ASSIST-KICK |
HEADLAND |
EXERCISE |
CODE |
ASSIST-KICK |
Various passes 2 opposite lines |
PAS01 |
Set up as in the diagram in 3 zones we
perform combinations of different passes, which we can
vary as much as we like, in this example there are 3 passing actions:
1.One-touch exchanges
with instep of both feet and we stay in line. 2.Exchange of various
passes (instep, outstep, top)
after control and turn, changing line. 3.Dribble, feint and pass,
following the ball. Players change
zones after a set time.

LEARNING LEVEL |
OBJECTIVES |
All |
Acquisition
of basic passing skills. |
NUMBER
OF PLAYERS |
VARIATIONS |
All in 3 groups. |
Vary
distances, contact surfaces, directions, type of shots, |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.33 |
Increase
speed of execution, various sources, ... |
DIMENSIONS |
SERIES |
DURATION |
REST |
15x30m. |
3-6 |
2-3'/series |
active rest |
ASPECTS TO BE WORKED ON |
1 |
Mechanics of execution, attacking the
ball. |
2 |
Kick do not push. |
3 |
Orientation towards ball |
4 |
Spatial vision |
5 |
Subsequent help |
|
ASSIST-KICK |
HEADLAND |
EXERCISE |
CODE |
ASSIST-KICK |
Basic passes pairs in 10x6m. |
PAS02 |
Set up as in the diagram, each pair
positioned between 2 cones facing each other and executing
various passes concentrating on correct technical execution. Players
perform amongst
others :•passes with instep, outstep, near instep,middle,after movement,
static, without
control,…Each type of pass will be varied after a set time.

LEARNING LEVEL |
OBJECTIVES |
All |
Acquisition
of basic passing skills. |
NUMBER
OF PLAYERS |
VARIATIONS |
All in pairs. |
Vary
distances, contact surfaces, directions, type of shots, |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.17 |
Increase
speed of execution, various sources, ... |
DIMENSIONS |
SERIES |
DURATION |
REST |
15x40m. |
1-2 |
4-8'/series |
active rest |
ASPECTS TO BE WORKED ON |
1 |
Mechanics of execution, attacking the
ball. |
2 |
Kick do not push. |
3 |
Body orientation |
4 |
Spatial vision |
5 |
Subsequent help |
|
ASSIST-KICK |
HEADLAND |
EXERCISE |
CODE |
ASSIST-KICK |
Wall-passes 2x2+2 in 15x15m. |
PAS03 |
We play in an area of 20x20, 2x2 +2
jokers who play with the player in possession of the ball ,
each successful wall-pass counts as 1 goal. After a set time we change
the players who are
trying to recover the ball. .

LEARNING LEVEL |
OBJECTIVES |
10-13 years |
Individual
without ball: changes of direction and rhythm. // |
NUMBER
OF PLAYERS |
VARIATIONS |
6 |
Limit the
number of touches in circulation of ball (continuo |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.42 |
Increase
speed of execution, various sources, ... |
DIMENSIONS |
SERIES |
DURATION |
REST |
20x20m. |
2 |
7'/series. |
2' / series |
ASPECTS TO BE WORKED ON |
1 |
Collective concentration in possession
width in play |
2 |
Fast movements of help,
create good passing lanes, orientation towards play and |
3 |
Seek situations of superiority to
execute wall pass |
4 |
Manoeuvrability with
ball, ... |
5 |
|
ASSIST-KICK |
HEADLAND |
EXERCISE |
CODE |
ASSIST-KICK |
Passing squares in 12x12m. |
PAS04 |
Set up as in the diagram and with 5
players they perform the following drill: Control and pass:
The drill always begins at the cone where 2 players have a ball, passing
to the team mate on
the side in the direction of play, who controls and turns behind the
cone with his left foot and
passes with the instep, to continue towards the cone where he passed. If
there are 6 players
put 3 at one Station and wait or put 2 balls and 2 at opposite stations.

