COMBINATION INTERACTIONS COLECTIVE TECHNICS
HEADLAND EXERCISE CODE
COMBINATION INTERA Short attack diamond with Wall pass COL01

Set up as in the diagram, attacks between 4 players changing wing after a set time and including a wall-pass. A starts with pass and return to B, who gradually moves out diagonally looking for depth to play on the wing, A in turn heads for the cone and plays a 1-2 with C after which he hits a long pass to B for him to cross, D meanwhile moves from side to side in support of A, after the wing move C runs to the near post, D behind to the far post and A waits for any rebound. Positions can be maintained or rotated.


 

LEARNING LEVEL OBJECTIVES
All Execute combined technical actions via short attacks.
NUMBER OF PLAYERS VARIATIONS
All in 4 groups . Vary combinations, maintain positions, with defenders, ...
TRIM-CCTS AVERAGES PROGRESSION
0.25 Increase speed of execution, active defence, Increase comp
DIMENSIONS SERIES DURATION REST
50x60m. 2-4 5-6'/series 2' / series
ASPECTS TO BE WORKED ON
1 Mobility, support
2 Manage time, effective execution
3 attack times , accuracy.
4 Anticipation
5 Speed of play.



 



 

COMBINATION INTERACTIONS COLECTIVE TECHNICS
HEADLAND EXERCISE CODE
COMBINATION INTERA Long attack between 4 per wing COL02

On this occasion with the same initial set-up,2 attacking combinations with different finishing , A always starting with the ball to play with B, in one he performs a triple wall-pass to meet the arrival of B, and in the other we look to slow play down after overlap with incorporation of A, in both cases D attacks the near post, C the 2nd and A or B the rebound. Rotation anticlockwise



 

LEARNING LEVEL OBJECTIVES
All Execute combined technical actions via long attacks
NUMBER OF PLAYERS VARIATIONS
All in 4 groups . Vary combinations, maintain positions, with defenders, ...
TRIM-CCTS AVERAGES PROGRESSION
0.28 Increase speed of execution, active defence, Increase comp
DIMENSIONS SERIES DURATION REST
50x60m. 2-4 5-6'/series 2' / series
ASPECTS TO BE WORKED ON
1 Mobility, support, managing time.
2 Effective execution
3 attack times , accuracy.
4 Anticipation
5 Speed of play.


 



 

COMBINATION INTERACTIONS COLECTIVE TECHNICS
HEADLAND EXERCISE CODE
COMBINATION INTERA Long attack by 5 both wings COL03

On this occasion with the same initial set-up,2 attacking combinations with different finishing , A always starting with the ball to play with B, in one they perform a triple wall-pass to meet the arrival of A in change of direction , and in the other a wall-pass with the incorporation of C, in both cases D attacks the near post, C the 2nd, B the rebound and A the far post. Positions can be maintained or rotated anticlockwise.

LEARNING LEVEL OBJECTIVES
All Execute combined technical actions via long attacks
NUMBER OF PLAYERS VARIATIONS
All in 5 groups . Vary combinations, maintain positions, with defenders, ...
TRIM-CCTS AVERAGES PROGRESSION
0.28 Increase speed of execution, active defence, Increase comp
DIMENSIONS SERIES DURATION REST
50x60m. 2-4 5-6'/series 2' / series
ASPECTS TO BE WORKED ON
1 Mobility, support
2 Manage time
3 Effective execution.
4 attack times , accuracy.
5 Anticipation, speed of play, ...



