COMBINED
HEADLAND EXERCISE CODE
COMBINED 4x4+4 (2i-2o) COF01

3 teams of 4, 2 in each zone and 2 jokers outside. 1 team plays against the other , the team that loses the ball then steals, without leaving the zone.

LEARNING LEVEL OBJECTIVES
All support, wall passes , changes of direction, exploring passi
NUMBER OF PLAYERS VARIATIONS
12 Reduce nº players, reduce spaces, reduce touches,…
TRIM-CCTS AVERAGES PROGRESSION
0.47 Reduce nº players, reduce spaces, reduce touches,…
DIMENSIONS SERIES DURATION REST
30X15 3-6 2-4' 30’’-1’/s
ASPECTS TO BE WORKED ON
1 Permanent support, changes of orientation, slowing down play, playing back to go
2 Rational occupation, slowing down play, control of play…until possibility of eff
3 Constant communication, body orientation and rapid transition A-D
4  
5  


 


 

COMBINED
HEADLAND EXERCISE CODE
COMBINED 4x4+4 (4i) COF02

3 teams of 4, 2 in each zone. 2 teams play against 1, the loser steals, without leaving the zone.

LEARNING LEVEL OBJECTIVES
All support, wall passes , changes of direction, exploring passi
NUMBER OF PLAYERS VARIATIONS
12 Reduce nº players, reduce spaces, reduce touches,…
TRIM-CCTS AVERAGES PROGRESSION
0.49 Reduce nº players, reduce spaces, reduce touches,…
DIMENSIONS SERIES DURATION REST
30X15 3-6 2-4' 30’’-1’/s
ASPECTS TO BE WORKED ON
1 Permanent support, changes of orientation, slowing down play, playing back to go
2 Rational occupation, slowing down play, control of play…until possibility of eff
3 Constant communication, body orientation and rapid transition A-D
4  
5  


 


 

COMBINED
HEADLAND EXERCISE CODE
COMBINED 5 x 3 in H COF03

Progression via passes from zone to zone, only 2 per zone defending where the ball is.

LEARNING LEVEL OBJECTIVES
All support, wall passes , changes of direction, exploring passi
NUMBER OF PLAYERS VARIATIONS
8 Reduce nº players, reduce spaces, reduce touches,…
TRIM-CCTS AVERAGES PROGRESSION
0.31 Reduce nº players, reduce spaces, reduce touches,…
DIMENSIONS SERIES DURATION REST
30X15 6-9 90''-2' 30''
ASPECTS TO BE WORKED ON
1 Good execution of control and pass
2 Seek separation from defender
3 Good decision-making
4  
5  


 



 

COMBINED
HEADLAND EXERCISE CODE
COMBINED 3min-6 max passes in reduced space. COF04

3 groups of 3.One group in each zone, those at the ends must progress to the 3rd after 3 passes and before 6, below head height. Of those in the middle, 1 pressurizes, another blocks passing lanes in the central square central and the 3rd outside. Change after a set time or after losing possession

LEARNING LEVEL OBJECTIVES
All Permanent help, support, changes of direction,..
NUMBER OF PLAYERS VARIATIONS
9 Reduce distance, less superiority, fewer touches ,…
TRIM-CCTS AVERAGES PROGRESSION
0.49 Reduce distance, less superiority, fewer touches ,…
DIMENSIONS SERIES DURATION REST
25x10 3-6 4'-2' 1'-30''
ASPECTS TO BE WORKED ON
1 Permanent support, changes of orientation,..
2 Keep possession to progress and control of play
3 Generate and value efficient passing lanes.
4 Seek Width of spaces and mobility based on peripheral movements
5  


 



 
COMBINED
HEADLAND EXERCISE CODE
COMBINED 3x3+5(3i-2o) in 3 zones COF05

3 threes , one in each zone and 2 jokers outside, playing 2 teams against 1, try to pass through the 3 zones to score. Change after a set time.

