ALD04

3-1 defensive line against 2-3 offensive

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
9 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.43 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
60x40 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Development of both basics in defensive phase against said attack, and basics of



 



 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 4-2 defensive line against 4-3 offensive ALD05

Following the spatial distribution shown in the diagram, 2 teams of 6 players play a match with the objective of one team playing in defensive zone with a goalkeeper , one line of 4 and 2 pivots and another team that plays in attacking zone with 3 forwards and a diamond (the centre midfielder will be one joker who exchanges functions of pivot with green team, and of forward with the yellows). The team defending simulates the defensive zone of 4-2-3-1, with its 2 lines deeper and its objective is to neutralise the opposing team (which simulates the 2 more advanced lines of a 3-4-3) and when it recovers the ball it will try to advance combining with the joker (blue), and thus score a point. The attackers meanwhile must try to finish the attack via a more elaborate (indirect) attack ,by controlling play , moving the opponent and seeking space to enter the finishing zone and go for goal, For this they are helped by the joker, who when they have he ball plays as central midfielder.

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
14 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.43 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Development of both basics in defensive phase against said attack, and basics of


 


 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 4-2 defensive line against 1-2-3-1 offen ALD06

Following the spatial distribution shown in the diagram, 2 teams of 6 players play a match with the objective of one team playing in defensive zone with a goalkeeper , one line of 4 and 2 pivots and another team that plays in attacking zone with 1 forward, 3 attacking midfielders, one double pivot and one central defender(the central defender will be one joker who exchanges central defender functions with the green team, and those of forward with the yellow team). The team defending simulates the defensive zone of 4-2-3-1, with its 2 lines deeper and its objective is to neutralise the opposing team (which simulates the 2 more advanced lines of a 4-2-3-1) and when it recovers the ball it will try to advance combining with the joker (blue), and thus score a point. The attackers meanwhile must try to finish the attack via a more elaborate (indirect) attack ,by controlling play , moving the opponent and seeking space to enter the finishing zone and go for goal. For this they will have the help of the joker, who when they have the ball plays the role of central midfielder

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
14 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.41 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Development of both basics in defensive phase against said attack, and basics of



 


 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 4-3 defensive line against offensive 1-3 ALD07

Following the spatial distribution shown in the diagram, 2 teams of 7 players play a match with Objective en el who One team plays in defensive zone with a goalkeeper , one line of 4 and 3 midfielders and another team that plays in attacking zone with one striker, 3 attacking midfielders,3 midfielders and one central defender (the central defender will be one joker who exchanges central defender functions with the green team, and those of forward with the yellow team). The team defending simulates the defensive zone of 4-3-3, with its 2 lines deeper and its objective is to neutralise the opposing team (who simulate 3 more advanced lines of a 3-3-3-1) and when it recovers the ball it will try to advance combining with the joker (blue), and thus score a point. The attackers meanwhile must try to finish the attack via a more elaborate (indirect) attack ,by controlling play , moving the opponent and seeking space to enter the finishing zone and try to score, For this they will have the help of the joker, who when they have the ball plays the role of central midfielder.

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
16 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.42 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Development of both basics in defensive phase against said attack, and basics of


 



 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L Line X defensive against X offensive ALD08

Line X defensive against X offensive

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
14 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.41 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Development of both basics in defensive phase against said attack, and basics of


 


 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 2-3-1 vs. 2-3-1, 1G-3G. DEF ALD09

2-3-1 vs. 2-3-1, 1G-3g.


 

LEARNING LEVEL OBJECTIVES
All Perceive pros and cons of our system, 4-2-3-1 in this case
NUMBER OF PLAYERS VARIATIONS
14 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.42 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
60x40 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Generate perception based on being in situation of avoiding finishing (in large


 



 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 2-3-1 vs. 2-3-1, 1G-3G. DEF ALD09

2-3-1 vs. 2-3-1, 1G-3g.

LEARNING LEVEL OBJECTIVES
All Perceive pros and cons of our system, 4-2-3-1 in this case
NUMBER OF PLAYERS VARIATIONS
14 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.42 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
60x40 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Generate perception based on being in situation of avoiding finishing (in large


 


 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 3-1-2 vs. 3-1-2, 1G-3g. DEF ALD10

3-1-2 vs. 3-1-2, 1G-3g.