 



 

COMBINATION INTERACTIONS COLECTIVE TECHNICS
HEADLAND EXERCISE CODE
COMBINATION INTERA Basic interaction 1 COL04

As shown in the diagram and animation, players perform a sequence of pre-established movements between 4 players , starting and finishing at the same point and with the option of executing this to one side or the other. The sequence of the combination of skills is as follows: A begins the move with a forward pass to the feet of B, after this he dummies and escapes his marker in support. B, after receiving the ball with one touch, combines with A, who has offered support facing him, helping him in a more intermediate zone.B, after controlling the ball (or not, depending on the group's executive perceptive quality), combines with C or D, seeking action of 3rd man (in this case with D), after dummying and escaping marker in support of the latter.D, plays first touch with B. B, with or without control (depending on the speed of displacement and action of D), sends a long ball into free space, for the arrival of D, who effects a long turn behind the back of the “hypothetical” adversary. , D, after receiving, dribbles to the point where A started A. The moment of execution of each action is crucial (with or without ball ), and the executive mechanisms chosen for each solution to be developed. The action is performed alternately on both sides, with or without passive defence and positions are rotated, players moving to where they pass the ball (1 to 3, 3 to 2, 2 to 4, and 4 to 1)

LEARNING LEVEL OBJECTIVES
All assimilation of automatisms of group execution in a sequenc
NUMBER OF PLAYERS VARIATIONS
groups no more than Any variation of sequence of movements, of executive mechan
TRIM-CCTS AVERAGES PROGRESSION
0.32 Increase perceptive focus, Increase speed of execution , In
DIMENSIONS SERIES DURATION REST
15 x 15m. 2-4 3-7’ 1' / series
ASPECTS TO BE WORKED ON
1 Observation of pattern of actions being developed to direct them towards those
2 Analysis of spatial and temporal orientation for optimum development of action
3 Search for coordinated actions, efficient execution, management of time, dummies
4 Quest for real sensation of play , focus on reason for actions, and application
5 Correction of executive and perceptive patterns , of actions of integral basic t


 


 

COMBINATION INTERACTIONS COLECTIVE TECHNICS
HEADLAND EXERCISE CODE
COMBINATION INTERA Basic interaction 2 COL05

As shown in the diagram and animation, players perform a sequence of pre-established movements between 5 players , starting and finishing at the same point and with the option of executing this to one side or the other. The sequence of the combination of skills is as follows: A begins the move with a forward pass to the feet of B, after providing this support with protection in his position.B, after receiving the ball with one touch, combines with A, who has kept position, offering him support. A, with first touch (or not, depending on the group's executive perceptive quality), combines with C or D, seeking action of 3rd man(in this example with D), after dummying and escaping marker in support of the latter.D, after control, dribbles and slows down play until movement of E, who offers support in space behind the opposition to one side (nearer the player in possession), which is when D takes advantage and gives him the ball .E, with his first touch, combines with B, who coming from behind the opponent after escaping his marker, offers support for a lay off, which E provides .B, with or without control (depending on the speed of displacement and action of E), completes the Wall pass with E, after latter's movement behind or in front of rival (depending on location of both with reference to exit on other side).E, after receiving the ball , and immediately, combines with C who assumes a forward position.C, after receiving the ball dribbles to the starting point where A is. The moment of execution of each action is crucial (with or without ball ), and the executive mechanisms chosen for each solution to be developed. he action is performed alternately on both sides, with or without passive defence and positions are rotated, players moving to where they pass the ball (A to D, D to B, B to E, E to C, and C to A).

LEARNING LEVEL OBJECTIVES
All assimilation of automatisms of group execution in a sequenc
NUMBER OF PLAYERS VARIATIONS
groups no more than Any variation of sequence of movements, of executive mechan
TRIM-CCTS AVERAGES PROGRESSION
0.27 Increase perceptive focus, Increase speed of execution , In
DIMENSIONS SERIES DURATION REST
15 x 15m. 2-4 3-7’ 1' / series
ASPECTS TO BE WORKED ON
1 Observation of pattern of actions that are being developed to direct them toward
2 Analysis of spatial and temporal orientation for optimum development of action
3 Search for coordinated actions, efficient execution, management of time, dummies
4 Quest for real sensation of play , focus on reason for actions, and application
5 Correction of executive and perceptive patterns , of actions of integral basic t



 


 