LEARNING LEVEL OBJECTIVES
All Permanent help, support, changes of direction, occupation of
NUMBER OF PLAYERS VARIATIONS
11 Reduce distance, less superiority, reduce touches, change a
TRIM-CCTS AVERAGES PROGRESSION
0.46 Reduce distance, less superiority, reduce touches, change a
DIMENSIONS SERIES DURATION REST
30x10 3-6 4'-2' 1'-30''
ASPECTS TO BE WORKED ON
1 Permanent support, changes of orientation, playing back to goal, passing lanes,
2 Control and slow down play, ... (keep possession to progress)
3 Width of spaces and assessment of numerical superiority via exterior superiorit
4 Constant search for passing lane. receiver generates, passer executes.
5 Verbal and gestural communication

 


 
COMBINED
HEADLAND EXERCISE CODE
COMBINED 4 min-6 max passes in wide space. COF06

4 teams of 5. One in each zone, to make a minimum of 3 and maximum of 6 passes, 3 of those pressurizing pressurize those in possession and 2 block passing lanes. Change after a set time or when possession is lost.

LEARNING LEVEL OBJECTIVES
All Permanent help, support, changes of direction, wall passes ,
NUMBER OF PLAYERS VARIATIONS
15 Reduce distance, reduce superiority, more limits on passes…
TRIM-CCTS AVERAGES PROGRESSION
0.47 3 teams of 5. One in each zone, to progress minimum 3 and
DIMENSIONS SERIES DURATION REST
50x40 3-6 4'-2' 1'-30''
ASPECTS TO BE WORKED ON
1 Constant mobility of players in possession
2 Not risking passes
3 Prioritise keeping possession over achieving objective
4 Communication between players
5  


 



 
COMBINED
HEADLAND EXERCISE CODE
COMBINED Match with 1 G and 2 wings goals COF07

6x6, 2 points for scoring in big goal, and 1 for scoring in small goals, when ball is stolen, change to attack after passing to coach in front of goal.

LEARNING LEVEL OBJECTIVES
All Permanent help, support, changes of direction, overlaps,…
NUMBER OF PLAYERS VARIATIONS
13 Reduce distance, reduce superiority, reduce touches,…
TRIM-CCTS AVERAGES PROGRESSION
0.40 Reduce distance, reduce superiority, reduce touches,…
DIMENSIONS SERIES DURATION REST
50x40 2 7' 1'
ASPECTS TO BE WORKED ON
1 Control of play, slowing down play, ... (maintaining to progress and finish).
2 Evaluate rival's system and lines of pressure to decide attacking zone via contr
3 Speed in play, counter-attack, rebounds, attacking zone, … in finishing
4 Constant search for effective finishing space , in both large and small goals.
5  


 


 
COMBINED
HEADLAND EXERCISE CODE
COMBINED Match with 2 G and 2 wings goals COF08

Match 7x7 with goal in large goal (2) or small lateral goals (1) with 2 goalkeepers

LEARNING LEVEL OBJECTIVES
All Permanent help, support, changes of direction, overlaps, att
NUMBER OF PLAYERS VARIATIONS
16 Reduce distance, reduce superiority, reduce touches,…
TRIM-CCTS AVERAGES PROGRESSION
0.42 Reduce distance, reduce superiority, reduce touches,…
DIMENSIONS SERIES DURATION REST
60x50 2 7' 1'
ASPECTS TO BE WORKED ON
1 Control of play, slowing down play, ... (maintaining to progress and finish).
2 Evaluate rival's system and lines of pressure to decide attacking zone via contr
3 Speed in play, counter-attack, rebounds, attacking zone, … in finishing
4 Constant search for effective finishing space , in both large and small goals.
5 Maintain balance and reorganisation for correct action in transitions D-A


 


 
COMBINED
HEADLAND EXERCISE CODE
COMBINED Match with 2 G and 4 wings goals COF09

Match 6x6 with goal in large goal (2) or small lateral goals (1) with 2 goalkeepers

LEARNING LEVEL OBJECTIVES
All Permanent help, support, changes of direction, attacking zon
NUMBER OF PLAYERS VARIATIONS
12 Reduce distance, less superiority, fewer touches , reduce
TRIM-CCTS AVERAGES PROGRESSION
0.44 Reduce distance, less superiority, fewer touches , Reduce g
DIMENSIONS SERIES DURATION REST
60x50 2 7' 1'
ASPECTS TO BE WORKED ON
1 Control of play, slowing down play, ... (maintaining to progress and finish).
2 Evaluate rival's system and lines of pressure to decide attacking zone via contr
3 Speed in play, counter-attack, rebounds, attacking zone, … in finishing
4 Constant search for effective finishing space , in both large and small goals.
5 Maintain balance and reorganisation for correct action in transitions D-A


 


 
COMBINED
HEADLAND EXERCISE CODE
COMBINED 6x6+2(2i) in 2 zones with 2G. COF10

6x6 with 2 jokers inside in which each team has 3 in each zone, who cannot leave.