LEARNING LEVEL OBJECTIVES
All Perceive pros and cons of our system, 4-3-1-2 in this case
NUMBER OF PLAYERS VARIATIONS
14 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.42 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
60x40 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Generate perception based on being in situation of avoiding finishing (in large


 


 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 4-2-3-1 vs. 4-2-3-1, 1G-3g. DEF ALD11

Distributed as in the diagram, a match between 2 teams of 7 players in which both teams base their play on a 1-4-2-3-1. One team plays in defensive zone with a goalkeeper, a line of 4 , 2 defensive midfielders and an attacking midfielder, and the other team plays in offensive zone with a centre back, 2 defensive midfielders, 3 attacking midfielders and a striker. The defending team simulates the defensive zone of the 4-2-3-1, with its two lines further back and its objective will be to neutralize the opposing team and when the ball is recovered its attempts to progress to the creation line scoring a goal in any of the 3 goals, thus scoring a point. The strikers meanwhile must attempt to finish the attack by means of a more elaborate (indirect) attack, by controlling play, moving the opposition and seeking space in order to enter the finishing zone and attempt to score. Thus we observe the pros and cons, in attack and in defence, in the same system, which enables us to analyze via attack our defensive shortcomings and vice versa.

LEARNING LEVEL OBJECTIVES
All Perceive pros and cons of our system, 1-4-2-3-1 in this cas
NUMBER OF PLAYERS VARIATIONS
16 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.41 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Generate perception based on being in situation of avoiding finishing (in large


 


 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 4-4-2 vs. 4-4-2, 1G-3g. DEF ALD12

Following the spatial distribution shown in the diagram, 2 teams of 7 players play a match in which both teams base their play on 1-4-4-2. One team plays in defensive zone with a goalkeeper, one line of 4, 1 pivot and 2 centre-backs, and the other team plays in offensive zone with one central defender, 4 midfielders and 2 strikers. The team defending simulates the defensive zone of 4-2-3-1, with its 2 lines deeper and its objective is to neutralise the opposing team and when it recovers the ball it will try to advance scoring in any of the 3 goals, and thus score a point. The attackers meanwhile must try to finish the attack via a more elaborate (indirect) attack, by controlling play , moving the opponent and seeking space to enter the finishing zone and try to score. Thus we observe the pros and cons, in attack and in defence, of the same system , which will help us to analyse via the attack or defensive shortcomings and vice versa.

LEARNING LEVEL OBJECTIVES
All Perceive pros and cons of our system, 1-4-4-2 in this case
NUMBER OF PLAYERS VARIATIONS
16 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.41 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Generate perception based on being in situation of avoiding finishing (in large


 


 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 4-3-3 vs. 4-3-3, 1G-3g. DEF ALD13

Distributed as in the diagram, a match between 2 teams of 7 players in which both teams base their play on a 1-4-3-3. One team plays in defensive zone with a goalkeeper, a line of 4 and 3 midfielders, and the other team plays in offensive zone with one centre back, 3 midfielders and 3 strikers. The defending team simulates the defensive zone of 4-3-3, with its 2 lines further back and its objective is to neutralize the opposing team and when it recovers the ball it tries to progress to the line de creation and score in any of the 3 goals, thus scoring a point. The strikers meanwhile must try to finalize the attack by means of a more elaborate (indirect) attack, by controlling play, moving the opposition and seeking space in order to enter the finishing zone and try to score. Thus we observe the pros and cons, in attack and in defence, in the same system, which enables us to analyze via attack our defensive shortcomings and vice versa..

LEARNING LEVEL OBJECTIVES
All Perceive pros and cons of our system, 1-4-3-3 in this case
NUMBER OF PLAYERS VARIATIONS
16 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.41 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Generate perception based on being in situation of avoiding finishing (in large


 


 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L X vs. X, 1G-3g. DEF ALD14

X vs. X, 1G-3g.

LEARNING LEVEL OBJECTIVES
All Perceive pros and cons of our system, X in this case
NUMBER OF PLAYERS VARIATIONS
16 We can focus on attackers or defenders, vary match systems
TRIM-CCTS AVERAGES PROGRESSION
0.41 Numerical inferiority, reduce-increase spaces,...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, in the di
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Generate perception based on being in situation of avoiding finishing (in large


 


 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L Imaginary line 3-4 vs. 4-3 ALD15

Following the spatial distribution shown in the diagram, 2 teams of 7 players participate in a drill with an imaginary line. One team plays 4-3 corresponding to one attacking line of 4 and 3 midfielders (1 central midfielder and 2 inside players ), while the other team plays a 4-3 corresponding to a middle line of 4 in diamond formation and 3 forwards (2 wings and one centre forward ). the more defensive team falls back in defence to counter attack simulating progression to the half-way line. Meanwhile the more offensive team executes a n intensive pressing and seeks more indirect attacks, by slowing play down in attack to create spaces for players and 1x1 situations on the wing.

