ASSIST-KICK
HEADLAND EXERCISE CODE
ASSIST-KICK Various passes 2 opposite lines PAS01

Set up as in the diagram in 3 zones we perform combinations of different passes, which we can
vary as much as we like, in this example there are 3 passing actions: 1.One-touch exchanges
with instep of both feet and we stay in line. 2.Exchange of various passes (instep, outstep, top)
after control and turn, changing line. 3.Dribble, feint and pass, following the ball. Players change
zones after a set time.

LEARNING LEVEL OBJECTIVES
All Acquisition of basic passing skills.
NUMBER OF PLAYERS VARIATIONS
All in 3 groups. Vary distances, contact surfaces, directions, type of shots,
TRIM-CCTS AVERAGES PROGRESSION
0.33 Increase speed of execution, various sources, ...
DIMENSIONS SERIES DURATION REST
15x30m. 3-6 2-3'/series active rest
ASPECTS TO BE WORKED ON
1 Mechanics of execution, attacking the ball.
2 Kick do not push.
3 Orientation towards ball
4 Spatial vision
5 Subsequent help



 

ASSIST-KICK
HEADLAND EXERCISE CODE
ASSIST-KICK Basic passes pairs in 10x6m. PAS02

Set up as in the diagram, each pair positioned between 2 cones facing each other and executing
various passes concentrating on correct technical execution. Players perform amongst
others :•passes with instep, outstep, near instep,middle,after movement, static, without
control,…Each type of pass will be varied after a set time.

LEARNING LEVEL OBJECTIVES
All Acquisition of basic passing skills.
NUMBER OF PLAYERS VARIATIONS
All in pairs. Vary distances, contact surfaces, directions, type of shots,
TRIM-CCTS AVERAGES PROGRESSION
0.17 Increase speed of execution, various sources, ...
DIMENSIONS SERIES DURATION REST
15x40m. 1-2 4-8'/series active rest
ASPECTS TO BE WORKED ON
1 Mechanics of execution, attacking the ball.
2 Kick do not push.
3 Body orientation
4 Spatial vision
5 Subsequent help


 


 

ASSIST-KICK
HEADLAND EXERCISE CODE
ASSIST-KICK Wall-passes 2x2+2 in 15x15m. PAS03

We play in an area of 20x20, 2x2 +2 jokers who play with the player in possession of the ball ,
each successful wall-pass counts as 1 goal. After a set time we change the players who are
trying to recover the ball. .



 

LEARNING LEVEL OBJECTIVES
10-13 years Individual without ball: changes of direction and rhythm. //
NUMBER OF PLAYERS VARIATIONS
6 Limit the number of touches in circulation of ball (continuo
TRIM-CCTS AVERAGES PROGRESSION
0.42 Increase speed of execution, various sources, ...
DIMENSIONS SERIES DURATION REST
20x20m. 2 7'/series. 2' / series
ASPECTS TO BE WORKED ON
1 Collective concentration in possession width in play
2 Fast movements of help, create good passing lanes, orientation towards play and
3 Seek situations of superiority to execute wall pass
4 Manoeuvrability with ball, ...
5


 


 

ASSIST-KICK
HEADLAND EXERCISE CODE
ASSIST-KICK Passing squares in 12x12m. PAS04

Set up as in the diagram and with 5 players they perform the following drill: Control and pass:
The drill always begins at the cone where 2 players have a ball, passing to the team mate on
the side in the direction of play, who controls and turns behind the cone with his left foot and
passes with the instep, to continue towards the cone where he passed. If there are 6 players
put 3 at one Station and wait or put 2 balls and 2 at opposite stations.

LEARNING LEVEL OBJECTIVES
All Improve basic passing skills.
NUMBER OF PLAYERS VARIATIONS
All in groups of 5. Vary distances, vary actions, contact surfaces, directions,
TRIM-CCTS AVERAGES PROGRESSION
0.20 Increase mechanics of execution, various sources, 2 balls,
DIMENSIONS SERIES DURATION REST
15x15m. 2-4 3-4'/series active rest
ASPECTS TO BE WORKED ON
1 Mechanics of execution
2 Attacking the ball, kicking not pushing.
3 Body orientation
4 Spatial vision
5 Subsequent help



 


 

ASSIST-KICK
HEADLAND EXERCISE CODE
ASSIST-KICK Passing squares in 12x12m. PAS05

Set up as in the diagram and with 5 players in which the objective is to score goals against the
opposing team per group they perform the following action: Control and give: We start where the
2 players and the ball are situated. Players perform pass to the team mate on the side in the
direction of play, who leaves the ball 2m away and towards the inside, so that the 1st can pass
to a 3rd, who in turn lays off for the 2nd, who will pass to a 4th,…We remain at the station where
we executed the pass (except when starting the drill).If there are 6 players we put 3 at one
Station and wait or put 2 balls and 2 in opposite stations.

