COMBINATION INTERACTIONS COLECTIVE
TECHNICS |
HEADLAND |
EXERCISE |
CODE |
COMBINATION INTERA |
Short attack diamond with Wall pass
|
COL01 |
Set up as in the diagram, attacks between
4 players changing wing after a set time and including a wall-pass. A
starts with pass and return to B, who gradually moves out diagonally
looking for depth to play on the wing, A in turn heads for the cone and
plays a 1-2 with C after which he hits a long pass to B for him to
cross, D meanwhile moves from side to side in support of A, after the
wing move C runs to the near post, D behind to the far post and A waits
for any rebound. Positions can be maintained or rotated.

LEARNING LEVEL |
OBJECTIVES |
All |
Execute
combined technical actions via short attacks. |
NUMBER
OF PLAYERS |
VARIATIONS |
All in 4 groups . |
Vary
combinations, maintain positions, with defenders, ... |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.25 |
Increase
speed of execution, active defence, Increase comp |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60m. |
2-4 |
5-6'/series |
2' / series |
ASPECTS TO BE WORKED ON |
1 |
Mobility, support |
2 |
Manage time, effective
execution |
3 |
attack times , accuracy. |
4 |
Anticipation |
5 |
Speed of play. |
|
COMBINATION INTERACTIONS COLECTIVE
TECHNICS |
HEADLAND |
EXERCISE |
CODE |
COMBINATION INTERA |
Long attack between 4 per wing |
COL02 |
On this occasion with the same initial
set-up,2 attacking combinations with different finishing , A always
starting with the ball to play with B, in one he performs a triple
wall-pass to meet the arrival of B, and in the other we look to slow
play down after overlap with incorporation of A, in both cases D attacks
the near post, C the 2nd and A or B the rebound. Rotation anticlockwise

LEARNING LEVEL |
OBJECTIVES |
All |
Execute
combined technical actions via long attacks |
NUMBER
OF PLAYERS |
VARIATIONS |
All in 4 groups . |
Vary
combinations, maintain positions, with defenders, ... |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.28 |
Increase
speed of execution, active defence, Increase comp |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60m. |
2-4 |
5-6'/series |
2' / series |
ASPECTS TO BE WORKED ON |
1 |
Mobility, support, managing time. |
2 |
Effective execution |
3 |
attack times , accuracy. |
4 |
Anticipation |
5 |
Speed of play. |
|
COMBINATION INTERACTIONS COLECTIVE
TECHNICS |
HEADLAND |
EXERCISE |
CODE |
COMBINATION INTERA |
Long attack by 5 both wings |
COL03 |
On this occasion with the same initial
set-up,2 attacking combinations with different finishing , A always
starting with the ball to play with B, in one they perform a triple
wall-pass to meet the arrival of A in change of direction , and in the
other a wall-pass with the incorporation of C, in both cases D attacks
the near post, C the 2nd, B the rebound and A the far post. Positions
can be maintained or rotated anticlockwise.

LEARNING LEVEL |
OBJECTIVES |
All |
Execute
combined technical actions via long attacks |
NUMBER
OF PLAYERS |
VARIATIONS |
All in 5 groups . |
Vary
combinations, maintain positions, with defenders, ... |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.28 |
Increase
speed of execution, active defence, Increase comp |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60m. |
2-4 |
5-6'/series |
2' / series |
ASPECTS TO BE WORKED ON |
1 |
Mobility, support |
2 |
Manage time |
3 |
Effective execution. |
4 |
attack times , accuracy. |
5 |
Anticipation, speed of play, ... |
|
COMBINATION INTERACTIONS COLECTIVE
TECHNICS |
HEADLAND |
EXERCISE |
CODE |
COMBINATION INTERA |
Basic interaction 1 |
COL04 |
As shown in the diagram and animation,
players perform a sequence of pre-established movements between 4
players , starting and finishing at the same point and with the option
of executing this to one side or the other. The sequence of the
combination of skills is as follows: A begins the move with a forward
pass to the feet of B, after this he dummies and escapes his marker in
support. B, after receiving the ball with one touch, combines with A,
who has offered support facing him, helping him in a more intermediate
zone.B, after controlling the ball (or not, depending on the group's
executive perceptive quality), combines with C or D, seeking action of
3rd man (in this case with D), after dummying and escaping marker in
support of the latter.D, plays first touch with B. B, with or without
control (depending on the speed of displacement and action of D), sends
a long ball into free space, for the arrival of D, who effects a long
turn behind the back of the hypothetical adversary. , D, after
receiving, dribbles to the point where A started A. The moment of
execution of each action is crucial (with or without ball ), and the
executive mechanisms chosen for each solution to be developed. The
action is performed alternately on both sides, with or without passive
defence and positions are rotated, players moving to where they pass the
ball (1 to 3, 3 to 2, 2 to 4, and 4 to 1)