COMBINATION INTERACTIONS COLECTIVE TECHNICS
HEADLAND EXERCISE CODE
COMBINATION INTERA Basic interaction 3 COL06

As shown in the diagram and animation, players perform a sequence of pre-established movements between 8 players , starting and finishing at the same point of the opposite side. The sequence of the combination of skills is as follows: A starts the action passing laterally to the feet of B, after escaping marker in support by latter. B, after receiving ball , combines with C, after latter provides support by escaping marker, this is done with first touch or after control depending on perceptive and executive quality of both, C, with or without control (depending on speed of displacement and action of B), lays off for B, after the latter enters a more advanced situation.B, with or without control (depending on speed of displacement and action of C), completes the Wall pass with C, after movement of latter behind. C, after receiving ball, slows down play by dribbling until the movement of D, who offers support in space behind the rival on one side (exterior), a moment C exploits to give him the ball .D, with one touch lays off for C, who offers support. C, with his first touch (depending on speed of displacement and action of D), combines with D, who coming from behind the rival after escaping his marker in support, occupies a free zone to be able to receive the ball and complete the Wall pass .D, after receiving the ball dribbles to the starting position and passes to F, to initiate the same action but on the other side The moment of execution of each action is crucial (with or without ball ), and the executive mechanisms chosen for each solution to be developed. The action is performed alternately on both sides, with or without passive defence and positions are rotated, players moving to where they pass the ball (A to B, B to C, C to D, D to E, E to F, F to G, G to H, and H to A).


 

LEARNING LEVEL OBJECTIVES
All assimilation of automatisms of group execution in a sequenc
NUMBER OF PLAYERS VARIATIONS
8-16 per group. Any variation of sequence of movements, of executive mechan
TRIM-CCTS AVERAGES PROGRESSION
0.25 Increase perceptive focus, Increase speed of execution , In
DIMENSIONS SERIES DURATION REST
20 x 30m. 2-4 3-7’ 1' / series
ASPECTS TO BE WORKED ON
1 Observation of pattern of actions that are being developed to direct them toward
2 Analysis of spatial and temporal orientation for optimum development of action
3 Search for coordinated actions, efficient execution, management of time, dummies
4 Quest for real sensation of play , focus on reason for actions, and application
5 Correction of executive and perceptive patterns , of actions of integral basic t


 

 

COMBINATION INTERACTIONS COLECTIVE TECHNICS
HEADLAND EXERCISE CODE
COMBINATION INTERA Perceptive interpretation 1 COL07

As shown in the diagram and animation, players perform a sequence of movements between 5 players , starting and finishing at the same point. the players have total freedom to execute the movement they regard as appropriate and the technical action they choose, for the tactical optimisation of said movement, given the tactical context generated by this movement. The only action they cannot choose is the evolution of the combination, so they must always pass to the player established in the sequence, this being: A to B, B to C, C to D and D to E.The start is to one side and to the other (B to A,….) There is no limit to the actions that can be performed, and players will use those developed in mechanised collective skills executed in earlier stages, developing actions like these: Supporting escape from marking in front of opponent and return to the supporting player, supporting escaping from marking to one side, behind,… Action of Wall-pass direct or to slow down play, action of support and slowing down play,… Dribbles to choose adversary for Rt-sided-M. Subsequent action, creating free space,… fast control-pass combinations, first-touch combinations, actions of 1x1,….Of crucial importance is on the one hand verbal communication and above all gestural to know what action the receiver plans and for the taker to adjust accordingly , as well as the execution of each action (with or without ball ), as well as the executive mechanisms chosen for each action to be developed. Depending on the perceptive level of the players , this freedom of action can be executed: Only in certain positions. Choosing only between 2 pre-established movements. Choosing the type of sequence, but after choosing it executing the pre-established one. Performing intermediate double combinations.Etc.