LEARNING LEVEL OBJECTIVES
All support, wall passes , changes of direction, finishing zones
NUMBER OF PLAYERS VARIATIONS
16 Reduce incorporations, reduce spaces, reduce touches,…
TRIM-CCTS AVERAGES PROGRESSION
0.46 Reduce nº jokers, reduce spaces, reduce touches,…
DIMENSIONS SERIES DURATION REST
45x35 2 7' 1'
ASPECTS TO BE WORKED ON
1 Control of play, slowing down play, ... (maintaining to progress and finish).
2 Assess zonal location of opposition and pressure lines to decide attacking zone
3 Constant search for effective finishing space , in both goals.
4 Analysis of basic actions of possession and progression (support, passing lan
5  


 



 
COMBINED
HEADLAND EXERCISE CODE
COMBINED 5x5 in 3 zones COF11

5x5 in 3 zones, 2x2 in the finishing zones and 1x1 in the middle zone. When the line is crossed the passer progresses

LEARNING LEVEL OBJECTIVES
All Support, wall passes , exploring passing lanes
NUMBER OF PLAYERS VARIATIONS
12 Reduce incorporations, reduce spaces, reduce touches,…
TRIM-CCTS AVERAGES PROGRESSION
0.42 Reduce incorporations, reduce spaces, reduce touches,…
DIMENSIONS SERIES DURATION REST
30x20 4 3' 45''
ASPECTS TO BE WORKED ON
1 Control of play, to progress and seek attacking zone, ... (maintaining to progr
2 Seek passing lanes, in order to after progressing ,join in and provide increased
3 Constant search for effective finishing space in both finishing zones
4 Analysis of basic actions of possession ,progression and finishing.
5  


 



 
COMBINED
HEADLAND EXERCISE CODE
COMBINED Superiority and incorporation in F7 COF12

Set up as in the diagram, we try to progress in each zone, and if successful the passer progresses too.

LEARNING LEVEL OBJECTIVES
All Support, wall passes , overlaps, exploring finishing zone,..
NUMBER OF PLAYERS VARIATIONS
14 Reduce nº entries, reduce spaces, reduce touches,…
TRIM-CCTS AVERAGES PROGRESSION
0.39 Reduce nº incorporations, reduce spaces, reduce touches,…
DIMENSIONS SERIES DURATION REST
60x50 4 3' 45''
ASPECTS TO BE WORKED ON
1 Control of play, to progress and seek attacking zone, ... (maintaining to progr
2 Seek passing lanes, in order to after progressing ,join in and provide increased
3 Constant search for effective finishing space, in both goals
4 Analysis of basic actions of possession ,progression and finishing.
5  

 



 
COMBINED
HEADLAND EXERCISE CODE
COMBINED 4 zones with superior attack COF13

s shown in the diagram, the 5 strikers with a joker must make 5 consecutive passes in order to progress to the finishing zone to score in small goals against 2 defenders.

LEARNING LEVEL OBJECTIVES
All Support, wall passes , changes of direction, escaping markin
NUMBER OF PLAYERS VARIATIONS
11 Reduce jokers, reduce spaces, reduce time to finish...
TRIM-CCTS AVERAGES PROGRESSION
0.44 Reduce jokers, reduce spaces, reduce time to finish ...
DIMENSIONS SERIES DURATION REST
35x30 4 3' 45''
ASPECTS TO BE WORKED ON
1 Control of play, to progress and seek attacking zone, ... (maintaining to progr
2 Seek passing lanes, in order to after progressing ,join in and provide increased
3 Constant search for effective finishing space, in both goals
4 Analysis of basic actions of possession ,progression and finishing.
5  


 


 
COMBINED
HEADLAND EXERCISE CODE
COMBINED Possession 4x2 to finishing 6x2 COF14

After 5 passes in mid-zone, progression down wing and finish.