LEARNING LEVEL |
OBJECTIVES |
All |
assimilation
of automatisms of group execution in a sequenc |
NUMBER
OF PLAYERS |
VARIATIONS |
groups no more than
|
Any
variation of sequence of movements, of executive mechan |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.32 |
Increase
perceptive focus, Increase speed of execution , In |
DIMENSIONS |
SERIES |
DURATION |
REST |
15 x 15m. |
2-4 |
3-7 |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Observation of pattern of actions being
developed to direct them towards those |
2 |
Analysis of spatial and
temporal orientation for optimum development of action |
3 |
Search for coordinated actions,
efficient execution, management of time, dummies |
4 |
Quest for real sensation
of play , focus on reason for actions, and application |
5 |
Correction of executive and perceptive
patterns , of actions of integral basic t |
|
COMBINATION INTERACTIONS COLECTIVE
TECHNICS |
HEADLAND |
EXERCISE |
CODE |
COMBINATION INTERA |
Basic interaction 2 |
COL05 |
As shown in the diagram and animation,
players perform a sequence of pre-established movements between 5
players , starting and finishing at the same point and with the option
of executing this to one side or the other. The sequence of the
combination of skills is as follows: A begins the move with a forward
pass to the feet of B, after providing this support with protection in
his position.B, after receiving the ball with one touch, combines with
A, who has kept position, offering him support. A, with first touch (or
not, depending on the group's executive perceptive quality), combines
with C or D, seeking action of 3rd man(in this example with D), after
dummying and escaping marker in support of the latter.D, after control,
dribbles and slows down play until movement of E, who offers support in
space behind the opposition to one side (nearer the player in
possession), which is when D takes advantage and gives him the ball .E,
with his first touch, combines with B, who coming from behind the
opponent after escaping his marker, offers support for a lay off, which
E provides .B, with or without control (depending on the speed of
displacement and action of E), completes the Wall pass with E, after
latter's movement behind or in front of rival (depending on location of
both with reference to exit on other side).E, after receiving the ball ,
and immediately, combines with C who assumes a forward position.C, after
receiving the ball dribbles to the starting point where A is. The moment
of execution of each action is crucial (with or without ball ), and the
executive mechanisms chosen for each solution to be developed. he action
is performed alternately on both sides, with or without passive defence
and positions are rotated, players moving to where they pass the ball (A
to D, D to B, B to E, E to C, and C to A).