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
14 Any variation of the system, numerical variations, objective
TRIM-CCTS AVERAGES PROGRESSION
0.48 Various depending on objectives.
DIMENSIONS SERIES DURATION REST
60x50 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Development of both basics in defensive phase against said attack, and basics of

 


 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L Imaginary line 3-2 vs. 2-3 DEF ALD16

Imaginary line 3-2 vs. 2-3 DEF

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
14 Any variation of the system, numerical variations, objective
TRIM-CCTS AVERAGES PROGRESSION
0.48 Various depending on objectives.
DIMENSIONS SERIES DURATION REST
60x40 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Perception of actions of avoiding progression and avoiding finishing without goa

 


 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L Imaginary line 2-3 vs. 3-2 DEF ALD17

Imaginary line 2-3 vs. 3-2

LEARNING LEVEL OBJECTIVES
All Define movements on basis of zone and situation established
NUMBER OF PLAYERS VARIATIONS
14 Any variation of the system, numerical variations, objective
TRIM-CCTS AVERAGES PROGRESSION
0.48 Various depending on objectives.
DIMENSIONS SERIES DURATION REST
60x40 2 7' 1'
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Perception of actions of avoiding progression and avoiding finishing without goa


 




 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L 4-3-3 defence, medium or intensive falli ALD18

Following the spatial distribution shown in the diagram, 2 teams of 11 play a match with the objective of both teams playing a 1-4-3-3. Emphasis on defence, for which one team must fall back intensively (line 10m from the area), so they have to defend the 1x1 which seek the 4 goals behind each defender (when they are overrun the player passed follows the attacker and the nearby cover closes him down, seeking a 2x1 defensively) and the other team is forced to fall back (line 10m. behind half-way line), where they must stop passes between the goals (spaces between defenders),if they are overrun, the player passed stops marking and heads towards goal, it is the nearby cover that challenges the adversary. This same task can be executed with only 3 midfielders (who attack and defend on both sides) and 3 attackers per team (with 3 for both teams it is very intense for these 3).

LEARNING LEVEL OBJECTIVES
All Assimilate movement and distances of defensive and midfield
NUMBER OF PLAYERS VARIATIONS
22 One goal, changing situations, vary midfielders (jokers),…
TRIM-CCTS AVERAGES PROGRESSION
0.43 Numerical inferiority, reduce-increase spaces, limit cover,…
DIMENSIONS SERIES DURATION REST
100x60 4 3' 45''
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Development of both basics in defensive phase against said attack, and basics of




 



 

APPLICATIONS FOR LINES
HEADLAND EXERCISE CODE
APPLICATIONS FOR L Passing lanes int.-ext. defence and midf ALD19

Following the spatial distribution shown in the diagram, a game is played between 2 teams of 8 and 9 players . The team we work with will perform defensive duties with one line of 4 at the back and a diamond in the middle. Their objective will be to close all the passing lanes between defenders and the middle diamond , for this they will seek to tighten lines, close spaces, move from side to side,… If they are overrun in any of the zones (intermediate goals), the opposing team can try to finish, not before. When they steal the ball they will try to progress between zones in less than 5 passes, after which, successful or not, they pass the ball to the attackers. The attackers will play as they choose (in this case one line of 3 back, a double pivot, 3 attacking midfielders and one centre forwards, simulating a 1-4-2-3-1).Both teams are very intensive for these 3).

LEARNING LEVEL OBJECTIVES
All Consolidate movements and distances of defensive and midfiel
NUMBER OF PLAYERS VARIATIONS
22 Vary system adversary, location of goals, zones,..
TRIM-CCTS AVERAGES PROGRESSION
0.43 Numerical inferiority, reduce-increase spaces, more goals,…
DIMENSIONS SERIES DURATION REST
100x60 4 3' 45''
ASPECTS TO BE WORKED ON
1 Observing patterns of play being developed to direct them towards those establi
2 Analysis of the efficiency of all the variables of the model of play, given the
3 Strongly favour control of play, in order to analyse perceptive intention of ele
4 Generate constant interpretation of basics of rival's play to adapt our defensiv
5 Development of both basics in defensive phase against said attack, and basics of