 

LEARNING LEVEL OBJECTIVES
All Introduction or consolidation of decision making and group
NUMBER OF PLAYERS VARIATIONS
5 per group. Any variation of sequence of movements, of freedom to take
TRIM-CCTS AVERAGES PROGRESSION
0.22 Increase perceptive focus, Increase speed of execution , In
DIMENSIONS SERIES DURATION REST
15 x 20m. 2-4 3-7’ 1' / series
ASPECTS TO BE WORKED ON
1 Observation of pattern of actions being developed to direct them towards those
2 Analysis of spatial and temporal orientation for optimum development of action
3 Analysis of gestural and verbal communication for correct group cohesion
4 Quest for real sensation of play , focus on reason for actions, and application
5 Correction of executive and perceptive patterns , of actions of integral basic t


 

 

COMBINATION INTERACTIONS COLECTIVE TECHNICS
HEADLAND EXERCISE CODE
COMBINATION INTERA Perceptive interpretation 2 COL08

As shown in the diagram and animation, players perform a sequence of movements between 6 players , starting and finishing at the same point. the players have total freedom to execute the movement they regard as appropriate and the technical action they choose, for the tactical optimization of said movement, given the tactical context that has generated said movement. The only action they cannot choose is the evolution of the combination, so they must always pass to the player established in the sequence, as follows: A to B, B to C, C to D, D to E and E to F.The start is to one side and to the other (B to A,….)There is no limit to the actions that can be performed, and players will use those developed in mechanized collective skills executed in earlier stages, developing actions like these: Supporting escape from marking in front of opponent and return to the supporting player, supporting escaping from marking to one side, behind,… Action of Wall-pass direct or slowed down, Action of support and timing,… Dribble to select opponent for said Subsequent action, generating free space,… Fast control-pass combinations, one touch combinations, actions of 1x1,….Of crucial importance is on the one hand verbal communication and above all gestural to know what action the receiver plans and for the taker to adjust accordingly , as well as the execution of each action (with or without ball ), as well as the executive mechanisms chosen for each action to be developed. Depending on the perceptive level of the players , this freedom of action can be executed: Only in certain positions. Choosing only between 2 pre-established movements. Choosing the type of sequence, but after choosing it executing the pre-established one. Performing intermediate double combinations. Etc.

LEARNING LEVEL OBJECTIVES
All Introduction or consolidation of decision making and group
NUMBER OF PLAYERS VARIATIONS
6 per group. Any variation of sequence of movements, of freedom to take
TRIM-CCTS AVERAGES PROGRESSION
0.22 Increase perceptive focus, Increase speed of execution , In
DIMENSIONS SERIES DURATION REST
20 x 25m. 2-4 3-7’ 1' / series
ASPECTS TO BE WORKED ON
1 Observation of pattern of actions being developed to direct them towards those
2 Analysis of spatial and temporal orientation for optimum development of action
3 Analysis of gestural and verbal communication for correct group cohesion
4 Quest for real sensation of play , focus on reason for actions, and application
5 Correction of executive and perceptive patterns , of actions of integral basic t


 


 

COMBINATION INTERACTIONS COLECTIVE TECHNICS
HEADLAND EXERCISE CODE
COMBINATION INTERA Perceptive interpretation 3 COL09

As shown in the diagram and animation, players perform a sequence of movements between 7 players , starting and finishing at the same point. the players have total freedom to execute the movement they regard as appropriate and the technical action they choose, for the tactical optimisation of said movement, given the tactical context that has generated said movement. The only action they cannot choose is the evolution of the combination, so they must always pass to the player established in the sequence, being as follows: A to B, B to C, C to D, D to E, E to F and F to G.The start is to one side and to the other (B to A,….)There is no limit to the actions that can be performed, and players will use those developed in mechanised collective skills executed in earlier stages, developing actions like these: Supporting escape from marking in front of opponent and return to the supporting player, supporting escaping from marking to one side, behind,… Action of Wall-pass direct or slowed down, Action of support and timing,… Dribble to select opponent for said Subsequent action, generating free space,… Fast control-pass combinations, one touch combinations, actions of 1x1,….Of crucial importance is on the one hand verbal communication and above all gestural to know what action the receiver plans and for the taker to adjust accordingly , as well as the execution of each action (with or without ball ), as well as the executive mechanisms chosen for each action to be developed. Depending on the perceptive level of the players , this freedom of action can be executed: Only in certain positions. Choosing only between 2 p.Choosing the type of sequence, but after choosing it executing the pre-established one. Performing intermediate double combinations.Etc.