LEARNING LEVEL |
OBJECTIVES |
All |
assimilation
of automatisms of group execution in a sequenc |
NUMBER
OF PLAYERS |
VARIATIONS |
groups no more than
|
Any
variation of sequence of movements, of executive mechan |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.27 |
Increase
perceptive focus, Increase speed of execution , In |
DIMENSIONS |
SERIES |
DURATION |
REST |
15 x 15m. |
2-4 |
3-7 |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Observation of pattern of actions that
are being developed to direct them toward |
2 |
Analysis of spatial and
temporal orientation for optimum development of action |
3 |
Search for coordinated actions,
efficient execution, management of time, dummies |
4 |
Quest for real sensation
of play , focus on reason for actions, and application |
5 |
Correction of executive and perceptive
patterns , of actions of integral basic t |
|
COMBINATION INTERACTIONS COLECTIVE
TECHNICS |
HEADLAND |
EXERCISE |
CODE |
COMBINATION INTERA |
Basic interaction 3 |
COL06 |
As shown in the diagram and animation,
players perform a sequence of pre-established movements between 8
players , starting and finishing at the same point of the opposite side.
The sequence of the combination of skills is as follows: A starts the
action passing laterally to the feet of B, after escaping marker in
support by latter. B, after receiving ball , combines with C, after
latter provides support by escaping marker, this is done with first
touch or after control depending on perceptive and executive quality of
both, C, with or without control (depending on speed of displacement and
action of B), lays off for B, after the latter enters a more advanced
situation.B, with or without control (depending on speed of displacement
and action of C), completes the Wall pass with C, after movement of
latter behind. C, after receiving ball, slows down play by dribbling
until the movement of D, who offers support in space behind the rival on
one side (exterior), a moment C exploits to give him the ball .D, with
one touch lays off for C, who offers support. C, with his first touch
(depending on speed of displacement and action of D), combines with D,
who coming from behind the rival after escaping his marker in support,
occupies a free zone to be able to receive the ball and complete the
Wall pass .D, after receiving the ball dribbles to the starting position
and passes to F, to initiate the same action but on the other side The
moment of execution of each action is crucial (with or without ball ),
and the executive mechanisms chosen for each solution to be developed.
The action is performed alternately on both sides, with or without
passive defence and positions are rotated, players moving to where they
pass the ball (A to B, B to C, C to D, D to E, E to F, F to G, G to H,
and H to A).

LEARNING LEVEL |
OBJECTIVES |
All |
assimilation
of automatisms of group execution in a sequenc |
NUMBER
OF PLAYERS |
VARIATIONS |
8-16 per group. |
Any
variation of sequence of movements, of executive mechan |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.25 |
Increase
perceptive focus, Increase speed of execution , In |
DIMENSIONS |
SERIES |
DURATION |
REST |
20 x 30m. |
2-4 |
3-7 |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Observation of pattern of actions that
are being developed to direct them toward |
2 |
Analysis of spatial and
temporal orientation for optimum development of action |
3 |
Search for coordinated actions,
efficient execution, management of time, dummies |
4 |
Quest for real sensation
of play , focus on reason for actions, and application |
5 |
Correction of executive and perceptive
patterns , of actions of integral basic t |
|
COMBINATION INTERACTIONS COLECTIVE
TECHNICS |
HEADLAND |
EXERCISE |
CODE |
COMBINATION INTERA |
Perceptive interpretation 1 |
COL07 |
As shown in the diagram and animation,
players perform a sequence of movements between 5 players , starting and
finishing at the same point. the players have total freedom to execute
the movement they regard as appropriate and the technical action they
choose, for the tactical optimisation of said movement, given the
tactical context generated by this movement. The only action they cannot
choose is the evolution of the combination, so they must always pass to
the player established in the sequence, this being: A to B, B to C, C to
D and D to E.The start is to one side and to the other (B to A,
.) There
is no limit to the actions that can be performed, and players will use
those developed in mechanised collective skills executed in earlier
stages, developing actions like these: Supporting escape from marking in
front of opponent and return to the supporting player, supporting
escaping from marking to one side, behind,
Action of Wall-pass direct
or to slow down play, action of support and slowing down play,
Dribbles
to choose adversary for Rt-sided-M. Subsequent action, creating free
space,
fast control-pass combinations, first-touch combinations,
actions of 1x1,
.Of crucial importance is on the one hand verbal
communication and above all gestural to know what action the receiver
plans and for the taker to adjust accordingly , as well as the execution
of each action (with or without ball ), as well as the executive
mechanisms chosen for each action to be developed. Depending on the
perceptive level of the players , this freedom of action can be
executed: Only in certain positions. Choosing only between 2
pre-established movements. Choosing the type of sequence, but after
choosing it executing the pre-established one. Performing intermediate
double combinations.Etc.