LEARNING LEVEL |
OBJECTIVES |
All |
Improve
basic passing skills. |
NUMBER
OF PLAYERS |
VARIATIONS |
All in groups of 5. |
Vary
distances, vary actions, contact surfaces, directions, |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.20 |
Increase
mechanics of execution, various sources, 2 balls, |
DIMENSIONS |
SERIES |
DURATION |
REST |
15x15m. |
2-4 |
3-4'/series |
active rest |
ASPECTS TO BE WORKED ON |
1 |
Mechanics of execution |
2 |
Attacking the ball,
kicking not pushing. |
3 |
Body orientation |
4 |
Spatial vision |
5 |
Subsequent help |
|
ASSIST-KICK |
HEADLAND |
EXERCISE |
CODE |
ASSIST-KICK |
Passing squares in 12x12m. |
PAS05 |
Set up as in the diagram and with 5
players in which the objective is to score goals against the
opposing team per group they perform the following action: Control and
give: We start where the
2 players and the ball are situated. Players perform pass to the team
mate on the side in the
direction of play, who leaves the ball 2m away and towards the inside,
so that the 1st can pass
to a 3rd, who in turn lays off for the 2nd, who will pass to a 4th,…We
remain at the station where
we executed the pass (except when starting the drill).If there are 6
players we put 3 at one
Station and wait or put 2 balls and 2 in opposite stations.

LEARNING LEVEL |
OBJECTIVES |
All |
Improve
basic passing skills. |
NUMBER
OF PLAYERS |
VARIATIONS |
All in groups of 5. |
Vary
distances, vary actions, contact surfaces, directions, |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.22 |
Increase
mechanics of execution, various sources, 2 balls, |
DIMENSIONS |
SERIES |
DURATION |
REST |
15x15m. |
2-4 |
3-4'/series |
active rest |
ASPECTS TO BE WORKED ON |
1 |
Mechanics of execution |
2 |
Attacking the ball,
kicking not pushing. |
3 |
Body orientation. |
4 |
Spatial vision |
5 |
Subsequent help |
|
ASSIST-KICK |
HEADLAND |
EXERCISE |
CODE |
ASSIST-KICK |
Wall-passes 2x2+5 (4o-1i) in 15x15m. |
PAS06 |
Played in a 15x15m.space,inside 2x2 +1
joker who plays with the player in possession of the
ball, on each side of the square and outside, a player who also acts as
joker and can only play
one touch. The pair in possession of the ball are assisted by the jokers
to execute wall passes ,
each wall pass is worth 1 goal. Players change functions every 4-5'
.Number of touches limited
as follows: inside players,3; for the inside joker, 2; and for the
outside jokers, 1.

LEARNING LEVEL |
OBJECTIVES |
10-13 years |
Individual
without ball: changes of direction and rhythm. // |
NUMBER
OF PLAYERS |
VARIATIONS |
9 |
Limit the
number of touches in circulation of ball (continuo |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.44 |
Limit number
of touches , reduce space, Reduce Number of |
DIMENSIONS |
SERIES |
DURATION |
REST |
15x15m. |
4 |
4'/series. |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Collective concentration in possession. |
2 |
Breadth of play. Fast
movements of help, create good passing lanes, orientation
|
3 |
Seek situations of superiority to
execute wall pass |
4 |
Manoeuvrability with
ball, ... |
5 |
|
|
ASSIST-KICK |
HEADLAND |
EXERCISE |
CODE |
ASSIST-KICK |
Combinations collective pass-wall
pass. |
PAS07 |
Set up as in the diagram, players perform
a sequence of short, medium and long passes,
one-touch, interspersed with wall passes. Distributed in 2 symmetrical
structures, starting at
the same point and ending at the starting point of the adjacent
structure. The players follow the
chain occupying the place of the preceding team mate.