LEARNING LEVEL OBJECTIVES
All Support, speed in play, counter-attack, rebounds, attacking
NUMBER OF PLAYERS VARIATIONS
14 Increase nº adversaries, reduce spaces, reduce time to fini
TRIM-CCTS AVERAGES PROGRESSION
0.39 Increase nº adversaries, reduce spaces, reduce finishing ti
DIMENSIONS SERIES DURATION REST
60x100 4 3' 45''
ASPECTS TO BE WORKED ON
1 Control of play, to maintain and seek possession-finishing ... (maintaining to p
2 Keep possession to initiate passing lane already established, join and give cont
3 Constant search for effective finishing space, on both wings
4 Analysis of basic actions of possession ,progression and finishing, in depth.
5  


 


 
COMBINED
HEADLAND EXERCISE CODE
COMBINED Reduced match with exterior jokers COF15

5x5 simulate a game with 2 outside players offering support (in finishing zone ), 2 players playing in attacking zone and 3 in defensive, after x passes the passer enters, and attempts to finish.

LEARNING LEVEL OBJECTIVES
All support, Rebounds, attacking zone, playing back to goal, spe
NUMBER OF PLAYERS VARIATIONS
16 Reduce jokers, reduce spaces, reduce time to finish...
TRIM-CCTS AVERAGES PROGRESSION
0.48 Reduce jokers, reduce spaces, reduce time to finish ...
DIMENSIONS SERIES DURATION REST
65x50 2 7' 1'
ASPECTS TO BE WORKED ON
1 Control of play, to progress and seek attacking zone, ... (maintaining to progr
2 Seek passing lanes, in order to after progressing ,join in and provide increased
3 Constant search for effective finishing space ,from both wings.
4 Analysis of basic actions of the attacking tactical concept orientated towards w
5  


 


 
COMBINED
HEADLAND EXERCISE CODE
COMBINED Imaginary line with 6g with 2 jokers COF16

Possession with superiority seeking to step on the ball or receive in scoring zone.

LEARNING LEVEL OBJECTIVES
All Support, slowing down play, changes of direction, support by
NUMBER OF PLAYERS VARIATIONS
14 Reduce jokers, reduce spaces, reduce time to finish...
TRIM-CCTS AVERAGES PROGRESSION
0.43 Reduce jokers, reduce spaces, reduce time to finish ...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'


 



 
COMBINED
HEADLAND EXERCISE CODE
COMBINED Imaginary line 6x6 with 6g in 2 zones (3 COF17

Possession with superiority in 2 zones (3x3 in each) looking to progress and then finish by entering or receiving in the scoring zone. Maximum 3 passes in starting zone

LEARNING LEVEL OBJECTIVES
All Support, passing lanes, wall passes , changes of direction,
NUMBER OF PLAYERS VARIATIONS
14 Reduce jokers, reduce spaces, reduce passes and time,…
TRIM-CCTS AVERAGES PROGRESSION
0.44 Reduce jokers, reduce spaces, Reduce passes and time,…
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Control of play, slowing down play, ... (maintaining to progress and finish).
2 Assess zonal location of opposition and pressure lines to decide attacking zone
3 Constant search for effective finishing space, in any zone of the imaginary lin
4 Analysis of basic actions of possession and progression (support, passing lan
5  


 


 
COMBINED
HEADLAND EXERCISE CODE
COMBINED Imaginary line in 2 zones with falling b COF18

Possession with superiority in 2 zones (3x3 in each) seeking to progress and then finish entering or receiving in scoring zone. Maximum 3 passes in starting zone.

LEARNING LEVEL OBJECTIVES
All Counter-attack, speed of play, breaking free of marking, fin
NUMBER OF PLAYERS VARIATIONS
14 Reduce jokers, reduce spaces, reduce time to finish...
TRIM-CCTS AVERAGES PROGRESSION
0.43 Reduce jokers, reduce spaces, reduce time to finish ...
DIMENSIONS SERIES DURATION REST
50x60 2 7' 1'
ASPECTS TO BE WORKED ON
1 Control of play, slowing down play, ... (maintaining to progress and finish).
2 Evaluate position of opponent, space behind him,... To decide on counter-attacki
3 Constant search for effective finishing space, if counter attack is not possibl
4 Analysis of basic actions of direct progression.
5