LEARNING LEVEL |
OBJECTIVES |
All |
Introduction
or consolidation of decision making and group |
NUMBER
OF PLAYERS |
VARIATIONS |
5 per group. |
Any
variation of sequence of movements, of freedom to take |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.22 |
Increase
perceptive focus, Increase speed of execution , In |
DIMENSIONS |
SERIES |
DURATION |
REST |
15 x 20m. |
2-4 |
3-7 |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Observation of pattern of actions being
developed to direct them towards those |
2 |
Analysis of spatial and
temporal orientation for optimum development of action |
3 |
Analysis of gestural and verbal
communication for correct group cohesion |
4 |
Quest for real sensation
of play , focus on reason for actions, and application |
5 |
Correction of executive and perceptive
patterns , of actions of integral basic t |
|
COMBINATION INTERACTIONS COLECTIVE
TECHNICS |
HEADLAND |
EXERCISE |
CODE |
COMBINATION INTERA |
Perceptive interpretation 2 |
COL08 |
As shown in the diagram and animation,
players perform a sequence of movements between 6 players , starting and
finishing at the same point. the players have total freedom to execute
the movement they regard as appropriate and the technical action they
choose, for the tactical optimization of said movement, given the
tactical context that has generated said movement. The only action they
cannot choose is the evolution of the combination, so they must always
pass to the player established in the sequence, as follows: A to B, B to
C, C to D, D to E and E to F.The start is to one side and to the other
(B to A,
.)There is no limit to the actions that can be performed, and
players will use those developed in mechanized collective skills
executed in earlier stages, developing actions like these: Supporting
escape from marking in front of opponent and return to the supporting
player, supporting escaping from marking to one side, behind,
Action of
Wall-pass direct or slowed down, Action of support and timing,
Dribble
to select opponent for said Subsequent action, generating free space,
Fast control-pass combinations, one touch combinations, actions of
1x1,
.Of crucial importance is on the one hand verbal communication and
above all gestural to know what action the receiver plans and for the
taker to adjust accordingly , as well as the execution of each action
(with or without ball ), as well as the executive mechanisms chosen for
each action to be developed. Depending on the perceptive level of the
players , this freedom of action can be executed: Only in certain
positions. Choosing only between 2 pre-established movements. Choosing
the type of sequence, but after choosing it executing the
pre-established one. Performing intermediate double combinations. Etc.

LEARNING LEVEL |
OBJECTIVES |
All |
Introduction
or consolidation of decision making and group |
NUMBER
OF PLAYERS |
VARIATIONS |
6 per group. |
Any
variation of sequence of movements, of freedom to take |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.22 |
Increase
perceptive focus, Increase speed of execution , In |
DIMENSIONS |
SERIES |
DURATION |
REST |
20 x 25m. |
2-4 |
3-7 |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Observation of pattern of actions being
developed to direct them towards those |
2 |
Analysis of spatial and
temporal orientation for optimum development of action |
3 |
Analysis of gestural and verbal
communication for correct group cohesion |
4 |
Quest for real sensation
of play , focus on reason for actions, and application |
5 |
Correction of executive and perceptive
patterns , of actions of integral basic t |
|
COMBINATION INTERACTIONS COLECTIVE
TECHNICS |
HEADLAND |
EXERCISE |
CODE |
COMBINATION INTERA |
Perceptive interpretation 3 |
COL09 |
As shown in the diagram and animation,
players perform a sequence of movements between 7 players , starting and
finishing at the same point. the players have total freedom to execute
the movement they regard as appropriate and the technical action they
choose, for the tactical optimisation of said movement, given the
tactical context that has generated said movement. The only action they
cannot choose is the evolution of the combination, so they must always
pass to the player established in the sequence, being as follows: A to
B, B to C, C to D, D to E, E to F and F to G.The start is to one side
and to the other (B to A,
.)There is no limit to the actions that can be
performed, and players will use those developed in mechanised collective
skills executed in earlier stages, developing actions like these:
Supporting escape from marking in front of opponent and return to the
supporting player, supporting escaping from marking to one side,
behind,
Action of Wall-pass direct or slowed down, Action of support
and timing,
Dribble to select opponent for said Subsequent action,
generating free space,
Fast control-pass combinations, one touch
combinations, actions of 1x1,
.Of crucial importance is on the one hand
verbal communication and above all gestural to know what action the
receiver plans and for the taker to adjust accordingly , as well as the
execution of each action (with or without ball ), as well as the
executive mechanisms chosen for each action to be developed. Depending
on the perceptive level of the players , this freedom of action can be
executed: Only in certain positions. Choosing only between 2 p.Choosing
the type of sequence, but after choosing it executing the
pre-established one. Performing intermediate double combinations.Etc.