LEARNING LEVEL |
OBJECTIVES |
All |
Development
of collective technique and pass-shot |
NUMBER
OF PLAYERS |
VARIATIONS |
10-11 |
Include
escapes from marking in support and feints prior to |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.30 |
Putting 2
balls in play, one on each side |
DIMENSIONS |
SERIES |
DURATION |
REST |
35x45m |
2 |
3-4'/series |
30’’/series |
ASPECTS TO BE WORKED ON |
1 |
Good control to link up with technical
action of pass. |
2 |
Important first contact
with ball. |
3 |
|
4 |
|
5 |
|
|
ASSIST-KICK |
HEADLAND |
EXERCISE |
CODE |
ASSIST-KICK |
Basic interaction 1 |
PAS08 |
As shown in the diagram and animation,
players perform a sequence of pre-established
movements between 4 players , starting and finishing at the same point
and with the option
of executing this to one side or the other. The sequence of the
combination of skills is as follows:
A begins the move with a forward pass to the feet of B, after this he
dummies and escapes his
marker in support. B, after receiving the ball with one touch, combines
with A, who has offered
support facing him, helping him in a more intermediate zone.B, after
controlling the ball (or not,
depending on the group's executive perceptive quality), combines with C
or D, seeking action of
3rd man (in this case with D), after dummying and escaping marker in
support of the latter.D,
plays first touch with B. B, with or without control (depending on the
speed of displacement
and action of D), sends a long ball into free space, for the arrival of
D, who effects a long turn
behind the back of the “hypothetical” adversary. , D, after receiving,
dribbles to the point where
A started A. The moment of execution of each action is crucial (with or
without ball ), and the
executive mechanisms chosen for each solution to be developed. The
action is performed
alternately on both sides, with or without passive defence and positions
are rotated, players
moving to where they pass the ball (1 to 3, 3 to 2, 2 to 4, and 4 to 1)

LEARNING LEVEL |
OBJECTIVES |
All |
assimilation
of automatisms of group execution in a sequenc |
NUMBER
OF PLAYERS |
VARIATIONS |
groups no more than
|
Any
variation of sequence of movements, of executive mechan |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.33 |
Any
variation of sequence of movements, of executive mechan |
DIMENSIONS |
SERIES |
DURATION |
REST |
15 x 15m. |
2-4 |
3-7’ |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Observation of pattern of actions being
developed to direct them towards those |
2 |
Analysis of spatial and
temporal orientation for optimum development of action |
3 |
Search for coordinated actions,
efficient execution, management of time, dummies |
4 |
Quest for real sensation
of play , focus on reason for actions, and application |
5 |
Correction of executive and perceptive
patterns , of actions of integral basic t |
|
ASSIST-KICK |
HEADLAND |
EXERCISE |
CODE |
ASSIST-KICK |
Perceptive interpretation 1 |
PAS09 |
As shown in the diagram and animation,
players perform a sequence of movements between
5 players , starting and finishing at the same point. the players have
total freedom to execute
the movement they regard as appropriate and the technical action they
choose, for the tactical
optimisation of said movement, given the tactical context generated by
this movement. The only
action they cannot choose is the evolution of the combination, so they
must always pass to the
player established in the sequence, this being: A to B, B to C, C to D
and D to E. The start is to
one side and to the other (B to A,….) There is no limit to the actions
that can be performed, and
players will use those developed in mechanised collective skills
executed in earlier stages,
developing actions like these: Supporting escape from marking in front
of opponent and return
to the supporting player, supporting escaping from marking to one side,
behind,… Action of
Wall-pass direct or to slow down play, action of support and slowing
down play,… Dribbles to
choose adversary for Rt-sided-M. Subsequent action, creating free
space,… fast control-pass
combinations, first-touch combinations, actions of 1x1,….Of crucial
importance is on the one
hand verbal communication and above all gestural to know what action the
receiver plans and
for the taker to adjust accordingly , as well as the execution of each
action (with or without ball ),
as well as the executive mechanisms chosen for each action to be
developed. Depending on the
perceptive level of the players , this freedom of action can be
executed: Only in certain positions.
Choosing only between 2 pre-established movements. Choosing the type of
sequence, but after
choosing it executing the pre-established one. Performing intermediate
double combinations. Etc.