LEARNING LEVEL OBJECTIVES
All Improve basic passing skills.
NUMBER OF PLAYERS VARIATIONS
All in groups of 5. Vary distances, vary actions, contact surfaces, directions,
TRIM-CCTS AVERAGES PROGRESSION
0.22 Increase mechanics of execution, various sources, 2 balls,
DIMENSIONS SERIES DURATION REST
15x15m. 2-4 3-4'/series active rest
ASPECTS TO BE WORKED ON
1 Mechanics of execution
2 Attacking the ball, kicking not pushing.
3 Body orientation.
4 Spatial vision
5 Subsequent help




 

ASSIST-KICK
HEADLAND EXERCISE CODE
ASSIST-KICK Wall-passes 2x2+5 (4o-1i) in 15x15m. PAS06

Played in a 15x15m.space,inside 2x2 +1 joker who plays with the player in possession of the
ball, on each side of the square and outside, a player who also acts as joker and can only play
one touch. The pair in possession of the ball are assisted by the jokers to execute wall passes ,
each wall pass is worth 1 goal. Players change functions every 4-5' .Number of touches limited
as follows: inside players,3; for the inside joker, 2; and for the outside jokers, 1.

LEARNING LEVEL OBJECTIVES
10-13 years Individual without ball: changes of direction and rhythm. //
NUMBER OF PLAYERS VARIATIONS
9 Limit the number of touches in circulation of ball (continuo
TRIM-CCTS AVERAGES PROGRESSION
0.44 Limit number of touches , reduce space, Reduce Number of
DIMENSIONS SERIES DURATION REST
15x15m. 4 4'/series. 1' / series
ASPECTS TO BE WORKED ON
1 Collective concentration in possession.
2 Breadth of play. Fast movements of help, create good passing lanes, orientation
3 Seek situations of superiority to execute wall pass
4 Manoeuvrability with ball, ...
5  



 

ASSIST-KICK
HEADLAND EXERCISE CODE
ASSIST-KICK Combinations collective pass-wall pass. PAS07

Set up as in the diagram, players perform a sequence of short, medium and long passes,
one-touch, interspersed with wall passes. Distributed in 2 symmetrical structures, starting at
the same point and ending at the starting point of the adjacent structure. The players follow the
chain occupying the place of the preceding team mate.


LEARNING LEVEL OBJECTIVES
All Development of collective technique and pass-shot
NUMBER OF PLAYERS VARIATIONS
10-11 Include escapes from marking in support and feints prior to
TRIM-CCTS AVERAGES PROGRESSION
0.30 Putting 2 balls in play, one on each side
DIMENSIONS SERIES DURATION REST
35x45m 2 3-4'/series 30’’/series
ASPECTS TO BE WORKED ON
1 Good control to link up with technical action of pass.
2 Important first contact with ball.
3  
4  
5  



 


 

ASSIST-KICK
HEADLAND EXERCISE CODE
ASSIST-KICK Basic interaction 1 PAS08

As shown in the diagram and animation, players perform a sequence of pre-established
movements between 4 players , starting and finishing at the same point and with the option
of executing this to one side or the other. The sequence of the combination of skills is as follows:
A begins the move with a forward pass to the feet of B, after this he dummies and escapes his
marker in support. B, after receiving the ball with one touch, combines with A, who has offered
support facing him, helping him in a more intermediate zone.B, after controlling the ball (or not,
depending on the group's executive perceptive quality), combines with C or D, seeking action of
3rd man (in this case with D), after dummying and escaping marker in support of the latter.D,
plays first touch with B. B, with or without control (depending on the speed of displacement
and action of D), sends a long ball into free space, for the arrival of D, who effects a long turn
behind the back of the “hypothetical” adversary. , D, after receiving, dribbles to the point where
A started A. The moment of execution of each action is crucial (with or without ball ), and the
executive mechanisms chosen for each solution to be developed. The action is performed
alternately on both sides, with or without passive defence and positions are rotated, players
moving to where they pass the ball (1 to 3, 3 to 2, 2 to 4, and 4 to 1)


 

LEARNING LEVEL OBJECTIVES
All assimilation of automatisms of group execution in a sequenc
NUMBER OF PLAYERS VARIATIONS
groups no more than Any variation of sequence of movements, of executive mechan
TRIM-CCTS AVERAGES PROGRESSION
0.33 Any variation of sequence of movements, of executive mechan
DIMENSIONS SERIES DURATION REST
15 x 15m. 2-4 3-7’ 1' / series
ASPECTS TO BE WORKED ON
1 Observation of pattern of actions being developed to direct them towards those
2 Analysis of spatial and temporal orientation for optimum development of action
3 Search for coordinated actions, efficient execution, management of time, dummies
4 Quest for real sensation of play , focus on reason for actions, and application
5 Correction of executive and perceptive patterns , of actions of integral basic t