LEARNING LEVEL OBJECTIVES
All Introduction or consolidation of decision making and group
NUMBER OF PLAYERS VARIATIONS
7 per group. Any variation of sequence of movements, of freedom to take
TRIM-CCTS AVERAGES PROGRESSION
0.22 Increase perceptive focus, Increase speed of execution , In
DIMENSIONS SERIES DURATION REST
20 x 25m. 2-4 3-7’ 1' / series
ASPECTS TO BE WORKED ON
1 Observation of pattern of actions being developed to direct them towards those
2 Analysis of spatial and temporal orientation for optimum development of action
3 Analysis of gestural and verbal communication for correct group cohesion
4 Quest for real sensation of play , focus on reason for actions, and application
5 Correction of executive and perceptive patterns , of actions of integral basic t



 

 

COMBINATION INTERACTIONS COLECTIVE TECHNICS
HEADLAND EXERCISE CODE
COMBINATION INTERA Perceptive interaction system 1 COL10

As shown in the diagram and animation, players perform a sequence of movements based on a 1-4-2-3-1 system, using the half-way line and attack with 6 players , starting and finishing at the same point. The players have total freedom to execute the movement they regard as appropriate and the technical action they choose, for the tactical optimisation of said movement, given the disposition of the system and the advantageous attacking movements therein. The only action they cannot choose is the evolution of the combination, so they must always pass to the player established in the sequence, as follows :A to B, B to C, C to D, D to E and E to F.The start is to one side and to the other (B a A,….)There is no limit to the actions that can be executed, and players will use those developed in mechanised collective skills executed in earlier stages, developing actions like these: Supporting escape from marking in front of opponent and return to the supporting player, supporting escaping from marking to one side, behind,… Action of Wall-pass direct or slowed down, Action of support and timing,… Dribble to select opponent for Rt-sided-subsequent action, generating free space,… Fast control-pass combinations, one touch combinations, actions of 1x1,….Of crucial importance is on the one hand verbal communication and above all gestural to know what action the receiver plans and for the taker to adjust accordingly , as well as the execution of each action (with or without ball ), as well as the executive mechanisms chosen for each action to be developed. Depending on the perceptive level of the players , this freedom of action can be executed: Only in certain positions. Choosing only between 2 pre-established movements. Choosing the type of sequence, but after choosing it executing the pre-established one. Performing intermediate double combinations.Etc.

LEARNING LEVEL OBJECTIVES
All Any variation of system of movements, of freedom in decision
NUMBER OF PLAYERS VARIATIONS
6 per group. Any variation of sequence of movements, of freedom to take
TRIM-CCTS AVERAGES PROGRESSION
0.24 Increase perceptive focus, Increase speed of execution , In
DIMENSIONS SERIES DURATION REST
35 x 40m. 2-4 3-7 1' / series
ASPECTS TO BE WORKED ON
1 Observation of pattern of actions being developed to direct them towards those
2 Analysis of spatial and temporal orientation based on the system, for optimum de
3 Analysis of gestural and verbal communication for correct group cohesion
4 Quest for real sensation of play , focus on reason for actions, and application
5 Correction of executive and perceptive patterns , of actions of integral basic t


 

 

COMBINATION INTERACTIONS COLECTIVE TECHNICS
HEADLAND EXERCISE CODE
COMBINATION INTERA Perceptive interaction system 2 COL11