LEARNING LEVEL |
OBJECTIVES |
All |
Introduction
or consolidation of decision making and group |
NUMBER
OF PLAYERS |
VARIATIONS |
5 per group. |
Any
variation of sequence of movements, of freedom to take |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.21 |
Increase
perceptive focus, Increase speed of execution , In |
DIMENSIONS |
SERIES |
DURATION |
REST |
15 x 20m. |
2-4 |
3-7’ |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Observation of pattern of actions being
developed to direct them towards those |
2 |
Analysis of spatial and
temporal orientation for optimum development of action |
3 |
Analysis of gestural and verbal
communication for correct group cohesion |
4 |
Quest for real sensation
of play , focus on reason for actions, and application |
5 |
Correction of executive and perceptive
patterns , of actions of integral basic t |
|
ASSIST-KICK |
HEADLAND |
EXERCISE |
CODE |
ASSIST-KICK |
3x3+3 (2o-1i) in 3 zones |
PAS10 |
2 teams of 3, one in each zone, players
attempt to combine in the 3 zones supported by the
jokers (1 inside in the 3 zones and 2 outside).

LEARNING LEVEL |
OBJECTIVES |
All |
support,
wall passes , changes of direction, exploring passi |
NUMBER
OF PLAYERS |
VARIATIONS |
9 |
Reduce nº
jokers, reduce spaces, reduce touches,… |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.31 |
Reduce
spaces, educe nº of jokers,... |
DIMENSIONS |
SERIES |
DURATION |
REST |
30x10m. |
2 |
3x5' |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Constant support |
2 |
Good ball control |
3 |
Good decision-making |
4 |
|
5 |
|
ASSIST-KICK |
HEADLAND |
EXERCISE |
CODE |
ASSIST-KICK |
Counter-attack in 4 goals |
PAS11 |
Two opposing teams, as in the diagram.
When defending obliged to fall back, counter attack
with one of the two wing players, when ball is stolen and try to score
in lateral goals.

LEARNING LEVEL |
OBJECTIVES |
All |
speed of
play, Counter-attack, breaking free of marking, att |
NUMBER
OF PLAYERS |
VARIATIONS |
14 |
Increase nº
adversaries, reduce spaces, reduce time to fini |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.41 |
Increase nº
adversaries, reduce spaces, reduce finishing ti |
DIMENSIONS |
SERIES |
DURATION |
REST |
65x50m. |
2 |
2x6' |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Man-to-man marking |
2 |
Attacking speed |
3 |
Decision-taking |
4 |
Play with joker on wing |
5 |
|
ASSIST-KICK |
HEADLAND |
EXERCISE |
CODE |
ASSIST-KICK |
Imaginary line in 2 zones with
falling b |
PAS12 |
Imaginary line in 2 zones,
defenders obliged to execute intensive falling back in defense, for
quick counter-attack after steal.

LEARNING LEVEL |
OBJECTIVES |
All |
Break free
of marking, attacking zones, speed of play, count |
NUMBER
OF PLAYERS |
VARIATIONS |
12-16 |
reduce
spaces, reduce touches and time, ... |
TRIM-CCTS
AVERAGES |
PROGRESSION |
0.43 |
reduce
spaces, reduce touches and time, ... |
DIMENSIONS |
SERIES |
DURATION |
REST |
50x60m. |
2 |
2x6' |
1' / series |
ASPECTS TO BE WORKED ON |
1 |
Mobility |
2 |
Accuracy in passing |
3 |
Decision-taking |
4 |
Distribution of space in
counter-attack |
5 |
|
|