 


 

ASSIST-KICK
HEADLAND EXERCISE CODE
ASSIST-KICK Perceptive interpretation 1 PAS09

As shown in the diagram and animation, players perform a sequence of movements between
5 players , starting and finishing at the same point. the players have total freedom to execute
 the movement they regard as appropriate and the technical action they choose, for the tactical
optimisation of said movement, given the tactical context generated by this movement. The only
action they cannot choose is the evolution of the combination, so they must always pass to the
player established in the sequence, this being: A to B, B to C, C to D and D to E. The start is to
one side and to the other (B to A,….) There is no limit to the actions that can be performed, and
players will use those developed in mechanised collective skills executed in earlier stages,
developing actions like these: Supporting escape from marking in front of opponent and return
to the supporting player, supporting escaping from marking to one side, behind,… Action of
Wall-pass direct or to slow down play, action of support and slowing down play,… Dribbles to
choose adversary for Rt-sided-M. Subsequent action, creating free space,… fast control-pass
combinations, first-touch combinations, actions of 1x1,….Of crucial importance is on the one
hand verbal communication and above all gestural to know what action the receiver plans and
for the taker to adjust accordingly , as well as the execution of each action (with or without ball ),
as well as the executive mechanisms chosen for each action to be developed. Depending on the
perceptive level of the players , this freedom of action can be executed: Only in certain positions.
Choosing only between 2 pre-established movements. Choosing the type of sequence, but after
choosing it executing the pre-established one. Performing intermediate double combinations. Etc.

LEARNING LEVEL OBJECTIVES
All Introduction or consolidation of decision making and group
NUMBER OF PLAYERS VARIATIONS
5 per group. Any variation of sequence of movements, of freedom to take
TRIM-CCTS AVERAGES PROGRESSION
0.21 Increase perceptive focus, Increase speed of execution , In
DIMENSIONS SERIES DURATION REST
15 x 20m. 2-4 3-7’ 1' / series
ASPECTS TO BE WORKED ON
1 Observation of pattern of actions being developed to direct them towards those
2 Analysis of spatial and temporal orientation for optimum development of action
3 Analysis of gestural and verbal communication for correct group cohesion
4 Quest for real sensation of play , focus on reason for actions, and application
5 Correction of executive and perceptive patterns , of actions of integral basic t




 

ASSIST-KICK
HEADLAND EXERCISE CODE
ASSIST-KICK 3x3+3 (2o-1i) in 3 zones PAS10

2 teams of 3, one in each zone, players attempt to combine in the 3 zones supported by the
jokers (1 inside in the 3 zones and 2 outside).

LEARNING LEVEL OBJECTIVES
All support, wall passes , changes of direction, exploring passi
NUMBER OF PLAYERS VARIATIONS
9 Reduce nº jokers, reduce spaces, reduce touches,…
TRIM-CCTS AVERAGES PROGRESSION
0.31 Reduce spaces, educe nº of jokers,...
DIMENSIONS SERIES DURATION REST
30x10m. 2 3x5' 1' / series
ASPECTS TO BE WORKED ON
1 Constant support
2 Good ball control
3 Good decision-making
4  
5





 


 

ASSIST-KICK
HEADLAND EXERCISE CODE
ASSIST-KICK Counter-attack in 4 goals PAS11

Two opposing teams, as in the diagram. When defending obliged to fall back, counter attack
with one of the two wing players, when ball is stolen and try to score in lateral goals.


 

LEARNING LEVEL OBJECTIVES
All speed of play, Counter-attack, breaking free of marking, att
NUMBER OF PLAYERS VARIATIONS
14 Increase nº adversaries, reduce spaces, reduce time to fini
TRIM-CCTS AVERAGES PROGRESSION
0.41 Increase nº adversaries, reduce spaces, reduce finishing ti
DIMENSIONS SERIES DURATION REST
65x50m. 2 2x6' 1' / series
ASPECTS TO BE WORKED ON
1 Man-to-man marking
2 Attacking speed
3 Decision-taking
4 Play with joker on wing
5



 


 

ASSIST-KICK
HEADLAND EXERCISE CODE
ASSIST-KICK Imaginary line in 2 zones with falling b PAS12

Imaginary line in 2 zones, defenders obliged to execute intensive falling back in defense, for
quick counter-attack after steal.

LEARNING LEVEL OBJECTIVES
All Break free of marking, attacking zones, speed of play, count
NUMBER OF PLAYERS VARIATIONS
12-16 reduce spaces, reduce touches and time, ...
TRIM-CCTS AVERAGES PROGRESSION
0.43 reduce spaces, reduce touches and time, ...
DIMENSIONS SERIES DURATION REST
50x60m. 2 2x6' 1' / series
ASPECTS TO BE WORKED ON
1 Mobility
2 Accuracy in passing
3 Decision-taking
4 Distribution of space in counter-attack
5