LEARNING LEVEL |
OBJECTIVES |
All |
Introduction
or consolidation of decision making and group |
NUMBER
OF PLAYERS |
VARIATIONS |
7 per group. |
Any
variation of sequence of movements, of freedom to take |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.22 |
Increase
perceptive focus, Increase speed of execution , In |
DIMENSIONS |
SERIES |
DURATION |
REST |
20 x 25m. |
2-4 |
3-7 |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Observation of pattern of actions being
developed to direct them towards those |
2 |
Analysis of spatial and
temporal orientation for optimum development of action |
3 |
Analysis of gestural and verbal
communication for correct group cohesion |
4 |
Quest for real sensation
of play , focus on reason for actions, and application |
5 |
Correction of executive and perceptive
patterns , of actions of integral basic t |
|
COMBINATION INTERACTIONS COLECTIVE
TECHNICS |
HEADLAND |
EXERCISE |
CODE |
COMBINATION INTERA |
Perceptive interaction system 1
|
COL10 |
As shown in the diagram and animation,
players perform a sequence of movements based on a 1-4-2-3-1 system,
using the half-way line and attack with 6 players , starting and
finishing at the same point. The players have total freedom to execute
the movement they regard as appropriate and the technical action they
choose, for the tactical optimisation of said movement, given the
disposition of the system and the advantageous attacking movements
therein. The only action they cannot choose is the evolution of the
combination, so they must always pass to the player established in the
sequence, as follows :A to B, B to C, C to D, D to E and E to F.The
start is to one side and to the other (B a A,
.)There is no limit to the
actions that can be executed, and players will use those developed in
mechanised collective skills executed in earlier stages, developing
actions like these: Supporting escape from marking in front of opponent
and return to the supporting player, supporting escaping from marking to
one side, behind,
Action of Wall-pass direct or slowed down, Action of
support and timing,
Dribble to select opponent for Rt-sided-subsequent
action, generating free space,
Fast control-pass combinations, one
touch combinations, actions of 1x1,
.Of crucial importance is on the one
hand verbal communication and above all gestural to know what action the
receiver plans and for the taker to adjust accordingly , as well as the
execution of each action (with or without ball ), as well as the
executive mechanisms chosen for each action to be developed. Depending
on the perceptive level of the players , this freedom of action can be
executed: Only in certain positions. Choosing only between 2
pre-established movements. Choosing the type of sequence, but after
choosing it executing the pre-established one. Performing intermediate
double combinations.Etc.

LEARNING LEVEL |
OBJECTIVES |
All |
Any
variation of system of movements, of freedom in decision |
NUMBER
OF PLAYERS |
VARIATIONS |
6 per group. |
Any
variation of sequence of movements, of freedom to take |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.24 |
Increase
perceptive focus, Increase speed of execution , In |
DIMENSIONS |
SERIES |
DURATION |
REST |
35 x 40m. |
2-4 |
3-7 |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Observation of pattern of actions being
developed to direct them towards those |
2 |
Analysis of spatial and
temporal orientation based on the system, for optimum de |
3 |
Analysis of gestural and verbal
communication for correct group cohesion |
4 |
Quest for real sensation
of play , focus on reason for actions, and application |
5 |
Correction of executive and perceptive
patterns , of actions of integral basic t |
|
COMBINATION INTERACTIONS COLECTIVE
TECHNICS |
HEADLAND |
EXERCISE |
CODE |
COMBINATION INTERA |
Perceptive interaction system 2 |
COL11 |
As shown in the diagram and animation,
players perform a sequence of movements based on a 1-4-2-3-1 system,
using the half-way line and attack with 6 players , starting and
finishing at the same point. The players have total freedom to execute
the movement they regard as appropriate and the technical action they
choose, for the tactical optimisation of said movement, given the
disposition of the system and the advantageous attacking movements
therein. The only action they cannot choose is the evolution of the
combination, so they must always pass to the player established in the
sequence, as follows :A to B, B to C, C to D, D to E and E to F.The
start is to one side and to the other (B a A,
.)There is no limit to the
actions that can be executed, and players will use those developed in
mechanised collective skills executed in earlier stages, developing
actions like these: Supporting escape from marking in front of opponent
and return to the supporting player, supporting escaping from marking to
one side, behind,
Action of Wall-pass direct or slowed down, Action of
support and timing,
Dribble to select opponent for Rt-sided-subsequent
action, generating free space,
Fast control-pass combinations, one
touch combinations, actions of 1x1,
.Of crucial importance is on the one
hand verbal communication and above all gestural to know what action the
receiver plans and for the taker to adjust accordingly , as well as the
execution of each action (with or without ball ), as well as the
executive mechanisms chosen for each action to be developed. Depending
on the perceptive level of the players , this freedom of action can be
executed: Only in certain positions. Choosing only between 2
pre-established movements. Choosing the type of sequence, but after
choosing it executing the pre-established one. Performing intermediate
double combinations.Etc.