As shown in the diagram and animation, players perform a sequence of movements based on a 1-4-2-3-1 system, using the half-way line and attack with 6 players , starting and finishing at the same point. The players have total freedom to execute the movement they regard as appropriate and the technical action they choose, for the tactical optimisation of said movement, given the disposition of the system and the advantageous attacking movements therein. The only action they cannot choose is the evolution of the combination, so they must always pass to the player established in the sequence, as follows :A to B, B to C, C to D, D to E and E to F.The start is to one side and to the other (B a A,….)There is no limit to the actions that can be executed, and players will use those developed in mechanised collective skills executed in earlier stages, developing actions like these: Supporting escape from marking in front of opponent and return to the supporting player, supporting escaping from marking to one side, behind,… Action of Wall-pass direct or slowed down, Action of support and timing,… Dribble to select opponent for Rt-sided-subsequent action, generating free space,… Fast control-pass combinations, one touch combinations, actions of 1x1,….Of crucial importance is on the one hand verbal communication and above all gestural to know what action the receiver plans and for the taker to adjust accordingly , as well as the execution of each action (with or without ball ), as well as the executive mechanisms chosen for each action to be developed. Depending on the perceptive level of the players , this freedom of action can be executed: Only in certain positions. Choosing only between 2 pre-established movements. Choosing the type of sequence, but after choosing it executing the pre-established one. Performing intermediate double combinations.Etc.

LEARNING LEVEL OBJECTIVES
All Introduction or consolidation of decision making and group
NUMBER OF PLAYERS VARIATIONS
6 per group. Any variation of sequence of movements, of freedom to take
TRIM-CCTS AVERAGES PROGRESSION
0.25 Increase perceptive focus, Increase speed of execution , In
DIMENSIONS SERIES DURATION REST
35 x 40m. 2-4 3-7’ 1' / series
ASPECTS TO BE WORKED ON
1 Observation of pattern of actions being developed to direct them towards those
2 Analysis of spatial and temporal orientation based on the system, for optimum de
3 Analysis of gestural and verbal communication for correct group cohesion
4 Quest for real sensation of play , focus on reason for actions, and application
5 Correction of executive and perceptive patterns , of actions of integral basic t



 

 

COMBINATION INTERACTIONS COLECTIVE TECHNICS
HEADLAND EXERCISE CODE
COMBINATION INTERA Perceptive interaction system 3 COL12

As shown in the diagram and animation, players perform a sequence of movements based on a 1-4-2-3-1 system, using the half-way line and attack with 6 players , starting and finishing at the same point. The players have total freedom to execute the movement they regard as appropriate and the technical action they choose, for the tactical optimisation of said movement, given the disposition of the system and the advantageous attacking movements therein. The only action they cannot choose is the evolution of the combination, so they must always pass to the player established in the sequence, as follows :A to B, B to C, C to D, D to E and E to F.The start is to one side and to the other (B a A,….)There is no limit to the actions that can be executed, and players will use those developed in mechanised collective skills executed in earlier stages, developing actions like these: Supporting escape from marking in front of opponent and return to the supporting player, supporting escaping from marking to one side, behind,… Action of Wall-pass direct or slowed down, Action of support and timing,… Dribble to select opponent for Rt-sided-subsequent action, generating free space,… Fast control-pass combinations, one touch combinations, actions of 1x1,….Of crucial importance is on the one hand verbal communication and above all gestural to know what action the receiver plans and for the taker to adjust accordingly , as well as the execution of each action (with or without ball ), as well as the executive mechanisms chosen for each action to be developed. Depending on the perceptive level of the players , this freedom of action can be executed: Only in certain positions. Choosing only between 2 pre-established movements. Choosing the type of sequence, but after choosing it executing the pre-established one. Performing intermediate double combinations.Etc.

LEARNING LEVEL OBJECTIVES
All Introduction or consolidation of decision making and group
NUMBER OF PLAYERS VARIATIONS
6 per group. Any variation of sequence of movements, of freedom to take
TRIM-CCTS AVERAGES PROGRESSION
0.27 Increase perceptive focus, Increase speed of execution , In
DIMENSIONS SERIES DURATION REST
35 x 40m. 2-4 3-7’ 1' / series
ASPECTS TO BE WORKED ON
1 Observation of pattern of actions being developed to direct them towards those
2 Analysis of spatial and temporal orientation based on the system, for optimum de
3 Analysis of gestural and verbal communication for correct group cohesion
4 Quest for real sensation of play , focus on reason for actions, and application
5 Correction of executive and perceptive patterns , of actions of integral basic t