LEARNING LEVEL |
OBJECTIVES |
All |
Introduction
or consolidation of decision making and group |
NUMBER
OF PLAYERS |
VARIATIONS |
6 per group. |
Any
variation of sequence of movements, of freedom to take |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.25 |
Increase
perceptive focus, Increase speed of execution , In |
DIMENSIONS |
SERIES |
DURATION |
REST |
35 x 40m. |
2-4 |
3-7 |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Observation of pattern of actions being
developed to direct them towards those |
2 |
Analysis of spatial and
temporal orientation based on the system, for optimum de |
3 |
Analysis of gestural and verbal
communication for correct group cohesion |
4 |
Quest for real sensation
of play , focus on reason for actions, and application |
5 |
Correction of executive and perceptive
patterns , of actions of integral basic t |
|
COMBINATION INTERACTIONS COLECTIVE
TECHNICS |
HEADLAND |
EXERCISE |
CODE |
COMBINATION INTERA |
Perceptive interaction system 3 |
COL12 |
As shown in the diagram and animation,
players perform a sequence of movements based on a 1-4-2-3-1 system,
using the half-way line and attack with 6 players , starting and
finishing at the same point. The players have total freedom to execute
the movement they regard as appropriate and the technical action they
choose, for the tactical optimisation of said movement, given the
disposition of the system and the advantageous attacking movements
therein. The only action they cannot choose is the evolution of the
combination, so they must always pass to the player established in the
sequence, as follows :A to B, B to C, C to D, D to E and E to F.The
start is to one side and to the other (B a A,
.)There is no limit to the
actions that can be executed, and players will use those developed in
mechanised collective skills executed in earlier stages, developing
actions like these: Supporting escape from marking in front of opponent
and return to the supporting player, supporting escaping from marking to
one side, behind,
Action of Wall-pass direct or slowed down, Action of
support and timing,
Dribble to select opponent for Rt-sided-subsequent
action, generating free space,
Fast control-pass combinations, one
touch combinations, actions of 1x1,
.Of crucial importance is on the one
hand verbal communication and above all gestural to know what action the
receiver plans and for the taker to adjust accordingly , as well as the
execution of each action (with or without ball ), as well as the
executive mechanisms chosen for each action to be developed. Depending
on the perceptive level of the players , this freedom of action can be
executed: Only in certain positions. Choosing only between 2
pre-established movements. Choosing the type of sequence, but after
choosing it executing the pre-established one. Performing intermediate
double combinations.Etc.

LEARNING LEVEL |
OBJECTIVES |
All |
Introduction
or consolidation of decision making and group |
NUMBER
OF PLAYERS |
VARIATIONS |
6 per group. |
Any
variation of sequence of movements, of freedom to take |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.27 |
Increase
perceptive focus, Increase speed of execution , In |
DIMENSIONS |
SERIES |
DURATION |
REST |
35 x 40m. |
2-4 |
3-7 |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Observation of pattern of actions being
developed to direct them towards those |
2 |
Analysis of spatial and
temporal orientation based on the system, for optimum de |
3 |
Analysis of gestural and verbal
communication for correct group cohesion |
4 |
Quest for real sensation
of play , focus on reason for actions, and application |
5 |
Correction of executive and perceptive
patterns , of actions of integral basic t |
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